feat: implement continuous 8-case playback engine for main page
- Add continuousPlayback.ts with phase-based state machine - Add conveyorPath.ts for physics-accurate item positioning (1m=1unit, 1m/s) - Create SorterDigitalTwinContinuous.tsx for main page 3D scene - Update MainPage to use ContinuousPlaybackState - Add 16 unit tests for playback logic - Add Playwright test script for browser QA - Screenshots: case1_start, case1_detection, case1_routing, case2_started, case8_or_finished Timeline per case: ~6.3s (spawn → detection → classification → routing → exit) Total playback: ~50s for all 8 cases
This commit is contained in:
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docs/CONTINUOUS_PLAYBACK_REPORT.md
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240
docs/CONTINUOUS_PLAYBACK_REPORT.md
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# Continuous Playback Report
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**Date:** 2026-07-09
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**Status:** Implemented
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---
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## What Was Implemented
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### 1. Continuous Playback Engine (`src/domain/continuousPlayback.ts`)
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New state machine for managing 8-case auto-demo:
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- `PlaybackStatus`: idle | running | paused | finished
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- `CasePhase`: spawn → move_to_detection → detection → measurement → classification → command_sent → routing → exit → clear_gap
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- Auto-advance from case to case
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- Loop mode (optional)
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- Phase-by-phase timing based on conveyor speed (1 m/s)
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### 2. Conveyor Path Calculator (`src/domain/conveyorPath.ts`)
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Physics-accurate item positioning:
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- Real-world scale: 1 unit = 1 meter
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- Conveyor speed: 1 m/s
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- Item position calculated from phase and progress
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- Supports lateral movement for C/D routing
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### 3. Continuous 3D Scene (`src/components/ThreeD/SorterDigitalTwinContinuous.tsx`)
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Dedicated 3D component for main page:
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- Animated conveyor belt
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- Zone markers (A, B, C, D)
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- Detection zone with scan visualization
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- Gate/accumulator
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- Route arrows (highlighting active route)
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- Animated item following conveyor path
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### 4. Updated Main Page (`src/pages/MainPage.tsx`)
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New props interface using `ContinuousPlaybackState`:
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- HUD shows: item, status, category, command, speed, warning
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- Case progress bar
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- Playlist progress dots (8 dots)
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- Play/Pause/Stop controls
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- Finished overlay with replay option
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### 5. Updated App State (`src/App.tsx`)
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Separate playback loop for main page:
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- `playback` state using `ContinuousPlaybackState`
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- RAF-based update loop at 50ms intervals
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- Independent from details page simulation
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---
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## How 8-Case Playback Works
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### Playlist Order
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| # | ID | Item | Category | Demonstrates |
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|---|---|------|----------|--------------|
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| 1 | box_b | Короб 300×200×200 | B | Normal box passes |
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| 2 | lunchbox_b | ЛанчБокс | B | Compact item passes |
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| 3 | oversized_box_c | Негабаритный короб | C | Dimensions FAIL |
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| 4 | small_item_c | Ручка | C | Min dimensions FAIL |
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| 5 | plate_d | Тарелка | D | Roundness K≥0.7 |
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| 6 | bottle_d | Бутылка | D | Cylinder roundness |
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| 7 | c_priority | Негабарит + круглый | C | C priority over D |
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| 8 | low_confidence | Low confidence | B | Warning + fallback |
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### Timeline Per Case (~6.3 seconds)
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| Phase | Duration | Description |
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|-------|----------|-------------|
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| spawn | 500ms | Item appears at zone A |
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| move_to_detection | 1200ms | Item moves to camera |
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| detection | 600ms | CV detection active |
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| measurement | 400ms | Laser measurement |
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| classification | 500ms | Rule-based classification |
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| command_sent | 300ms | ROUTE_TO_* command |
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| routing | 1500ms | Item routes to zone |
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| exit | 800ms | Item exits to target |
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| clear_gap | 500ms | Prepare for next item |
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**Total per case:** ~6.3 seconds
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**Total for 8 cases:** ~50 seconds
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### Playback Flow
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1. User clicks **Play Demo**
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2. Playback starts at case 1 (box_b)
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3. Item spawns at A, moves along conveyor
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4. Detection → Classification → Command → Routing
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5. Item exits to target zone (B/C/D)
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6. After clear_gap, case 2 starts automatically
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7. Continues through all 8 cases
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8. After case 8: status = "finished"
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9. User can click **Replay** to start over
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---
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## Files Changed
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### New Files
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| File | Purpose |
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|------|---------|
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| `src/domain/continuousPlayback.ts` | Playback engine |
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| `src/domain/continuousPlayback.test.ts` | Unit tests (16 tests) |
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| `src/domain/conveyorPath.ts` | Item position calculator |
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| `src/components/ThreeD/SorterDigitalTwinContinuous.tsx` | 3D scene for main page |
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### Modified Files
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| File | Changes |
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|------|---------|
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| `src/App.tsx` | Added playback state and handlers |
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| `src/pages/MainPage.tsx` | Updated to use ContinuousPlaybackState |
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| `src/styles.css` | Added styles for progress bar, warnings, finished overlay |
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### Unchanged
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- `src/pages/DetailsPage.tsx` — uses existing simulation system
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- `src/components/ThreeD/SorterDigitalTwin.tsx` — unchanged
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- All existing components in DetailsPage
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---
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## Screenshots Location
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Screenshots should be placed in:
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```
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docs/continuous_playback_screenshots/
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├── case1_start.png
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├── case1_detection.png
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├── case1_routing.png
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├── case2_started.png
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└── case8_or_finished.png
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```
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**Note:** Screenshots require manual browser capture.
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---
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## What Was Verified
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### Build
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```
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✓ npm run build — success
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```
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### Tests
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```
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✓ 59 tests passed (8 test files)
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✓ 16 new tests for continuous playback
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```
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### New Tests Added
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1. `demoPlaylist has exactly 8 cases`
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2. `demoPlaylist has no duplicate case ids`
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3. `demoPlaylist has no mixed category`
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4. `all commands would be ROUTE_TO_B/C/D`
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5. `low_confidence case has warning but final category is B/C/D`
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6. `has correct case order: B, B, C, C, D, D, C, B`
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7. `creates initial state with idle status`
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8. `startPlayback sets status to running`
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9. `pausePlayback sets status to paused`
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10. `resumePlayback sets status back to running`
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11. `stopPlayback resets to idle`
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12. `advances from case 1 to case 2 after case duration`
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13. `status becomes finished after case 8 (without loop)`
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14. `loops back to case 1 after case 8 with loopMode`
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15. `updates command during routing phase`
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16. `does not update when paused`
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---
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## What Remains
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### Ready for Testing
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- [ ] Browser QA: Play → 8 cases → finished
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- [ ] Verify item visually moves
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- [ ] Verify route highlights
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- [ ] Verify HUD updates
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- [ ] Capture screenshots
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### Future Enhancements (Not in scope)
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- Camera transitions between phases
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- Speed control (0.5x, 1x, 2x)
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- Skip to specific case
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- Sound effects
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---
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## Commands for Manual Commit/Push
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```bash
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cd /opt/arhipovdan/app
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git add \
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src/domain/continuousPlayback.ts \
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src/domain/continuousPlayback.test.ts \
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src/domain/conveyorPath.ts \
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src/components/ThreeD/SorterDigitalTwinContinuous.tsx \
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src/App.tsx \
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src/pages/MainPage.tsx \
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src/styles.css \
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docs/CONTINUOUS_PLAYBACK_REPORT.md \
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docs/continuous_playback_screenshots/
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git commit -m "$(cat <<'EOF'
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feat: implement continuous 8-case playback engine for main page
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- Add continuousPlayback.ts with phase-based state machine
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- Add conveyorPath.ts for physics-accurate item positioning
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- Create SorterDigitalTwinContinuous.tsx for main page 3D
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- Update MainPage to use ContinuousPlaybackState
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- Update App.tsx with playback loop (50ms intervals)
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- Add 16 unit tests for playback logic
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- Add styles for progress bar, warnings, finished overlay
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Playback flow: spawn → detection → classification → routing → exit
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Total duration: ~50 seconds for all 8 cases
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EOF
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)"
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git push origin dan_branch
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```
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**DO NOT RUN** — commit/push not requested.
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BIN
docs/continuous_playback_screenshots/case1_detection.png
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docs/continuous_playback_screenshots/case1_detection.png
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After Width: | Height: | Size: 277 KiB |
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docs/continuous_playback_screenshots/case1_routing.png
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BIN
docs/continuous_playback_screenshots/case1_routing.png
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After Width: | Height: | Size: 273 KiB |
BIN
docs/continuous_playback_screenshots/case1_start.png
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BIN
docs/continuous_playback_screenshots/case1_start.png
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After Width: | Height: | Size: 269 KiB |
BIN
docs/continuous_playback_screenshots/case2_started.png
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BIN
docs/continuous_playback_screenshots/case2_started.png
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Binary file not shown.
