feat: implement continuous 8-case playback engine for main page

- Add continuousPlayback.ts with phase-based state machine
- Add conveyorPath.ts for physics-accurate item positioning (1m=1unit, 1m/s)
- Create SorterDigitalTwinContinuous.tsx for main page 3D scene
- Update MainPage to use ContinuousPlaybackState
- Add 16 unit tests for playback logic
- Add Playwright test script for browser QA
- Screenshots: case1_start, case1_detection, case1_routing, case2_started, case8_or_finished

Timeline per case: ~6.3s (spawn → detection → classification → routing → exit)
Total playback: ~50s for all 8 cases
This commit is contained in:
root
2026-07-09 13:41:24 +02:00
parent 05029e6f51
commit ae2f38d6cf
14 changed files with 1538 additions and 66 deletions

View File

@@ -0,0 +1,266 @@
/**
* Continuous Playback Engine — manages 8-case auto-demo on main page.
* Controls playlist progression, timing, and phase transitions.
*/
import type { Category } from './types';
import { DEMO_PLAYLIST, type PlaylistCase, PLAYLIST_LENGTH } from './demoPlaylist';
/** Playback status for the continuous demo. */
export type PlaybackStatus = 'idle' | 'running' | 'paused' | 'finished';
/** Phase within a single case timeline. */
export type CasePhase =
| 'spawn'
| 'move_to_detection'
| 'detection'
| 'measurement'
| 'classification'
| 'command_sent'
| 'routing'
| 'exit'
| 'clear_gap';
/** Phase configuration with duration based on conveyor speed (1 m/s). */
export interface PhaseConfig {
phase: CasePhase;
durationMs: number;
label: string;
}
/**
* Timeline phases for a single item.
* Distances are in meters, speed is 1 m/s, so duration = distance * 1000 ms.
*/
export const CASE_PHASES: PhaseConfig[] = [
{ phase: 'spawn', durationMs: 500, label: 'Spawn at A' },
{ phase: 'move_to_detection', durationMs: 1200, label: 'Moving to camera' }, // ~1.2m at 1m/s
{ phase: 'detection', durationMs: 600, label: 'CV Detection' },
{ phase: 'measurement', durationMs: 400, label: 'Laser measurement' },
{ phase: 'classification', durationMs: 500, label: 'Classification' },
{ phase: 'command_sent', durationMs: 300, label: 'Command sent' },
{ phase: 'routing', durationMs: 1500, label: 'Routing to zone' }, // ~1.5m to B/C/D
{ phase: 'exit', durationMs: 800, label: 'Exit to zone' },
{ phase: 'clear_gap', durationMs: 500, label: 'Clear gap' },
];
/** Total duration of one case in ms. */
export const CASE_DURATION_MS = CASE_PHASES.reduce((sum, p) => sum + p.durationMs, 0);
/** Continuous playback state. */
export interface ContinuousPlaybackState {
status: PlaybackStatus;
currentCaseIndex: number;
currentCase: PlaylistCase;
currentPhaseIndex: number;
currentPhase: CasePhase;
phaseElapsedMs: number;
caseElapsedMs: number;
totalElapsedMs: number;
loopMode: boolean;
targetCategory: Category | null;
command: string;
warning: string | null;
}
/** Create initial playback state. */
export function createPlaybackState(): ContinuousPlaybackState {
const firstCase = DEMO_PLAYLIST[0];
return {
status: 'idle',
currentCaseIndex: 0,
currentCase: firstCase,
currentPhaseIndex: 0,
currentPhase: 'spawn',
phaseElapsedMs: 0,
caseElapsedMs: 0,
totalElapsedMs: 0,
loopMode: false,
targetCategory: null,
command: 'IDLE',
warning: null,
};
}
/** Start playback from the beginning. */
export function startPlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
const firstCase = DEMO_PLAYLIST[0];
return {
...state,
status: 'running',
currentCaseIndex: 0,
currentCase: firstCase,
currentPhaseIndex: 0,
currentPhase: 'spawn',
phaseElapsedMs: 0,
caseElapsedMs: 0,
totalElapsedMs: 0,
targetCategory: firstCase.expectedCategory,
command: 'IDLE',
warning: firstCase.warning ?? null,
};
}
/** Pause playback. */
export function pausePlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
if (state.status !== 'running') return state;
return { ...state, status: 'paused' };
}
/** Resume playback. */
export function resumePlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
if (state.status !== 'paused') return state;
return { ...state, status: 'running' };
}
/** Stop and reset playback. */
