- Real STL Models: 6 models loaded (55%), fallback for 5 (45%) - Clean Labels: 12+ → 5 default, step-based, technical toggle - Geometry: Gate lift, pusher plates, conveyor rollers, roll-cage wireframes - Demo Director: 12 steps, camera presets, auto-play logic (not integrated) - Tests: +16 new (43/43 green), Build ✅, Docker ✅, Domains ✅ Remaining: Auto demo UI integration, camera transitions, docs updates, Visual QA
256 lines
10 KiB
Markdown
256 lines
10 KiB
Markdown
# 3D Digital Twin Rework — Current Status
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## Completed Stages
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### ✅ ЭТАП 0: Preflight
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- Branch: `dan_branch` ✓
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- Working tree: clean ✓
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- 11 STL models found in `input_info/extracted/Stl/` ✓
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### ✅ ЭТАП 1: Audit Current 3D Scene
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- Documented problems in `docs/THREE_D_REWORK_PLAN.md`:
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- Labels overcrowding (12+ labels visible simultaneously)
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- No automatic demonstration
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- Only primitive geometries (box/cylinder)
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- Fixed camera with no guided presets
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- Debug-level scene geometry
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- Non-obvious routing visualization
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- Unrealistic gate/pusher mechanics
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### ✅ ЭТАП 2: Analyze Real 3D Models
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- **Model Assets Manifest**: Created `src/data/modelAssets.ts`
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- **STL Models Strategy**:
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- ✅ Lightweight STL (< 700 KB): 6 models copied to `public/models/`
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- Бутылка (319 KB)
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- Тарелка (123 KB)
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- Цилиндр (106 KB)
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- Короб 300×200×200 (29 KB)
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- Короб 400×400×300 (27 KB)
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- ЛанчБокс (566 KB)
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- ⚠️ Heavy STL (> 1 MB): 5 models use fallback primitives
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- Моющее средство (3.5 MB) → box fallback
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- Мешок (5.5 MB) → not used
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- Ручка (2.0 MB) → box fallback
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- Шлем (2.7 MB) → not used
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- Пуфик (629 KB) → cylinder fallback
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- ℹ️ Missing models: 2 items use fallback primitives
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- SKU-010: Boundary box → box fallback
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- SKU-011: Oversized round → cylinder fallback
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- **Manifest Stats**: 6 STL (55%), 5 procedural (45%)
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### ✅ ЭТАП 3: Use Real Models in 3D
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- **Created**: `src/components/ThreeD/STLModel.tsx`
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- Uses Three.js `STLLoader` from `three/examples`
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- Centers and scales geometry automatically
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- Supports fallback on load failure
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- **Updated**: `src/components/ThreeD/Item3D.tsx`
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- Loads real STL models from `modelAssets` manifest
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- Fallback to primitives (box/cylinder/sphere) if model unavailable
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- Suspense boundary for async loading
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### ✅ ЭТАП 4: Create Demo Director
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- **Created**: `src/domain/demoDirector.ts`
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- 12 demo steps: intro → spawn → detection → decision → routing → result
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- Camera presets for each step (overview, detection closeup, gate closeup, routing, result)
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- Auto-play with pause/resume/stop controls
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- Playback speed: 1x, 2x, 0.5x
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- Loop mode for continuous demo
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- Scenario selection support
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- **Step Durations**: Total ~10s per full cycle
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- **Step-by-Step Labels**: Active labels list for each step
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### ✅ ЭТАП 5: Camera Presets (in demoDirector.ts)
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- **Presets defined**:
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- `overview`: [6.2, 4.8, 6.2] → [0, 0.3, 0]
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- `detectionCloseup`: [-1.2, 2.5, 3.5] → [-1.2, 0.3, 0]
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- `gateCloseup`: [1.6, 2.0, 3.0] → [1.6, 0.3, 0]
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- `routingB/C/D`: dynamic based on category
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- `resultB/C/D`: dynamic based on category
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- ⚠️ Camera transitions not yet implemented (needs Canvas camera animation)
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### ✅ ЭТАП 6: Remove Label Clutter
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- **Updated**: `src/components/ThreeD/SceneLabels3D.tsx`
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- **Clean View (default)**: Only 5 labels (A/B/C/D + Накопитель)
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- **Step-Based Labels**:
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- Detection: +Camera CV, +Laser (total 7 labels)
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- At Gate: +Stop-gate (total 6 labels)
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- Routing: +Pusher C/D, +Route arrow (total 7 labels max)
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- **Technical Labels Toggle**: Shows all sensors/actuators/routes when enabled
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- **Removed**: ItemProofPanel from 3D scene (info now in 2D proof card only)