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After Width: | Height: | Size: 275 KiB |
BIN
docs/continuous_playback_screenshots/case8_or_finished.png
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BIN
docs/continuous_playback_screenshots/case8_or_finished.png
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After Width: | Height: | Size: 274 KiB |
94
scripts/test_continuous_playback.py
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94
scripts/test_continuous_playback.py
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#!/usr/bin/env python3
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"""
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Test script for continuous playback feature on main page.
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Creates screenshots for documentation.
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"""
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from playwright.sync_api import sync_playwright
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import os
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import time
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SCREENSHOTS_DIR = '/opt/arhipovdan/app/docs/continuous_playback_screenshots'
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BASE_URL = 'http://127.0.0.1:3101'
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def ensure_dir(path):
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os.makedirs(path, exist_ok=True)
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def main():
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ensure_dir(SCREENSHOTS_DIR)
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with sync_playwright() as p:
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browser = p.chromium.launch(headless=True)
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page = browser.new_page(viewport={'width': 1920, 'height': 1080})
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console_errors = []
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page.on('console', lambda msg: console_errors.append(msg.text) if msg.type == 'error' else None)
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print("1. Navigating to main page...")
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page.goto(BASE_URL)
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page.wait_for_load_state('networkidle')
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time.sleep(2) # Wait for 3D scene to render
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print("2. Taking case1_start screenshot...")
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page.screenshot(path=f'{SCREENSHOTS_DIR}/case1_start.png')
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# Verify Play button exists
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play_button = page.locator('button.play-button')
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if play_button.count() == 0:
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print("ERROR: Play button not found!")
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browser.close()
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return
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print("3. Clicking Play Demo button...")
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play_button.click()
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time.sleep(1.5) # Wait for detection phase
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print("4. Taking case1_detection screenshot...")
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page.screenshot(path=f'{SCREENSHOTS_DIR}/case1_detection.png')
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time.sleep(2.5) # Wait for routing phase
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print("5. Taking case1_routing screenshot...")
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page.screenshot(path=f'{SCREENSHOTS_DIR}/case1_routing.png')
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time.sleep(3) # Wait for case 2 to start
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print("6. Taking case2_started screenshot...")
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page.screenshot(path=f'{SCREENSHOTS_DIR}/case2_started.png')
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# Wait for more cases or until finished
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print("7. Waiting for playback to progress...")
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time.sleep(35) # Wait for remaining cases
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print("8. Taking final screenshot...")
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page.screenshot(path=f'{SCREENSHOTS_DIR}/case8_or_finished.png')
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# Verify HUD elements
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print("\nVerification:")
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hud = page.locator('.main-hud')
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if hud.count() > 0:
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print("✓ HUD is present")
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else:
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print("✗ HUD not found")
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progress_dots = page.locator('.progress-dot')
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print(f"✓ Progress dots count: {progress_dots.count()}")
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if len(console_errors) == 0:
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print("✓ No console errors")
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else:
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print(f"✗ Console errors: {len(console_errors)}")
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for err in console_errors[:5]:
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print(f" - {err[:100]}")
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print("\nScreenshots saved to:")
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for f in os.listdir(SCREENSHOTS_DIR):
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if f.endswith('.png'):
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print(f" - {f}")
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browser.close()
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print("\nDone!")
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if __name__ == '__main__':
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main()
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93
src/App.tsx
93
src/App.tsx
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { useEffect, useMemo, useRef, useState, useCallback } from 'react';
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import { BrowserRouter, Routes, Route, Navigate } from 'react-router-dom';
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import MainPage from './pages/MainPage';
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import DetailsPage from './pages/DetailsPage';
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@@ -15,16 +15,24 @@ import {
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updateAutoDemo,
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type DemoDirectorState,
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} from './domain/demoDirector';
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import { getPlaylistCase, nextPlaylistIndex } from './domain/demoPlaylist';
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import {
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createPlaybackState,
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startPlayback,
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pausePlayback,
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resumePlayback,
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stopPlayback,
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updatePlayback,
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type ContinuousPlaybackState,
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} from './domain/continuousPlayback';
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function scrollToId(id: string) {
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document.getElementById(id)?.scrollIntoView({ behavior: 'smooth', block: 'start' });
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}
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function AppContent() {
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// Details page state (existing simulation system)
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const [activeScenarioId, setActiveScenarioId] = useState<ScenarioId>('normal_flow');
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const [demoStepIndex, setDemoStepIndex] = useState(0);
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const [playlistIndex, setPlaylistIndex] = useState(0);
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const activeScenario = useMemo(
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() => SCENARIOS.find((scenario) => scenario.id === activeScenarioId) ?? SCENARIOS[0],
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@@ -37,15 +45,23 @@ function AppContent() {
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createDemoDirectorState(activeScenario),
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);
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// Main page state (continuous playback)
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const [playback, setPlayback] = useState<ContinuousPlaybackState>(() => createPlaybackState());
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const rafIdRef = useRef<number | null>(null);
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const lastUpdateRef = useRef(performance.now());
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const playbackRafRef = useRef<number | null>(null);
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const playbackLastRef = useRef(performance.now());
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const UPDATE_INTERVAL = 100;
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const PLAYBACK_INTERVAL = 50; // More frequent updates for smooth animation
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// Sync activeScenario changes
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useEffect(() => {
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setSimulation(createSimulation(activeScenario));
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setDemoDirector(createDemoDirectorState(activeScenario));
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}, [activeScenario]);
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// Details page auto demo loop
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useEffect(() => {
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if (!demoDirector.isAutoDemoRunning || demoDirector.paused) {
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if (rafIdRef.current) {
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@@ -96,8 +112,42 @@ function AppContent() {
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rafIdRef.current = null;
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}
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};
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}, [demoDirector.isAutoDemoRunning, demoDirector.paused, activeScenario]);
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}, [demoDirector.isAutoDemoRunning, demoDirector.paused, activeScenario, simulation.currentItem?.classification.category]);
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// Main page continuous playback loop
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useEffect(() => {
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if (playback.status !== 'running') {
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if (playbackRafRef.current) {
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cancelAnimationFrame(playbackRafRef.current);
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playbackRafRef.current = null;
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}
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return;
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}
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const tick = () => {
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const now = performance.now();
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const deltaMs = now - playbackLastRef.current;
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if (deltaMs >= PLAYBACK_INTERVAL) {
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playbackLastRef.current = now;
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setPlayback((prev) => updatePlayback(prev, deltaMs));
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}
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playbackRafRef.current = requestAnimationFrame(tick);
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};
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playbackLastRef.current = performance.now();
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playbackRafRef.current = requestAnimationFrame(tick);
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return () => {
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if (playbackRafRef.current) {
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cancelAnimationFrame(playbackRafRef.current);
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playbackRafRef.current = null;
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}
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};
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}, [playback.status]);
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// Details page handlers
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const handleStartDemo = () => {
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scrollToId('demo');
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setSimulation((current) => {
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@@ -168,24 +218,23 @@ function AppContent() {
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}
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};
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// Main page handlers - use playlist
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const handleMainPlay = () => {
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const currentCase = getPlaylistCase(playlistIndex);
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setActiveScenarioId(currentCase.scenarioId);
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setDemoDirector((prev) => startAutoDemo(prev));
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// TODO: Auto-advance to next playlist case when scenario completes
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// For now, plays the current playlist case only
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};
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// Main page handlers - continuous playback
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const handleMainPlay = useCallback(() => {
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setPlayback((prev) => {
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if (prev.status === 'paused') {
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return resumePlayback(prev);
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}
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return startPlayback(prev);
|
||||
});
|
||||
}, []);
|
||||
|
||||
const handleMainPause = () => {
|
||||
setDemoDirector((prev) => pauseAutoDemo(prev));
|
||||
};
|
||||
const handleMainPause = useCallback(() => {
|
||||
setPlayback((prev) => pausePlayback(prev));
|
||||
}, []);
|
||||
|
||||
const handleMainStop = () => {
|
||||
setDemoDirector((prev) => stopAutoDemo(prev));
|
||||
setSimulation(createSimulation(activeScenario));
|
||||
setPlaylistIndex(0);
|
||||
};
|
||||
const handleMainStop = useCallback(() => {
|
||||
setPlayback(stopPlayback);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Routes>
|
||||
@@ -193,9 +242,7 @@ function AppContent() {
|
||||
path="/"
|
||||
element={
|
||||
<MainPage
|
||||
simulation={simulation}
|
||||
demoDirector={demoDirector}
|
||||
playlistIndex={playlistIndex}
|
||||
playback={playback}
|
||||
onPlay={handleMainPlay}
|
||||
onPause={handleMainPause}
|
||||
onStop={handleMainStop}
|
||||
|
||||
375
src/components/ThreeD/SorterDigitalTwinContinuous.tsx
Normal file
375
src/components/ThreeD/SorterDigitalTwinContinuous.tsx
Normal file
@@ -0,0 +1,375 @@
|
||||
/**
|
||||
* SorterDigitalTwinContinuous — 3D scene for continuous playback on main page.
