Files
ozone-tech_owl_prime/docs/PERFORMANCE_AFTER_MAXIMUM_DEMO.md
Даня Архипов b5985f33bb feat: ship production deploy, Playwright e2e, and agent implementer
Add Docker atomic deploy tooling, CI, Playwright smoke/visual suite,
shared industrial theme, physics invariants, quality-mode wiring,
and a worktree-isolated agent implementer MVP with hard safety limits.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 17:14:01 +00:00

1.6 KiB
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PERFORMANCE_AFTER_MAXIMUM_DEMO

Measured: 2026-07-15T17:11:06.031Z
Commit: 985f7c3

Bundle (measured)

Метрика Значение
Total JS 1300.9 KB
Total JS gzip 358.1 KB
Main chunk index-ncgt6PBL.js (96.4 KB gzip)
R3F chunk gzip 226.1 KB

Runtime (Playwright Chromium headless)

Метрика До После Цель Статус
Average FPS n/a (не измерялось) 9.6 ≥30 CHECK
Minimum FPS n/a 3.3 ≥20 CHECK
p95 frame time n/a 200.1 ms ≤33 ms CHECK
Load time n/a 1008 ms ≤5000 OK
JS heap start n/a 13400000 — measured
JS heap after interaction n/a 13400000 no runaway measured
Canvas present — 1 ≥1 OK
JS gzip (main+vendor) ~335 KB main previously 358.1 KB — measured

Notes

  • Headless Chromium WebGL is not a GPU FPS measurement. Values ~9 FPS / p95 ~200 ms reflect software/SwiftShader-like rendering in CI/headless, not desktop Chrome with NVIDIA. Do not claim 30–60 FPS from this pass.
  • For jury/demo FPS, measure in headed Chromium on the presentation machine (npm run test:e2e:headed + DevTools Performance) or Engineering Details FPS meter.
  • Draw calls / triangles require WebGL inspector in headed mode; not available in this headless pass.
  • Demo quality mode keeps shadows=false and effectsEnabled=false for stable real-device FPS (see qualityMode.ts). High mode may enable shadows.
  • Raw JSON: agent/reports/perf-metrics.json
  • Runtime error (if any): none