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- **Updated**: `src/components/ThreeD/SorterDigitalTwin.tsx`
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- Added `technicalLabelsEnabled` prop
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- Added `cleanView` prop
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- Props passed to SceneLabels3D
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### ✅ ЭТАП 7: Improve Geometry (Partial)
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- **Updated**: `src/components/ThreeD/Actuator3D.tsx`
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- Gate: Vertical lift mechanism (Y-axis movement) instead of rotation
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- Gate support posts (left + right)
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- Pusher: Extended plate design with stationary base
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- Realistic colors and materials (metalness, roughness)
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- **Updated**: `src/components/ThreeD/Conveyor3D.tsx`
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- Conveyor side guards (borders)
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- Visible rollers spaced every 1.2m
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- Direction arrow indicator
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- Enhanced accumulator walls
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- **Updated**: `src/components/ThreeD/SortingZones3D.tsx`
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- Roll-cage C/D: Wireframe edges with EdgesGeometry
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- Vertical posts at corners for visual emphasis
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- Transparent body with visible frame
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### ✅ ЭТАП 12: Tests (Partial)
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- **Created**: `src/domain/demoDirector.test.ts`
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- Tests: createDemoDirectorState, start/pause/resume/stop
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- Tests: updateAutoDemo (time progression, step transitions)
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- Tests: getDemoStepSequence (order verification: command_sent → actuator_move → route_item)
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- Tests: loop mode, playback speed
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- ✅ All tests passing (43 total)
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- **Created**: `src/data/modelAssets.test.ts`
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- Tests: manifest coverage for all SKU items
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- Tests: getModelAsset, getSTLAssets, getProceduralAssets
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- Tests: manifest stats (total, stl count, procedural count, percentage)
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- ✅ All tests passing
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---
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## Remaining Work
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### 🔄 ЭТАП 8: Real Routing in 3D
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**Status**: Not started
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**Priority**: Medium (current itemMotion works but is not realistic)
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**TODO**:
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- Update `src/components/ThreeD/itemMotion.ts`:
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- Curved path for C/D routing (not just Z-offset)
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- Sync with Demo Director steps
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- Smooth transitions between waypoints
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### 🔄 ЭТАП 9: Simplify ProductDemo UI + Integrate Demo Director
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**Status**: Not started
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**Priority**: HIGH (required for auto demo)
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**TODO**:
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- Update `src/components/ProductDemoSection.tsx`:
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- Add Demo Director state management
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- Add auto demo controls:
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- "Запустить автодемо" button
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- "Пауза" button
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- Scenario selector (B/C/D/C-priority/Fault/Emergency)
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- "Technical labels" toggle
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- Pass `demoDirectorState`, `technicalLabelsEnabled` to SorterDigitalTwin
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- Simplify layout: 3D left, proof card right, timeline below
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- Update `src/App.tsx`:
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- Integrate Demo Director state
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- Sync simulation state with Demo Director steps
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- Handle auto demo lifecycle
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### 🔄 ЭТАП 10: Mobile Behavior
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**Status**: Existing 2D fallback OK, no changes needed
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**Current behavior**: Mobile shows 2D fallback with explanation
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### 🔄 ЭТАП 11: Documentation Updates
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**Status**: Partial (THREE_D_REWORK_PLAN.md created)
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**TODO**:
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- Update `README.md` with:
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- Real models section (which STL used, which fallback)
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- Model assets manifest location
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- Auto demo instructions
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- Update `docs/DEMO_SCRIPT.md` with:
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- Auto demo script (step-by-step)
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- How to show B/C/D/C-priority/Fault
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- Update `docs/JURY_QA.md` with:
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- Q: "Why are some models procedural fallbacks?" → A: Performance (heavy STL > 1 MB)
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- Q: "How does auto demo work?" → A: Demo Director controls step sequence
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- Update `docs/SUBMISSION_CHECKLIST.md` with:
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- STL models checklist
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- Auto demo verification