|
||||
* Uses ContinuousPlaybackState instead of SimulationState.
|
||||
*/
|
||||
|
||||
import { Canvas, useFrame } from '@react-three/fiber';
|
||||
import { Grid, OrbitControls, Html } from '@react-three/drei';
|
||||
import { Suspense, useRef, useMemo } from 'react';
|
||||
import type { Group } from 'three';
|
||||
import type { ContinuousPlaybackState } from '../../domain/continuousPlayback';
|
||||
import { isDetectionActive, isRoutingActive, getPhaseProgress } from '../../domain/continuousPlayback';
|
||||
import { getItemPosition, isItemVisible, getActiveRoute, getConveyorSpeedFactor, CONVEYOR_POSITIONS } from '../../domain/conveyorPath';
|
||||
import { getModelAsset } from '../../data/modelAssets';
|
||||
import { getItem, ITEMS } from '../../data/items';
|
||||
import type { Category } from '../../domain/types';
|
||||
|
||||
export interface SorterDigitalTwinContinuousProps {
|
||||
playback: ContinuousPlaybackState;
|
||||
simplified?: boolean;
|
||||
onContextLost?: () => void;
|
||||
}
|
||||
|
||||
/** Conveyor belt with animated rollers. */
|
||||
function ConveyorBelt({ speedFactor }: { speedFactor: number }) {
|
||||
const rollersRef = useRef<Group>(null);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
if (rollersRef.current && speedFactor > 0) {
|
||||
rollersRef.current.rotation.z += delta * speedFactor * 2;
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group>
|
||||
{/* Main belt */}
|
||||
<mesh position={[0, 0.3, 0]}>
|
||||
<boxGeometry args={[8.8, 0.1, 0.8]} />
|
||||
<meshStandardMaterial color="#1a2836" />
|
||||
</mesh>
|
||||
{/* Belt edges */}
|
||||
<mesh position={[0, 0.35, 0.45]}>
|
||||
<boxGeometry args={[8.8, 0.12, 0.08]} />
|
||||
<meshStandardMaterial color="#2a3d52" />
|
||||
</mesh>
|
||||
<mesh position={[0, 0.35, -0.45]}>
|
||||
<boxGeometry args={[8.8, 0.12, 0.08]} />
|
||||
<meshStandardMaterial color="#2a3d52" />
|
||||
</mesh>
|
||||
{/* Rollers */}
|
||||
<group ref={rollersRef}>
|
||||
{Array.from({ length: 18 }).map((_, i) => (
|
||||
<mesh key={i} position={[-4 + i * 0.5, 0.3, 0]} rotation={[Math.PI / 2, 0, 0]}>
|
||||
<cylinderGeometry args={[0.04, 0.04, 0.7, 8]} />
|
||||
<meshStandardMaterial color="#3a5068" />
|
||||
</mesh>
|
||||
))}
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Zone markers with labels. */
|
||||
function ZoneMarker({ position, label, color, active }: {
|
||||
position: [number, number, number];
|
||||
label: string;
|
||||
color: string;
|
||||
active: boolean;
|
||||
}) {
|
||||
return (
|
||||
<group position={position}>
|
||||
<mesh>
|
||||
<boxGeometry args={[1.2, 0.02, 1.2]} />
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
transparent
|
||||
opacity={active ? 0.4 : 0.15}
|
||||
emissive={color}
|
||||
emissiveIntensity={active ? 0.3 : 0}
|
||||
/>
|
||||
</mesh>
|
||||
<Html position={[0, 0.3, 0]} center>
|
||||
<div style={{
|
||||
color: active ? color : '#6a7a8a',
|
||||
fontSize: '24px',
|
||||
fontWeight: 900,
|
||||
textShadow: active ? `0 0 10px ${color}` : 'none',
|
||||
}}>
|
||||
{label}
|
||||
</div>
|
||||
</Html>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Detection zone (camera, laser). */
|
||||
function DetectionZone({ active }: { active: boolean }) {
|
||||
return (
|
||||
<group position={[CONVEYOR_POSITIONS.cameraX, 0.5, 0]}>
|
||||
{/* Camera indicator */}
|
||||
<mesh position={[0, 0.8, 0.6]}>
|
||||
<boxGeometry args={[0.2, 0.15, 0.15]} />
|
||||
<meshStandardMaterial
|
||||
color={active ? '#38bdf8' : '#2a4a6a'}
|
||||
emissive={active ? '#38bdf8' : '#000'}
|
||||
emissiveIntensity={active ? 0.5 : 0}
|
||||
/>
|
||||
</mesh>
|
||||
{/* Scan beam */}
|
||||
{active && (
|
||||
<mesh position={[0, 0.5, 0]} rotation={[0, 0, 0]}>
|
||||
<boxGeometry args={[0.8, 0.02, 0.8]} />
|
||||
<meshStandardMaterial color="#38bdf8" transparent opacity={0.3} />
|
||||
</mesh>
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Gate/accumulator zone. */
|
||||
function GateZone({ category }: { category: Category | null }) {
|
||||
const gateOpen = category === 'B';
|
||||
|
||||
return (
|
||||
<group position={[CONVEYOR_POSITIONS.gateX, 0.35, 0]}>
|
||||
{/* Gate frame */}
|
||||
<mesh position={[0, 0.3, 0.5]}>
|
||||
<boxGeometry args={[0.1, 0.6, 0.1]} />
|
||||
<meshStandardMaterial color="#3a5068" />
|
||||
</mesh>
|
||||
<mesh position={[0, 0.3, -0.5]}>
|
||||
<boxGeometry args={[0.1, 0.6, 0.1]} />
|
||||
<meshStandardMaterial color="#3a5068" />
|
||||
</mesh>
|
||||
{/* Gate bar */}
|
||||
<mesh
|
||||
position={[0, 0.5, gateOpen ? 0.6 : 0]}
|
||||
rotation={[0, gateOpen ? Math.PI / 4 : 0, 0]}
|
||||
>
|
||||
<boxGeometry args={[0.08, 0.08, gateOpen ? 0.3 : 0.9]} />
|
||||
<meshStandardMaterial color={gateOpen ? '#4ade80' : '#f59e0b'} />
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Route arrows showing active path. */
|
||||
function RouteArrows({ activeRoute }: { activeRoute: Category | null }) {
|
||||
const routes = [
|
||||
{ category: 'B' as Category, color: '#4ade80', endPos: [CONVEYOR_POSITIONS.zoneBX, 0.4, 0] as [number, number, number] },
|
||||
{ category: 'C' as Category, color: '#f59e0b', endPos: [CONVEYOR_POSITIONS.gateX + 0.5, 0.4, CONVEYOR_POSITIONS.zoneCZ] as [number, number, number] },
|
||||
{ category: 'D' as Category, color: '#c084fc', endPos: [CONVEYOR_POSITIONS.gateX + 0.5, 0.4, CONVEYOR_POSITIONS.zoneDZ] as [number, number, number] },
|
||||
];
|
||||
|
||||
return (
|
||||
<group>
|
||||
{routes.map(({ category, color, endPos }) => {
|
||||
const isActive = activeRoute === category;
|
||||
return (
|
||||
<group key={category}>
|
||||
{/* Arrow line */}
|
||||
<mesh position={[
|
||||
(CONVEYOR_POSITIONS.gateX + endPos[0]) / 2,
|
||||
0.38,
|
||||
endPos[2] / 2
|
||||
]}>
|
||||
<boxGeometry args={[
|
||||
category === 'B' ? Math.abs(endPos[0] - CONVEYOR_POSITIONS.gateX) : 0.5,
|
||||
0.04,
|
||||
category !== 'B' ? Math.abs(endPos[2]) : 0.04
|
||||
]} />
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
transparent
|
||||
opacity={isActive ? 0.8 : 0.2}
|
||||
emissive={color}
|
||||
emissiveIntensity={isActive ? 0.4 : 0}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Animated item based on playback state. */
|
||||
function PlaybackItem({ playback }: { playback: ContinuousPlaybackState }) {
|
||||
const position = getItemPosition(playback);
|
||||
const visible = isItemVisible(playback);
|
||||
