Add Docker atomic deploy tooling, CI, Playwright smoke/visual suite, shared industrial theme, physics invariants, quality-mode wiring, and a worktree-isolated agent implementer MVP with hard safety limits. Co-authored-by: Cursor <cursoragent@cursor.com>
1.6 KiB
1.6 KiB
PERFORMANCE_AFTER_MAXIMUM_DEMO
Measured: 2026-07-15T17:11:06.031Z
Commit: 985f7c3
Bundle (measured)
| Метрика | Значение |
|---|---|
| Total JS | 1300.9 KB |
| Total JS gzip | 358.1 KB |
| Main chunk | index-ncgt6PBL.js (96.4 KB gzip) |
| R3F chunk gzip | 226.1 KB |
Runtime (Playwright Chromium headless)
| Метрика | До | После | Цель | Статус |
|---|---|---|---|---|
| Average FPS | n/a (не измерялось) | 9.6 | ≥30 | CHECK |
| Minimum FPS | n/a | 3.3 | ≥20 | CHECK |
| p95 frame time | n/a | 200.1 ms | ≤33 ms | CHECK |
| Load time | n/a | 1008 ms | ≤5000 | OK |
| JS heap start | n/a | 13400000 | — | measured |
| JS heap after interaction | n/a | 13400000 | no runaway | measured |
| Canvas present | — | 1 | ≥1 | OK |
| JS gzip (main+vendor) | ~335 KB main previously | 358.1 KB | — | measured |
Notes
- Headless Chromium WebGL is not a GPU FPS measurement. Values ~9 FPS / p95 ~200 ms reflect software/SwiftShader-like rendering in CI/headless, not desktop Chrome with NVIDIA. Do not claim 30–60 FPS from this pass.
- For jury/demo FPS, measure in headed Chromium on the presentation machine (
npm run test:e2e:headed+ DevTools Performance) or Engineering Details FPS meter. - Draw calls / triangles require WebGL inspector in headed mode; not available in this headless pass.
- Demo quality mode keeps
shadows=falseandeffectsEnabled=falsefor stable real-device FPS (seequalityMode.ts). High mode may enable shadows. - Raw JSON:
agent/reports/perf-metrics.json - Runtime error (if any): none