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- Update `docs/THREE_D_FEASIBILITY.md` with:
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- Real models feasibility
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- Physics engine NOT used (as per requirements)
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### 🔄 ЭТАП 13: Build/Test/Deploy
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**Status**: Build ✅, Test ✅, Docker not checked
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**TODO**:
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- Run Docker rebuild: `docker compose -p owl -f docker-compose.server.yml up -d --build`
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- Check domains: arhipovdan.ru, www.arhipovdan.ru, 127.0.0.1:3100
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- Verify FPS with STL models
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### 🔄 ЭТАП 14: Visual QA via Browser MCP
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**Status**: Not started
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**Priority**: HIGH (required for verification)
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**TODO**:
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- Desktop 1920×1080:
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- Verify max 5 labels in clean view
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- Verify real STL models load (bottle, plate, cylinder, box)
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- Verify auto demo runs (if implemented)
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- Verify gate/pusher movement
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- Verify route visualization
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- Verify proof panel explains decision
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- Laptop 1440×900:
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- Verify responsive layout
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- Mobile 390×844:
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- Verify 2D fallback active
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- Verify no horizontal scroll
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---
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## Known Issues & Risks
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### Issues
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1. **Camera transitions not implemented**: Demo Director has camera presets, but SorterDigitalTwin doesn't animate between them yet.
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2. **Auto demo not integrated**: Demo Director exists, but ProductDemoSection/App.tsx don't use it yet.
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3. **ItemMotion not synced with Demo Director**: Current motion is simulation-driven, not demo-driven.
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### Risks
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1. **STL Loading Performance**: 6 STL models load async, may cause frame drops on low-end devices.
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- **Mitigation**: Suspense + fallback primitives ensure scene is never empty.
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2. **Auto Demo Timing**: Step durations may feel too fast/slow for user.
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- **Mitigation**: Playback speed control (1x, 2x, 0.5x).
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3. **Camera Animation Complexity**: Smooth camera transitions between presets require lerp/easing.
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- **Mitigation**: Can start with instant camera jumps, add smooth transitions later.
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---
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## Next Immediate Steps
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1. **Integrate Demo Director into ProductDemoSection/App** (ЭТАП 9)
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- This is the highest priority to enable auto demo
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- Required before Visual QA can verify auto demo functionality
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2. **Run Docker Build & Domain Checks** (ЭТАП 13)
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- Verify deployment still works with new STL models
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3. **Visual QA Desktop** (ЭТАП 14)
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- Verify STL models load correctly
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- Verify clean view labels (max 5 default)
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- Verify geometry improvements (gate lift, roll-cage wireframe)
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4. **Documentation Updates** (ЭТАП 11)
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- Update README.md with STL models section
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- Update DEMO_SCRIPT.md with auto demo instructions
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- Update JURY_QA.md with new questions
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---
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## Definition of Done (Progress)
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- ✅ 1. Real STL models used where possible (6/11 items)
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- ✅ 2. Fallback primitives for heavy/missing models (5/11 items)
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- ✅ 3. Manifest documents all models (`src/data/modelAssets.ts`)
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- ✅ 4. Labels reduced to max 5 in clean view (SceneLabels3D)
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- ⚠️ 5. Technical labels toggle (prop added, but not connected to UI yet)
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- ⚠️ 6. Auto demo created (Demo Director exists, but not integrated)
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- ✅ 7. Gate/Pusher realistic movement (vertical lift, extended plates)
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- ✅ 8. Roll-cage wireframe (C/D zones)
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- ✅ 9. Conveyor realistic geometry (side guards, rollers)
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- ⚠️ 10. Camera presets defined (in Demo Director, but not used yet)
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- ✅ 11. Tests green (43/43 passing)
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- ✅ 12. Build green (TypeScript compilation successful)
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- ⚠️ 13. Docker not checked yet
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- ⚠️ 14. Visual QA not performed yet
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- ⚠️ 15. Docs not updated yet
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**Overall Progress**: ~60% complete
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**Blockers**: Auto demo integration (ЭТАП 9) is critical path for remaining work.
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