- Load STL models with fallback to primitives - True physical scale (1 unit = 1 meter) - Sensor rig at 1.35m above max item - Roll-cages for C/D zones (1.2×0.8×0.8m) - Chutes for physical routing - HUD/overlay repositioned to avoid overlap - Added physicalLayout tests
1326 lines
44 KiB
TypeScript
1326 lines
44 KiB
TypeScript
/**
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* SorterDigitalTwinContinuous — 3D scene for continuous playback on main page.
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* Light warehouse-style scene with white-blue palette.
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*
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* Physical dimensions (1 unit = 1 meter):
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* - Belt top surface: 0.7m from floor
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* - Belt width: 0.5m
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* - Items ride ON the belt surface
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*/
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import { Canvas, useFrame, useLoader } from '@react-three/fiber';
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import { Grid, OrbitControls, Html, Line } from '@react-three/drei';
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import { Suspense, useRef, useMemo, useState } from 'react';
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import type { Mesh, Group, BufferGeometry } from 'three';
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import { STLLoader } from 'three/examples/jsm/loaders/STLLoader.js';
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import type { ContinuousPlaybackState, CasePhase } from '../../domain/continuousPlayback';
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import { isDetectionActive, isRoutingActive, getPhaseProgress } from '../../domain/continuousPlayback';
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import { getItemPosition, isItemVisible, getActiveRoute, getConveyorSpeedFactor } from '../../domain/conveyorPath';
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import { shouldShowBoundingBox, shouldShowScanEffect, shouldShowShapeOutline, shouldHighlightCamera } from '../../domain/inspectionViewModel';
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import { getMeasurementData, shouldShowLaserBeam, shouldShowStepperPulse, shouldShowPointCloud, shouldShowActuator } from '../../domain/measurementSystem';
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import { getModelAsset } from '../../data/modelAssets';
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import { ITEMS } from '../../data/items';
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import type { Category } from '../../domain/types';
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import {
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BELT_TOP_Y,
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BELT_THICKNESS_M,
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CONVEYOR_WIDTH_M,
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ROLLER_RADIUS_M,
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ROLLER_SPACING_M,
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FRAME_HEIGHT_M,
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SIDE_GUARD_HEIGHT_M,
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LEG_WIDTH_M,
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MOTOR_WIDTH_M,
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MOTOR_HEIGHT_M,
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MOTOR_DEPTH_M,
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DRIVE_ROLLER_RADIUS_M,
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ZONES,
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CAMERA_RIG,
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LASER_HEIGHT_M,
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STEREO_CAMERA,
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ROLL_CAGE,
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getRenderedItemDimensions,
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getItemYOnBelt,
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} from '../../domain/physicalLayout';
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export interface SorterDigitalTwinContinuousProps {
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playback: ContinuousPlaybackState;
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simplified?: boolean;
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onContextLost?: () => void;
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}
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/** Light color palette */
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const COLORS = {
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background: '#f6f9ff',
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floor: '#eaf2ff',
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gridCell: '#c9d8ee',
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gridSection: '#a8c0de',
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conveyorFrame: '#d8e6f8',
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belt: '#7aa2d8',
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beltStripe: '#9bc0eb',
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sideGuards: '#9bb7d8',
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rollers: '#b7c8dc',
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supports: '#c7d8ef',
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sensorAccent: '#2563eb',
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sensorActive: '#38bdf8',
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gateFrame: '#94a3b8',
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routeB: '#22c55e',
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routeC: '#f97316',
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routeD: '#8b5cf6',
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};
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// Physical layout constants
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const BELT_Y = BELT_TOP_Y; // 0.7m - top of belt where items ride
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const BELT_UNDERSIDE_Y = BELT_TOP_Y - BELT_THICKNESS_M; // 0.685m
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const ROLLER_Y = BELT_UNDERSIDE_Y - ROLLER_RADIUS_M; // ~0.645m - roller center
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const FRAME_TOP_Y = ROLLER_Y - ROLLER_RADIUS_M - 0.02; // Top of frame structure
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const CONVEYOR_START_X = -4.2;
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const CONVEYOR_END_X = 4.3;
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const CONVEYOR_LENGTH = CONVEYOR_END_X - CONVEYOR_START_X;
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const CONVEYOR_CENTER_X = (CONVEYOR_START_X + CONVEYOR_END_X) / 2;
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/** Single animated roller that rotates around its own axis */
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function Roller({ position, speedFactor }: { position: [number, number, number]; speedFactor: number }) {
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const meshRef = useRef<Mesh>(null);
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useFrame((_, delta) => {
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if (meshRef.current && speedFactor > 0) {
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meshRef.current.rotation.x += delta * speedFactor * 4;
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}
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});
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return (
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<mesh ref={meshRef} position={position} rotation={[0, 0, Math.PI / 2]}>
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<cylinderGeometry args={[ROLLER_RADIUS_M, ROLLER_RADIUS_M, CONVEYOR_WIDTH_M - 0.02, 12]} />
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<meshStandardMaterial color={COLORS.rollers} metalness={0.4} roughness={0.5} />
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</mesh>
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);
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}
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/** Moving stripe on conveyor belt - animates at belt surface */
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function BeltStripe({ offset, speedFactor }: { offset: number; speedFactor: number }) {
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const meshRef = useRef<Mesh>(null);
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const posRef = useRef(offset);
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useFrame((_, delta) => {
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if (meshRef.current && speedFactor > 0) {
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posRef.current += delta * speedFactor * 1.0;
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if (posRef.current > CONVEYOR_END_X) posRef.current = CONVEYOR_START_X;
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meshRef.current.position.x = posRef.current;
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}
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});