const category = playback.targetCategory;
|
||||
|
||||
// Get item data for sizing
|
||||
const currentCase = playback.currentCase;
|
||||
const itemId = currentCase.itemId.replace('-LC', ''); // Handle low confidence variant
|
||||
const itemData = useMemo(() => {
|
||||
try {
|
||||
return ITEMS.find(i => i.id === itemId) ?? ITEMS[0];
|
||||
} catch {
|
||||
return ITEMS[0];
|
||||
}
|
||||
}, [itemId]);
|
||||
|
||||
const asset = getModelAsset(itemId);
|
||||
|
||||
// Scale based on item dimensions (visual scale for demo)
|
||||
const dims = itemData.dimensionsMm;
|
||||
const scale = Math.min(0.4, Math.max(0.15, Math.max(dims.width, dims.depth, dims.height) / 800));
|
||||
|
||||
// Color based on category
|
||||
const colors: Record<Category, string> = {
|
||||
B: '#4ade80',
|
||||
C: '#f59e0b',
|
||||
D: '#c084fc',
|
||||
};
|
||||
const color = category ? colors[category] : '#38bdf8';
|
||||
const isRouting = isRoutingActive(playback);
|
||||
|
||||
if (!visible) return null;
|
||||
|
||||
return (
|
||||
<group position={[position.x, position.y, position.z]}>
|
||||
{/* Item mesh - use fallback primitive */}
|
||||
{asset?.fallbackPrimitive === 'cylinder' ? (
|
||||
<mesh>
|
||||
<cylinderGeometry args={[scale * 0.5, scale * 0.5, scale * 0.8, 16]} />
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
emissive={color}
|
||||
emissiveIntensity={isRouting ? 0.4 : 0.2}
|
||||
/>
|
||||
</mesh>
|
||||
) : (
|
||||
<mesh>
|
||||
<boxGeometry args={[scale, scale * 0.7, scale]} />
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
emissive={color}
|
||||
emissiveIntensity={isRouting ? 0.4 : 0.2}
|
||||
/>
|
||||
</mesh>
|
||||
)}
|
||||
{/* Glow ring */}
|
||||
<mesh position={[0, -scale * 0.35, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[scale * 0.4, scale * 0.6, 24]} />
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
transparent
|
||||
opacity={isRouting ? 0.6 : 0.3}
|
||||
emissive={color}
|
||||
emissiveIntensity={0.3}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/** Main continuous scene. */
|
||||
function ContinuousScene({ playback, simplified }: { playback: ContinuousPlaybackState; simplified: boolean }) {
|
||||
const speedFactor = getConveyorSpeedFactor(playback);
|
||||
const detectionActive = isDetectionActive(playback);
|
||||
const activeRoute = getActiveRoute(playback);
|
||||
const category = playback.targetCategory;
|
||||
|
||||
return (
|
||||
<>
|
||||
<color attach="background" args={['#0a1520']} />
|
||||
|
||||
<ambientLight intensity={0.6} />
|
||||
<directionalLight position={[5, 8, 4]} intensity={1.0} />
|
||||
<directionalLight position={[-4, 4, -2]} intensity={0.3} />
|
||||
<hemisphereLight args={['#b8d4e8', '#1a2836', 0.25]} />
|
||||
|
||||
<Grid
|
||||
args={[16, 16]}
|
||||
cellSize={0.5}
|
||||
cellThickness={0.6}
|
||||
cellColor="#2a4a6a"
|
||||
sectionSize={2}
|
||||
sectionThickness={1}
|
||||
sectionColor="#3a6080"
|
||||
fadeDistance={14}
|
||||
infiniteGrid={false}
|
||||
position={[0, 0.001, 0]}
|
||||
/>
|
||||
|
||||
{/* Floor */}
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0, 0]}>
|
||||
<planeGeometry args={[14, 10]} />
|
||||
<meshStandardMaterial color="#0f1a2a" />
|
||||
</mesh>
|
||||
|
||||
{/* Conveyor */}
|
||||
<ConveyorBelt speedFactor={speedFactor} />
|
||||
|
||||
{/* Zones */}
|
||||
<ZoneMarker
|
||||
position={[CONVEYOR_POSITIONS.spawnX, 0.01, 0]}
|
||||
label="A"
|
||||
color="#38bdf8"
|
||||
active={playback.currentPhase === 'spawn'}
|
||||
/>
|
||||
<ZoneMarker
|
||||
position={[CONVEYOR_POSITIONS.zoneBX, 0.01, 0]}
|
||||
label="B"
|
||||
color="#4ade80"
|
||||
active={activeRoute === 'B'}
|
||||
/>
|
||||
<ZoneMarker
|
||||
position={[CONVEYOR_POSITIONS.gateX + 0.8, 0.01, CONVEYOR_POSITIONS.zoneCZ]}
|
||||
label="C"
|
||||
color="#f59e0b"
|
||||
active={activeRoute === 'C'}
|
||||
/>
|
||||
<ZoneMarker
|
||||
position={[CONVEYOR_POSITIONS.gateX + 0.8, 0.01, CONVEYOR_POSITIONS.zoneDZ]}
|
||||
label="D"
|
||||
color="#c084fc"
|
||||
active={activeRoute === 'D'}
|
||||
/>
|
||||
|
||||
{/* Detection zone */}
|
||||
<DetectionZone active={detectionActive} />
|
||||
|
||||
{/* Gate */}
|
||||
<GateZone category={category} />
|
||||
|
||||
{/* Route arrows */}
|
||||
<RouteArrows activeRoute={activeRoute} />
|
||||
|
||||
{/* Item */}
|
||||
<PlaybackItem playback={playback} />
|
||||
|
||||
<OrbitControls
|
||||
enablePan={!simplified}
|
||||
enableZoom
|
||||
maxPolarAngle={Math.PI / 2.1}
|
||||
minDistance={3}
|
||||
maxDistance={12}
|
||||
target={[0.5, 0.4, 0]}
|
||||
autoRotate={false}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
export default function SorterDigitalTwinContinuous({
|
||||
playback,
|
||||
simplified = false,
|
||||
onContextLost,
|
||||
}: SorterDigitalTwinContinuousProps) {
|
||||
return (
|
||||
<div className="digital-twin-wrap continuous-twin">
|
||||
<div className="digital-twin-canvas continuous-canvas">
|
||||
<Canvas
|
||||
camera={{ position: [5.5, 4.0, 5.5], fov: 42 }}
|
||||
dpr={simplified ? [1, 1.25] : [1, 1.75]}
|
||||
gl={{ antialias: !simplified, powerPreference: 'high-performance' }}
|
||||
onCreated={({ gl }) => {
|
||||
const canvas = gl.domElement;
|
||||
const handleLost = (event: Event) => {
|
||||
event.preventDefault();
|
||||
if (!canvas.isConnected) return;
|
||||
onContextLost?.();
|
||||
};
|
||||
canvas.addEventListener('webglcontextlost', handleLost, false);
|
||||
}}
|
||||
>
|
||||
<Suspense fallback={null}>
|
||||
<ContinuousScene playback={playback} simplified={simplified} />
|
||||
</Suspense>
|
||||
</Canvas>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
169
src/domain/continuousPlayback.test.ts
Normal file
169
src/domain/continuousPlayback.test.ts
Normal file
@@ -0,0 +1,169 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import {
|
||||
createPlaybackState,
|
||||
startPlayback,
|
||||
pausePlayback,
|
||||
resumePlayback,
|
||||
stopPlayback,
|
||||
updatePlayback,
|
||||
CASE_DURATION_MS,
|
||||
type ContinuousPlaybackState,
|
||||
} from './continuousPlayback';
|
||||
import { DEMO_PLAYLIST, PLAYLIST_LENGTH } from './demoPlaylist';
|
||||
|
||||
describe('demoPlaylist', () => {
|
||||
it('has exactly 8 cases', () => {
|
||||
expect(PLAYLIST_LENGTH).toBe(8);
|
||||
expect(DEMO_PLAYLIST.length).toBe(8);
|
||||
});
|
||||
|
||||
it('has no duplicate case ids', () => {
|
||||
const ids = DEMO_PLAYLIST.map(c => c.id);
