feat: ship production deploy, Playwright e2e, and agent implementer
Add Docker atomic deploy tooling, CI, Playwright smoke/visual suite, shared industrial theme, physics invariants, quality-mode wiring, and a worktree-isolated agent implementer MVP with hard safety limits. Co-authored-by: Cursor <cursoragent@cursor.com>
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# PERFORMANCE_AFTER_MAXIMUM_DEMO
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Measured: 2026-07-15T17:11:06.031Z
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Commit: `985f7c3`
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## Bundle (measured)
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| Метрика | Значение |
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| ------- | -------: |
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| Total JS | 1300.9 KB |
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| Total JS gzip | 358.1 KB |
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| Main chunk | index-ncgt6PBL.js (96.4 KB gzip) |
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| R3F chunk gzip | 226.1 KB |
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## Runtime (Playwright Chromium headless)
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| Метрика | До | После | Цель | Статус |
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| ------- | -: | ----: | ---: | ------ |
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| Average FPS | n/a (не измерялось) | 9.6 | ≥30 | CHECK |
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| Minimum FPS | n/a | 3.3 | ≥20 | CHECK |
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| p95 frame time | n/a | 200.1 ms | ≤33 ms | CHECK |
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| Load time | n/a | 1008 ms | ≤5000 | OK |
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| JS heap start | n/a | 13400000 | — | measured |
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| JS heap after interaction | n/a | 13400000 | no runaway | measured |
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| Canvas present | — | 1 | ≥1 | OK |
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| JS gzip (main+vendor) | ~335 KB main previously | 358.1 KB | — | measured |
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## Notes
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- **Headless Chromium WebGL is not a GPU FPS measurement.** Values ~9 FPS / p95 ~200 ms reflect software/SwiftShader-like rendering in CI/headless, **not** desktop Chrome with NVIDIA. Do not claim 30–60 FPS from this pass.
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- For jury/demo FPS, measure in headed Chromium on the presentation machine (`npm run test:e2e:headed` + DevTools Performance) or Engineering Details FPS meter.
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- Draw calls / triangles require WebGL inspector in headed mode; not available in this headless pass.
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- Demo quality mode keeps `shadows=false` and `effectsEnabled=false` for stable real-device FPS (see `qualityMode.ts`). High mode may enable shadows.
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- Raw JSON: `agent/reports/perf-metrics.json`
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- Runtime error (if any): none
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