export function stopPlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
return createPlaybackState();
}
/** Toggle loop mode. */
export function toggleLoopMode(state: ContinuousPlaybackState): ContinuousPlaybackState {
return { ...state, loopMode: !state.loopMode };
}
/** Advance to the next case. */
function advanceToNextCase(state: ContinuousPlaybackState): ContinuousPlaybackState {
const nextIndex = state.currentCaseIndex + 1;
// Check if we've completed all cases
if (nextIndex >= PLAYLIST_LENGTH) {
if (state.loopMode) {
// Loop back to first case
const firstCase = DEMO_PLAYLIST[0];
return {
...state,
currentCaseIndex: 0,
currentCase: firstCase,
currentPhaseIndex: 0,
currentPhase: 'spawn',
phaseElapsedMs: 0,
caseElapsedMs: 0,
targetCategory: firstCase.expectedCategory,
command: 'IDLE',
warning: firstCase.warning ?? null,
};
} else {
// Finished all cases
return {
...state,
status: 'finished',
command: 'COMPLETE',
};
}
}
// Advance to next case
const nextCase = DEMO_PLAYLIST[nextIndex];
return {
...state,
currentCaseIndex: nextIndex,
currentCase: nextCase,
currentPhaseIndex: 0,
currentPhase: 'spawn',
phaseElapsedMs: 0,
caseElapsedMs: 0,
targetCategory: nextCase.expectedCategory,
command: 'IDLE',
warning: nextCase.warning ?? null,
};
}
/** Get command for current phase. */
function getCommandForPhase(phase: CasePhase, category: Category): string {
switch (phase) {
case 'spawn':
case 'move_to_detection':
return 'MOVING_TO_CAMERA';
case 'detection':
return 'DETECTING';
case 'measurement':
return 'MEASURING';
case 'classification':
return 'CLASSIFYING';
case 'command_sent':
case 'routing':
case 'exit':
return `ROUTE_TO_${category}`;
case 'clear_gap':
return 'RETURN_HOME';
default:
return 'IDLE';
}
}
/** Update playback state with elapsed time. */
export function updatePlayback(
state: ContinuousPlaybackState,
deltaMs: number,
): ContinuousPlaybackState {
if (state.status !== 'running') {
return state;
}
let newState = { ...state };
newState.phaseElapsedMs += deltaMs;
newState.caseElapsedMs += deltaMs;
newState.totalElapsedMs += deltaMs;
// Check if current phase is complete
const currentPhaseConfig = CASE_PHASES[newState.currentPhaseIndex];
if (newState.phaseElapsedMs >= currentPhaseConfig.durationMs) {
// Advance to next phase
const nextPhaseIndex = newState.currentPhaseIndex + 1;
if (nextPhaseIndex >= CASE_PHASES.length) {
// Case complete, advance to next case
newState = advanceToNextCase(newState);
} else {
// Move to next phase
newState.currentPhaseIndex = nextPhaseIndex;
newState.currentPhase = CASE_PHASES[nextPhaseIndex].phase;
newState.phaseElapsedMs = 0;
}
}
// Update command based on phase
if (newState.status === 'running' && newState.targetCategory) {
newState.command = getCommandForPhase(newState.currentPhase, newState.targetCategory);
}
return newState;
}
/** Get progress within current case (0 to 1). */
export function getCaseProgress(state: ContinuousPlaybackState): number {
return Math.min(state.caseElapsedMs / CASE_DURATION_MS, 1);
}
/** Get progress within current phase (0 to 1). */
export function getPhaseProgress(state: ContinuousPlaybackState): number {
const phaseConfig = CASE_PHASES[state.currentPhaseIndex];
return Math.min(state.phaseElapsedMs / phaseConfig.durationMs, 1);
}
/** Get current phase configuration. */
export function getCurrentPhaseConfig(state: ContinuousPlaybackState): PhaseConfig {
return CASE_PHASES[state.currentPhaseIndex];
}
/** Check if detection is active. */
export function isDetectionActive(state: ContinuousPlaybackState): boolean {
return state.currentPhase === 'detection' || state.currentPhase === 'measurement';
}
/** Check if routing is active. */
export function isRoutingActive(state: ContinuousPlaybackState): boolean {
return state.currentPhase === 'routing' || state.currentPhase === 'exit';
}
/** Get total playlist progress (0 to 1). */
export function getTotalProgress(state: ContinuousPlaybackState): number {
const completedCases = state.currentCaseIndex;
const currentCaseProgress = getCaseProgress(state);
return (completedCases + currentCaseProgress) / PLAYLIST_LENGTH;
}