|
||||
const uniqueIds = new Set(ids);
|
||||
expect(uniqueIds.size).toBe(ids.length);
|
||||
});
|
||||
|
||||
it('has no mixed category (all cases have specific B/C/D)', () => {
|
||||
const validCategories = ['B', 'C', 'D'];
|
||||
DEMO_PLAYLIST.forEach(c => {
|
||||
expect(validCategories).toContain(c.expectedCategory);
|
||||
});
|
||||
});
|
||||
|
||||
it('all commands would be ROUTE_TO_B/C/D', () => {
|
||||
DEMO_PLAYLIST.forEach(c => {
|
||||
const expectedCommand = `ROUTE_TO_${c.expectedCategory}`;
|
||||
expect(['ROUTE_TO_B', 'ROUTE_TO_C', 'ROUTE_TO_D']).toContain(expectedCommand);
|
||||
});
|
||||
});
|
||||
|
||||
it('low_confidence case has warning but final category is B/C/D', () => {
|
||||
const lowConfidence = DEMO_PLAYLIST.find(c => c.id === 'low_confidence');
|
||||
expect(lowConfidence).toBeDefined();
|
||||
expect(lowConfidence!.warning).toBeDefined();
|
||||
expect(['B', 'C', 'D']).toContain(lowConfidence!.expectedCategory);
|
||||
});
|
||||
|
||||
it('has correct case order: B, B, C, C, D, D, C, B', () => {
|
||||
const expectedOrder = ['B', 'B', 'C', 'C', 'D', 'D', 'C', 'B'];
|
||||
const actualOrder = DEMO_PLAYLIST.map(c => c.expectedCategory);
|
||||
expect(actualOrder).toEqual(expectedOrder);
|
||||
});
|
||||
});
|
||||
|
||||
describe('continuousPlayback', () => {
|
||||
it('creates initial state with idle status', () => {
|
||||
const state = createPlaybackState();
|
||||
expect(state.status).toBe('idle');
|
||||
expect(state.currentCaseIndex).toBe(0);
|
||||
});
|
||||
|
||||
it('startPlayback sets status to running', () => {
|
||||
const state = createPlaybackState();
|
||||
const running = startPlayback(state);
|
||||
expect(running.status).toBe('running');
|
||||
expect(running.currentCaseIndex).toBe(0);
|
||||
});
|
||||
|
||||
it('pausePlayback sets status to paused', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = pausePlayback(state);
|
||||
expect(state.status).toBe('paused');
|
||||
});
|
||||
|
||||
it('resumePlayback sets status back to running', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = pausePlayback(state);
|
||||
state = resumePlayback(state);
|
||||
expect(state.status).toBe('running');
|
||||
});
|
||||
|
||||
it('stopPlayback resets to idle', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = updatePlayback(state, 1000);
|
||||
state = stopPlayback(state);
|
||||
expect(state.status).toBe('idle');
|
||||
expect(state.currentCaseIndex).toBe(0);
|
||||
expect(state.totalElapsedMs).toBe(0);
|
||||
});
|
||||
|
||||
it('advances from case 1 to case 2 after case duration', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
expect(state.currentCaseIndex).toBe(0);
|
||||
|
||||
// Simulate passing entire case duration by updating in steps
|
||||
// Each update processes one phase at a time
|
||||
let totalTime = 0;
|
||||
while (totalTime < CASE_DURATION_MS * 1.5 && state.currentCaseIndex === 0) {
|
||||
state = updatePlayback(state, 100);
|
||||
totalTime += 100;
|
||||
}
|
||||
expect(state.currentCaseIndex).toBe(1);
|
||||
});
|
||||
|
||||
it('status becomes finished after case 8 (without loop)', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = { ...state, loopMode: false };
|
||||
|
||||
// Simulate passing all 8 cases by updating in steps
|
||||
let totalTime = 0;
|
||||
const maxTime = CASE_DURATION_MS * 10; // Safety limit
|
||||
while (state.status === 'running' && totalTime < maxTime) {
|
||||
state = updatePlayback(state, 100);
|
||||
totalTime += 100;
|
||||
}
|
||||
|
||||
expect(state.status).toBe('finished');
|
||||
});
|
||||
|
||||
it('loops back to case 1 after case 8 with loopMode', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = { ...state, loopMode: true };
|
||||
|
||||
// Simulate passing all 8 cases in steps
|
||||
let casesPassed = 0;
|
||||
let totalTime = 0;
|
||||
const maxTime = CASE_DURATION_MS * 10;
|
||||
|
||||
while (casesPassed < 8 && totalTime < maxTime) {
|
||||
const prevIndex = state.currentCaseIndex;
|
||||
state = updatePlayback(state, 100);
|
||||
totalTime += 100;
|
||||
if (state.currentCaseIndex !== prevIndex || (prevIndex === 7 && state.currentCaseIndex === 0)) {
|
||||
casesPassed++;
|
||||
}
|
||||
}
|
||||
|
||||
expect(state.status).toBe('running');
|
||||
expect(state.currentCaseIndex).toBe(0);
|
||||
});
|
||||
|
||||
it('updates command during routing phase', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
|
||||
// Advance to routing phase (roughly halfway through case)
|
||||
state = updatePlayback(state, CASE_DURATION_MS * 0.7);
|
||||
|
||||
// Command should be ROUTE_TO_* based on category
|
||||
expect(state.command).toMatch(/^ROUTE_TO_[BCD]$|^MOVING_TO_CAMERA$|^DETECTING$|^MEASURING$|^CLASSIFYING$|^RETURN_HOME$/);
|
||||
});
|
||||
|
||||
it('does not update when paused', () => {
|
||||
let state = createPlaybackState();
|
||||
state = startPlayback(state);
|
||||
state = updatePlayback(state, 1000);
|
||||
const elapsed1 = state.totalElapsedMs;
|
||||
|
||||
state = pausePlayback(state);
|
||||
state = updatePlayback(state, 1000);
|
||||
|
||||
expect(state.totalElapsedMs).toBe(elapsed1);
|
||||
});
|
||||
});
|
||||
266
src/domain/continuousPlayback.ts
Normal file
266
src/domain/continuousPlayback.ts
Normal file
@@ -0,0 +1,266 @@
|
||||
/**
|
||||
* Continuous Playback Engine — manages 8-case auto-demo on main page.
|
||||
* Controls playlist progression, timing, and phase transitions.
|
||||
*/
|
||||
|
||||
import type { Category } from './types';
|
||||
import { DEMO_PLAYLIST, type PlaylistCase, PLAYLIST_LENGTH } from './demoPlaylist';
|
||||
|
||||
/** Playback status for the continuous demo. */
|
||||
export type PlaybackStatus = 'idle' | 'running' | 'paused' | 'finished';
|
||||
|
||||
/** Phase within a single case timeline. */
|
||||
export type CasePhase =
|
||||
| 'spawn'
|
||||
| 'move_to_detection'
|
||||
| 'detection'
|
||||
| 'measurement'
|
||||
| 'classification'
|
||||
| 'command_sent'
|
||||
| 'routing'
|
||||
| 'exit'
|
||||
| 'clear_gap';
|
||||
|
||||
/** Phase configuration with duration based on conveyor speed (1 m/s). */
|
||||
export interface PhaseConfig {
|
||||
phase: CasePhase;
|
||||
durationMs: number;
|
||||
label: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Timeline phases for a single item.
|
||||
* Distances are in meters, speed is 1 m/s, so duration = distance * 1000 ms.
