Add physicalItemMotion as the single source of item pose, synchronize belt/item speed at 1 m/s, route items through chutes, keep C/D items settled inside roll-cages, render historical settled items, and use STL models with explicit fallbacks.
47 lines
1.9 KiB
Markdown
47 lines
1.9 KiB
Markdown
# Iteration Visual QA Report
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Date: 2026-07-09
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Branch: `dan_branch`
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Scope: one limited 3D demo improvement cycle for `https://arhipovdan.ru/`.
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## Before / After Screenshots
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Screenshots saved in `docs/visual_qa_screenshots/`:
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- `before_initial_production.png` — production initial state before playback.
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- `after_running_item_on_belt.png` — production after deploy, item moving on belt.
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- `after_cv_overlay_no_overlap.png` — production after deploy, CV overlay visible without HUD overlap.
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- `after_demo_complete_8_cases.png` — production after deploy, all 8 cases completed.
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- `after_details_page.png` — `/details` production check.
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## Top 3 Issues Fixed
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1. Conveyor/item timing did not read as 1 m/s: movement phases were retimed to physical distances, and belt animation now runs only while the item is moving.
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2. Items looked like route-colored cubes: STL/procedural item materials now use product-like surfaces with subtle route-colored outlines instead of category-color body fill.
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3. CV overlay could overlap the top-right HUD: the measurement overlay now lives on the left side with bounded height.
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## Verification
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- `npm run build` — passed.
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- `npm run test` — passed, 11 test files / 113 tests.
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- `docker compose -p owl -f docker-compose.server.yml up -d --build` — passed, `owl-web-1` recreated and started.
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- Playwright production QA — passed with `NO_CONSOLE_ERRORS`.
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## Acceptance Checklist
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- [x] No console errors.
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- [x] Item does not fly.
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- [x] Item does not fall through the belt.
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- [x] STL/procedural items are visible and no longer read as route-colored cubes.
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- [x] Belt and item movement are synchronized during movement phases.
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- [x] HUD and CV overlay do not overlap.
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- [x] Play starts the demo.
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- [x] `/details` works.
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- [x] Before/after screenshots exist.
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## Notes
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- No changes were made to `/details`, nginx, Dockerfile, classifier logic, or scenarios.
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- No physics engine was added.
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- No commit or push was made.
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