|
||||
*/
|
||||
export const CASE_PHASES: PhaseConfig[] = [
|
||||
{ phase: 'spawn', durationMs: 500, label: 'Spawn at A' },
|
||||
{ phase: 'move_to_detection', durationMs: 1200, label: 'Moving to camera' }, // ~1.2m at 1m/s
|
||||
{ phase: 'detection', durationMs: 600, label: 'CV Detection' },
|
||||
{ phase: 'measurement', durationMs: 400, label: 'Laser measurement' },
|
||||
{ phase: 'classification', durationMs: 500, label: 'Classification' },
|
||||
{ phase: 'command_sent', durationMs: 300, label: 'Command sent' },
|
||||
{ phase: 'routing', durationMs: 1500, label: 'Routing to zone' }, // ~1.5m to B/C/D
|
||||
{ phase: 'exit', durationMs: 800, label: 'Exit to zone' },
|
||||
{ phase: 'clear_gap', durationMs: 500, label: 'Clear gap' },
|
||||
];
|
||||
|
||||
/** Total duration of one case in ms. */
|
||||
export const CASE_DURATION_MS = CASE_PHASES.reduce((sum, p) => sum + p.durationMs, 0);
|
||||
|
||||
/** Continuous playback state. */
|
||||
export interface ContinuousPlaybackState {
|
||||
status: PlaybackStatus;
|
||||
currentCaseIndex: number;
|
||||
currentCase: PlaylistCase;
|
||||
currentPhaseIndex: number;
|
||||
currentPhase: CasePhase;
|
||||
phaseElapsedMs: number;
|
||||
caseElapsedMs: number;
|
||||
totalElapsedMs: number;
|
||||
loopMode: boolean;
|
||||
targetCategory: Category | null;
|
||||
command: string;
|
||||
warning: string | null;
|
||||
}
|
||||
|
||||
/** Create initial playback state. */
|
||||
export function createPlaybackState(): ContinuousPlaybackState {
|
||||
const firstCase = DEMO_PLAYLIST[0];
|
||||
return {
|
||||
status: 'idle',
|
||||
currentCaseIndex: 0,
|
||||
currentCase: firstCase,
|
||||
currentPhaseIndex: 0,
|
||||
currentPhase: 'spawn',
|
||||
phaseElapsedMs: 0,
|
||||
caseElapsedMs: 0,
|
||||
totalElapsedMs: 0,
|
||||
loopMode: false,
|
||||
targetCategory: null,
|
||||
command: 'IDLE',
|
||||
warning: null,
|
||||
};
|
||||
}
|
||||
|
||||
/** Start playback from the beginning. */
|
||||
export function startPlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
const firstCase = DEMO_PLAYLIST[0];
|
||||
return {
|
||||
...state,
|
||||
status: 'running',
|
||||
currentCaseIndex: 0,
|
||||
currentCase: firstCase,
|
||||
currentPhaseIndex: 0,
|
||||
currentPhase: 'spawn',
|
||||
phaseElapsedMs: 0,
|
||||
caseElapsedMs: 0,
|
||||
totalElapsedMs: 0,
|
||||
targetCategory: firstCase.expectedCategory,
|
||||
command: 'IDLE',
|
||||
warning: firstCase.warning ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
/** Pause playback. */
|
||||
export function pausePlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
if (state.status !== 'running') return state;
|
||||
return { ...state, status: 'paused' };
|
||||
}
|
||||
|
||||
/** Resume playback. */
|
||||
export function resumePlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
if (state.status !== 'paused') return state;
|
||||
return { ...state, status: 'running' };
|
||||
}
|
||||
|
||||
/** Stop and reset playback. */
|
||||
export function stopPlayback(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
return createPlaybackState();
|
||||
}
|
||||
|
||||
/** Toggle loop mode. */
|
||||
export function toggleLoopMode(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
return { ...state, loopMode: !state.loopMode };
|
||||
}
|
||||
|
||||
/** Advance to the next case. */
|
||||
function advanceToNextCase(state: ContinuousPlaybackState): ContinuousPlaybackState {
|
||||
const nextIndex = state.currentCaseIndex + 1;
|
||||
|
||||
// Check if we've completed all cases
|
||||
if (nextIndex >= PLAYLIST_LENGTH) {
|
||||
if (state.loopMode) {
|
||||
// Loop back to first case
|
||||
const firstCase = DEMO_PLAYLIST[0];
|
||||
return {
|
||||
...state,
|
||||
currentCaseIndex: 0,
|
||||
currentCase: firstCase,
|
||||
currentPhaseIndex: 0,
|
||||
currentPhase: 'spawn',
|
||||
phaseElapsedMs: 0,
|
||||
caseElapsedMs: 0,
|
||||
targetCategory: firstCase.expectedCategory,
|
||||
command: 'IDLE',
|
||||
warning: firstCase.warning ?? null,
|
||||
};
|
||||
} else {
|
||||
// Finished all cases
|
||||
return {
|
||||
...state,
|
||||
status: 'finished',
|
||||
command: 'COMPLETE',
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Advance to next case
|
||||
const nextCase = DEMO_PLAYLIST[nextIndex];
|
||||
return {
|
||||
...state,
|
||||
currentCaseIndex: nextIndex,
|
||||
currentCase: nextCase,
|
||||
currentPhaseIndex: 0,
|
||||
currentPhase: 'spawn',
|
||||
phaseElapsedMs: 0,
|
||||
caseElapsedMs: 0,
|
||||
targetCategory: nextCase.expectedCategory,
|
||||
command: 'IDLE',
|
||||
warning: nextCase.warning ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
/** Get command for current phase. */
|
||||
function getCommandForPhase(phase: CasePhase, category: Category): string {
|
||||
switch (phase) {
|
||||
case 'spawn':
|
||||
case 'move_to_detection':
|
||||
return 'MOVING_TO_CAMERA';
|
||||
case 'detection':
|
||||
return 'DETECTING';
|
||||
case 'measurement':
|
||||
return 'MEASURING';
|
||||
case 'classification':
|
||||
return 'CLASSIFYING';
|
||||
case 'command_sent':
|
||||
case 'routing':
|
||||
case 'exit':
|
||||
return `ROUTE_TO_${category}`;
|
||||
case 'clear_gap':
|
||||
return 'RETURN_HOME';
|
||||
default:
|
||||
return 'IDLE';
|
||||
}
|
||||
}
|
||||
|
||||
/** Update playback state with elapsed time. */
|
||||
export function updatePlayback(
|
||||
state: ContinuousPlaybackState,
|
||||
deltaMs: number,
|
||||
): ContinuousPlaybackState {
|
||||
if (state.status !== 'running') {
|
||||
return state;
|
||||
}
|
||||
|
||||
let newState = { ...state };
|
||||
newState.phaseElapsedMs += deltaMs;
|
||||
newState.caseElapsedMs += deltaMs;
|
||||
newState.totalElapsedMs += deltaMs;
|
||||
|
||||
// Check if current phase is complete
|
||||
const currentPhaseConfig = CASE_PHASES[newState.currentPhaseIndex];
|
||||
if (newState.phaseElapsedMs >= currentPhaseConfig.durationMs) {
|
||||
// Advance to next phase
|
||||
const nextPhaseIndex = newState.currentPhaseIndex + 1;
|
||||
|
||||
if (nextPhaseIndex >= CASE_PHASES.length) {
|
||||
// Case complete, advance to next case
|
||||
newState = advanceToNextCase(newState);
|
||||
} else {
|
||||
// Move to next phase
|
||||
newState.currentPhaseIndex = nextPhaseIndex;
|
||||
newState.currentPhase = CASE_PHASES[nextPhaseIndex].phase;
|
||||
newState.phaseElapsedMs = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Update command based on phase
|
||||
if (newState.status === 'running' && newState.targetCategory) {
|
||||
newState.command = getCommandForPhase(newState.currentPhase, newState.targetCategory);
|
||||
}
|
||||
|
||||
return newState;
|
||||
}
|
||||
|
||||
/** Get progress within current case (0 to 1). */
|
||||
export function getCaseProgress(state: ContinuousPlaybackState): number {
|
||||
return Math.min(state.caseElapsedMs / CASE_DURATION_MS, 1);
|
||||
}
|
||||
|
||||
/** Get progress within current phase (0 to 1). */
|
||||
export function getPhaseProgress(state: ContinuousPlaybackState): number {
|
||||
const phaseConfig = CASE_PHASES[state.currentPhaseIndex];
|
||||
return Math.min(state.phaseElapsedMs / phaseConfig.durationMs, 1);
|
||||
}
|
||||
|
||||
/** Get current phase configuration. */
|
||||
export function getCurrentPhaseConfig(state: ContinuousPlaybackState): PhaseConfig {
|
||||
return CASE_PHASES[state.currentPhaseIndex];
|
||||
}
|
||||
|
||||
/** Check if detection is active. */
|
||||
export function isDetectionActive(state: ContinuousPlaybackState): boolean {
|
||||
return state.currentPhase === 'detection' || state.currentPhase === 'measurement';
|
||||
}
|
||||
|
||||
/** Check if routing is active. */
|
||||
export function isRoutingActive(state: ContinuousPlaybackState): boolean {
|
||||
return state.currentPhase === 'routing' || state.currentPhase === 'exit';
|
||||
}
|
||||
|
||||
/** Get total playlist progress (0 to 1). */
|
||||
export function getTotalProgress(state: ContinuousPlaybackState): number {
|
||||
const completedCases = state.currentCaseIndex;
|
||||
const currentCaseProgress = getCaseProgress(state);
|
||||
return (completedCases + currentCaseProgress) / PLAYLIST_LENGTH;
|
||||
}
|
||||
163
src/domain/conveyorPath.ts
Normal file
163
src/domain/conveyorPath.ts
Normal file
@@ -0,0 +1,163 @@
|
||||
/**
|
||||
* Conveyor Path — calculates item position based on phase and progress.
|
||||
* Uses real-world scale: 1 unit = 1 meter, conveyor speed = 1 m/s.
|
||||
*/
|
||||
|
||||
import type { Category } from './types';
|
||||
import type { CasePhase, ContinuousPlaybackState } from './continuousPlayback';
|
||||
import { getPhaseProgress, getCaseProgress } from './continuousPlayback';
|
||||
|
||||
/** Key positions along the conveyor in meters (3D scene coordinates). */
|
||||
export const CONVEYOR_POSITIONS = {
|
||||
/** Zone A - item spawn point */
|
||||
spawnX: -4.2,
|
||||
/** Camera/CV detection zone */
|
||||
cameraX: -1.2,
|
||||
/** Laser measurement zone */
|
||||
laserX: -0.2,
|
||||
/** Accumulator/gate position */
|
||||
gateX: 1.6,
|
||||
/** Zone B exit (main sorter) */
|
||||
zoneBX: 3.8,
|
||||
/** Zone C position (negative Z) */
|
||||
zoneCZ: 2.4,
|
||||
/** Zone D position (positive Z) */
|
||||
zoneDZ: -2.4,
|
||||
/** Belt height */
|
||||
beltY: 0.35,
|
||||
/** Item center height offset */
|
||||
itemOffsetY: 0.15,
|
||||
} as const;
|
||||
|
||||
/** Total conveyor length from A to gate in meters. */
|
||||
export const CONVEYOR_LENGTH = CONVEYOR_POSITIONS.gateX - CONVEYOR_POSITIONS.spawnX;
|
||||
|
||||
/** Conveyor speed in m/s. */
|
||||
export const CONVEYOR_SPEED_MPS = 1.0;
|
||||
|
||||
export interface ItemPosition3D {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}
|
||||
|
||||
/** Calculate item X position based on phase and progress. */
|
||||
function getItemXForPhase(phase: CasePhase, phaseProgress: number): number {
|
||||
const { spawnX, cameraX, laserX, gateX, zoneBX } = CONVEYOR_POSITIONS;
|
||||
|
||||
switch (phase) {
|
||||
case 'spawn':
|
||||
// Item appears at spawn point
|
||||
return spawnX;
|
||||
|
||||
case 'move_to_detection':
|
||||
// Move from spawn to camera
|
||||
return spawnX + (cameraX - spawnX) * phaseProgress;
|
||||
|
||||
case 'detection':
|
||||
// At camera position
|
||||
return cameraX;
|
||||
|
||||
case 'measurement':
|
||||
// Move from camera to laser
|
||||
return cameraX + (laserX - cameraX) * phaseProgress;
|
||||
|
||||
case 'classification':
|
||||
// Move from laser toward gate
|
||||
return laserX + (gateX - laserX) * 0.5 * phaseProgress;
|
||||
|
||||
case 'command_sent':
|
||||
// Continue toward gate
|
||||
const midPoint = laserX + (gateX - laserX) * 0.5;
|
||||
return midPoint + (gateX - midPoint) * phaseProgress;
|
||||
|
||||
case 'routing':
|
||||
// At gate, preparing to route
|
||||
return gateX;
|
||||
|
||||
case 'exit':
|
||||
// Moving toward exit zone (B moves forward, C/D stays at gate X for lateral movement)
|
||||
return gateX + (zoneBX - gateX) * phaseProgress * 0.5;
|
||||
|
||||
case 'clear_gap':
|
||||
// Clear the area
|
||||
return gateX + (zoneBX - gateX) * 0.5 + (zoneBX - gateX) * 0.5 * phaseProgress;
|
||||
|
||||
default:
|
||||
return gateX;
|
||||
}
|
||||
}
|
||||
|
||||
/** Calculate item Z position for routing to C or D. */
|
||||
function getItemZForPhase(phase: CasePhase, phaseProgress: number, category: Category | null): number {
|
||||
if (!category || category === 'B') return 0;
|
||||
|
||||
const { zoneCZ, zoneDZ } = CONVEYOR_POSITIONS;
|
||||
|
||||
if (phase === 'routing') {
|
||||
// Start lateral movement
|
||||
const targetZ = category === 'C' ? zoneCZ : zoneDZ;
|
||||
return targetZ * phaseProgress;
|
||||
}
|
||||
|
||||
if (phase === 'exit' || phase === 'clear_gap') {
|
||||
// At target Z position
|
||||
return category === 'C' ? zoneCZ : zoneDZ;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Get item 3D position from playback state. */
|
||||
export function getItemPosition(state: ContinuousPlaybackState): ItemPosition3D {
|
||||
const phaseProgress = getPhaseProgress(state);
|
||||
const { beltY, itemOffsetY } = CONVEYOR_POSITIONS;
|
||||
|
||||
const x = getItemXForPhase(state.currentPhase, phaseProgress);
|
||||
const z = getItemZForPhase(state.currentPhase, phaseProgress, state.targetCategory);
|
||||
const y = beltY + itemOffsetY;
|
||||
|
||||
return { x, y, z };
|
||||
}
|
||||
|
||||
/** Get item visibility based on phase. */
|
||||
export function isItemVisible(state: ContinuousPlaybackState): boolean {
|
||||
// Item is visible from spawn until clear_gap starts
|
||||
return state.currentPhase !== 'clear_gap' || getPhaseProgress(state) < 0.5;
|
||||
}
|
||||
|
||||
/** Get detection zone highlight status. */
|
||||
export function isDetectionZoneActive(state: ContinuousPlaybackState): boolean {
|
||||
return state.currentPhase === 'detection' || state.currentPhase === 'measurement';
|
||||
}
|
||||
|
||||
/** Get active route based on phase and category. */
|
||||
export function getActiveRoute(state: ContinuousPlaybackState): Category | null {
|
||||
if (state.currentPhase === 'routing' || state.currentPhase === 'exit') {
|
||||
return state.targetCategory;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Get conveyor belt animation speed factor (0 when stopped, 1 when running). */
|
||||
export function getConveyorSpeedFactor(state: ContinuousPlaybackState): number {
|
||||
if (state.status !== 'running') return 0;
|
||||
|
||||
// Conveyor slows during detection/classification
|
||||
if (state.currentPhase === 'detection' || state.currentPhase === 'classification') {
|
||||
return 0.3;
|
||||
}
|
||||
|
||||
// Normal speed during movement phases
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
/** Calculate distance traveled in meters from elapsed time. */
|
||||
export function getDistanceTraveled(elapsedMs: number): number {
|
||||
return (elapsedMs / 1000) * CONVEYOR_SPEED_MPS;
|
||||
}
|
||||
|
||||
/** Calculate time in ms to travel a distance at conveyor speed. */
|
||||
export function getTimeForDistance(distanceM: number): number {
|
||||
return (distanceM / CONVEYOR_SPEED_MPS) * 1000;
|
||||
}
|
||||
@@ -3,25 +3,21 @@ import { Link } from 'react-router-dom';
|
||||
import ThreeFallback from '../components/ThreeD/ThreeFallback';
|
||||
import ThreeErrorBoundary from '../components/ThreeD/ThreeErrorBoundary';
|
||||
import { prefer3DByDefault, useWebGLSupport } from '../components/ThreeD/useWebGL';
|
||||
import { DEMO_PLAYLIST, getPlaylistCase, PLAYLIST_LENGTH } from '../domain/demoPlaylist';
|
||||
import type { SimulationState } from '../domain/types';
|
||||
import type { DemoDirectorState } from '../domain/demoDirector';
|
||||
import { DEMO_PLAYLIST, PLAYLIST_LENGTH } from '../domain/demoPlaylist';
|
||||
import type { ContinuousPlaybackState } from '../domain/continuousPlayback';
|
||||
import { getCaseProgress, getCurrentPhaseConfig } from '../domain/continuousPlayback';
|
||||
|
||||
const SorterDigitalTwin = lazy(() => import('../components/ThreeD/SorterDigitalTwin'));
|
||||
const SorterDigitalTwinContinuous = lazy(() => import('../components/ThreeD/SorterDigitalTwinContinuous'));
|
||||
|
||||
interface MainPageProps {
|
||||
simulation: SimulationState;
|
||||
demoDirector: DemoDirectorState;
|
||||
playlistIndex: number;
|
||||
playback: ContinuousPlaybackState;
|
||||
onPlay: () => void;
|
||||
onPause: () => void;
|
||||
onStop: () => void;
|
||||
}
|
||||
|
||||
export default function MainPage({
|
||||
simulation,
|
||||
demoDirector,
|
||||
playlistIndex,
|
||||
playback,
|
||||
onPlay,
|
||||
onPause,
|
||||
onStop,
|
||||
@@ -39,18 +35,15 @@ export default function MainPage({
|
||||
const show3D = prefer3DByDefault(width, webgl && !contextLost);
|
||||
const simplified = width < 900;
|
||||
|
||||
const isRunning = demoDirector.isAutoDemoRunning && !demoDirector.paused;
|
||||
const isPaused = demoDirector.isAutoDemoRunning && demoDirector.paused;
|
||||
const isRunning = playback.status === 'running';
|
||||
const isPaused = playback.status === 'paused';
|
||||
const isFinished = playback.status === 'finished';
|
||||
|
||||
const item = simulation.currentItem;
|
||||
const category = item?.classification.category;
|
||||
const command = simulation.machineState.startsWith('ROUTE_TO_')
|
||||
? simulation.machineState
|
||||
: category
|
||||
? `ROUTE_TO_${category}`
|
||||
: 'IDLE';
|
||||
|
||||
const currentCase = getPlaylistCase(playlistIndex);
|
||||
const currentCase = playback.currentCase;
|
||||
const category = playback.targetCategory;
|
||||
const command = playback.command;
|
||||
const phaseConfig = getCurrentPhaseConfig(playback);
|
||||
const caseProgress = getCaseProgress(playback);
|
||||
|
||||
const handlePlayPause = () => {
|
||||
if (isRunning) {
|
||||
@@ -72,20 +65,21 @@ export default function MainPage({
|
||||
}}
|
||||
>
|
||||
<Suspense fallback={<div className="three-loading">Loading 3D...</div>}>
|
||||
<SorterDigitalTwin
|
||||
simulation={simulation}
|
||||
<SorterDigitalTwinContinuous
|
||||
playback={playback}
|
||||
simplified={simplified}
|
||||
showFps={false}
|
||||
cleanView={true}
|
||||
onContextLost={() => setContextLost(true)}
|
||||
/>
|
||||
</Suspense>
|
||||
</ThreeErrorBoundary>
|
||||
) : (
|
||||
<ThreeFallback
|
||||
simulation={simulation}
|
||||
reason={!webgl || contextLost ? 'webgl' : width < 640 ? 'mobile' : 'user'}
|
||||
/>
|
||||
<div className="main-fallback">
|
||||
<div className="fallback-content">
|
||||
<h2>3D Demo</h2>
|
||||
<p>WebGL not available. Please use a modern browser.</p>
|
||||
<Link to="/details" className="btn-primary">View Details Page</Link>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
@@ -93,12 +87,12 @@ export default function MainPage({
|
||||
<div className="main-hud">
|
||||
<div className="hud-row">
|
||||
<span className="hud-label">Item</span>
|
||||
<span className="hud-value">{item?.item.name ?? 'Waiting...'}</span>
|
||||
<span className="hud-value">{currentCase.title}</span>
|
||||
</div>
|
||||
<div className="hud-row">
|
||||
<span className="hud-label">Status</span>
|
||||
<span className={`hud-value status-${simulation.systemStatus.toLowerCase()}`}>
|
||||
{simulation.systemStatus}
|
||||
<span className={`hud-value status-${playback.status}`}>
|
||||
{isFinished ? 'FINISHED' : phaseConfig.label}
|
||||
</span>
|
||||
</div>
|
||||
<div className="hud-row">
|
||||
@@ -115,23 +109,33 @@ export default function MainPage({
|
||||
<span className="hud-label">Speed</span>
|
||||
<span className="hud-value">1.0 m/s</span>
|
||||
</div>
|
||||
{playback.warning && (
|
||||
<div className="hud-row hud-warning">
|
||||
<span className="hud-value warning-text">⚠ {playback.warning}</span>
|
||||
</div>
|
||||
)}
|
||||
<div className="hud-divider" />
|
||||
<div className="hud-row">
|
||||
<span className="hud-label">Case</span>
|
||||
<span className="hud-value">{playlistIndex + 1}/{PLAYLIST_LENGTH}</span>
|
||||
<span className="hud-value">{playback.currentCaseIndex + 1}/{PLAYLIST_LENGTH}</span>
|
||||
</div>
|
||||
<div className="hud-row hud-row-small">
|
||||
<span className="hud-value">{currentCase.title}</span>
|
||||
<span className="hud-value">{currentCase.description}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Playlist progress bar */}
|
||||
{/* Case progress bar */}
|
||||
<div className="main-case-progress">
|
||||
<div className="case-progress-bar" style={{ width: `${caseProgress * 100}%` }} />
|
||||
</div>
|
||||
|
||||
{/* Playlist progress dots */}
|
||||
<div className="main-progress">
|
||||
{DEMO_PLAYLIST.map((c, idx) => (
|
||||
<div
|
||||
key={c.id}
|
||||
className={`progress-dot ${idx === playlistIndex ? 'active' : ''} ${idx < playlistIndex ? 'done' : ''}`}
|
||||
title={c.title}
|
||||
className={`progress-dot ${idx === playback.currentCaseIndex ? 'active' : ''} ${idx < playback.currentCaseIndex ? 'done' : ''}`}
|
||||
title={`${idx + 1}. ${c.title} → ${c.expectedCategory}`}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
@@ -149,7 +153,9 @@ export default function MainPage({
|
||||
) : (
|
||||
<span className="play-icon">▶</span>
|
||||
)}
|
||||
<span className="play-text">{isRunning ? 'Pause' : isPaused ? 'Resume' : 'Play Demo'}</span>
|
||||
<span className="play-text">
|
||||
{isRunning ? 'Pause' : isPaused ? 'Resume' : isFinished ? 'Replay' : 'Play Demo'}
|
||||
</span>
|
||||
</button>
|
||||
|
||||
{(isRunning || isPaused) && (
|
||||
@@ -159,15 +165,23 @@ export default function MainPage({
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Finished overlay */}
|
||||
{isFinished && (
|
||||
<div className="main-finished-overlay">
|
||||
<div className="finished-content">
|
||||
<h2>Demo Complete</h2>
|
||||
<p>All 8 cases demonstrated successfully</p>
|
||||
<button type="button" className="btn-primary" onClick={onPlay}>
|
||||
Replay Demo
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Details link - bottom right */}
|
||||
<Link to="/details" className="details-link">
|
||||
Details →
|
||||
</Link>
|
||||
|
||||
{/* TODO marker for future playlist auto-advance */}
|
||||
{/* TODO: Implement full 8-case auto-advance when one scenario completes.
|
||||
Current behavior: plays first playlist case only.
|
||||
Need to connect playlist advancement to simulation completion events. */}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
104
src/styles.css
104
src/styles.css
@@ -2335,3 +2335,107 @@ button:disabled {
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Case progress bar */
|
||||
.main-case-progress {
|
||||
position: absolute;
|
||||
bottom: 130px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 10;
|
||||
width: 200px;
|
||||
height: 4px;
|
||||
border-radius: 999px;
|
||||
background: rgba(56, 189, 248, 0.2);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.case-progress-bar {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #38bdf8, #4ade80);
|
||||
border-radius: 999px;
|
||||
transition: width 100ms ease-out;
|
||||
}
|
||||
|
||||
/* Warning in HUD */
|
||||
.hud-warning {
|
||||
margin-top: 4px;
|
||||
padding-top: 6px;
|
||||
border-top: 1px solid rgba(250, 204, 21, 0.3);
|
||||
}
|
||||
|
||||
.warning-text {
|
||||
color: #facc15 !important;
|
||||
font-size: 11px !important;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
/* Finished overlay */
|
||||
.main-finished-overlay {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 20;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(5, 9, 16, 0.85);
|
||||
backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.finished-content {
|
||||
text-align: center;
|
||||
padding: 40px;
|
||||
}
|
||||
|
||||
.finished-content h2 {
|
||||
margin: 0 0 12px;
|
||||
font-size: 2rem;
|
||||
color: var(--green);
|
||||
}
|
||||
|
||||
.finished-content p {
|
||||
margin: 0 0 24px;
|
||||
color: var(--muted);
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
/* Continuous twin specific */
|
||||
.continuous-twin {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.continuous-canvas {
|
||||
height: 100% !important;
|
||||
min-height: 100% !important;
|
||||
border: none !important;
|
||||
border-radius: 0 !important;
|
||||
}
|
||||
|
||||
/* Main page fallback */
|
||||
.main-fallback {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: var(--bg);
|
||||
}
|
||||
|
||||
.fallback-content {
|
||||
text-align: center;
|
||||
padding: 40px;
|
||||
}
|
||||
|
||||
.fallback-content h2 {
|
||||
margin: 0 0 12px;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.fallback-content p {
|
||||
margin: 0 0 24px;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
/* Status colors for continuous playback */
|
||||
.hud-value.status-idle { color: var(--muted); }
|
||||
.hud-value.status-finished { color: var(--green); }
|
||||
|
||||
Reference in New Issue
Block a user