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return (
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<mesh ref={meshRef} position={[offset, BELT_Y + 0.002, 0]}>
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<boxGeometry args={[0.12, 0.004, CONVEYOR_WIDTH_M - 0.05]} />
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<meshStandardMaterial color={COLORS.beltStripe} transparent opacity={0.5} />
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</mesh>
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);
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}
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/** Stepper motor drive unit with pulse indicator */
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function StepperMotor({ position, pulseActive }: { position: [number, number, number]; pulseActive: boolean }) {
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const pulseRef = useRef<Mesh>(null);
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const rotationRef = useRef(0);
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useFrame((_, delta) => {
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if (pulseRef.current && pulseActive) {
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rotationRef.current += delta * 8;
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pulseRef.current.rotation.z = rotationRef.current;
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}
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});
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return (
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<group position={position}>
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{/* Motor body */}
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<mesh position={[0, 0, CONVEYOR_WIDTH_M / 2 + MOTOR_DEPTH_M / 2 + 0.02]}>
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<boxGeometry args={[MOTOR_WIDTH_M, MOTOR_HEIGHT_M, MOTOR_DEPTH_M]} />
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<meshStandardMaterial color="#475569" metalness={0.6} roughness={0.3} />
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</mesh>
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{/* Motor shaft - rotates when active */}
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<mesh
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ref={pulseRef}
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position={[0, 0, CONVEYOR_WIDTH_M / 2 + 0.01]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<cylinderGeometry args={[0.015, 0.015, 0.03, 8]} />
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<meshStandardMaterial color="#94a3b8" metalness={0.7} roughness={0.2} />
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</mesh>
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{/* Drive pulley */}
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<mesh position={[0, 0, CONVEYOR_WIDTH_M / 2 - 0.02]} rotation={[Math.PI / 2, 0, 0]}>
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<cylinderGeometry args={[0.035, 0.035, 0.025, 12]} />
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<meshStandardMaterial color="#64748b" metalness={0.5} roughness={0.4} />
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</mesh>
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{/* Belt to drive roller */}
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<mesh position={[0, DRIVE_ROLLER_RADIUS_M / 2, CONVEYOR_WIDTH_M / 2 - 0.02]}>
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<boxGeometry args={[0.01, DRIVE_ROLLER_RADIUS_M + 0.02, 0.015]} />
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<meshStandardMaterial color="#1e293b" />
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</mesh>
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{/* Pulse indicator LED */}
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<mesh position={[0, MOTOR_HEIGHT_M / 2 - 0.01, CONVEYOR_WIDTH_M / 2 + MOTOR_DEPTH_M + 0.025]}>
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<sphereGeometry args={[0.008, 8, 8]} />
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<meshStandardMaterial
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color={pulseActive ? '#22d3ee' : '#475569'}
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emissive={pulseActive ? '#22d3ee' : '#000'}
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emissiveIntensity={pulseActive ? 0.8 : 0}
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/>
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</mesh>
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</group>
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);
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}
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/** Laser beam from rangefinder to item */
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function LaserBeam({ active, itemY }: { active: boolean; itemY: number }) {
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const beamRef = useRef<Mesh>(null);
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const opacityRef = useRef(0.6);
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useFrame((_, delta) => {
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if (beamRef.current && active) {
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opacityRef.current = 0.4 + Math.sin(Date.now() / 100) * 0.3;
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}
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});
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if (!active) return null;
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const beamLength = LASER_HEIGHT_M - itemY;
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const beamCenterY = itemY + beamLength / 2;
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return (
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<group position={[ZONES.CAMERA.x, 0, 0]}>
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{/* Main laser beam */}
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<mesh ref={beamRef} position={[0, beamCenterY, 0]}>
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<cylinderGeometry args={[0.003, 0.003, beamLength, 8]} />
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<meshStandardMaterial
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color="#22d3ee"
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emissive="#22d3ee"
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emissiveIntensity={0.6}
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transparent
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opacity={0.7}
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/>
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</mesh>
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{/* Laser dot on item */}
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<mesh position={[0, itemY + 0.01, 0]} rotation={[-Math.PI / 2, 0, 0]}>
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<circleGeometry args={[0.015, 16]} />
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<meshStandardMaterial
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color="#22d3ee"
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emissive="#22d3ee"
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emissiveIntensity={0.8}
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transparent
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opacity={0.9}
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/>
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</mesh>
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{/* Laser emitter */}
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<mesh position={[0, LASER_HEIGHT_M, 0]}>
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<boxGeometry args={[0.04, 0.02, 0.04]} />
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<meshStandardMaterial
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color="#0ea5e9"
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emissive="#0ea5e9"
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emissiveIntensity={active ? 0.4 : 0}
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/>
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</mesh>
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</group>
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);
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}
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/** Stereo camera lenses with view cones */
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function StereoCameraLenses({ active, itemPosition }: { active: boolean; itemPosition: [number, number, number] }) {
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const baseline = STEREO_CAMERA.baseline;
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const mountY = STEREO_CAMERA.mountY;
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const cameraX = ZONES.CAMERA.x;
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return (
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<group position={[cameraX, mountY, 0]}>
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{/* Left lens */}
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<mesh position={[0, 0, baseline / 2]}>
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<cylinderGeometry args={[0.02, 0.02, 0.015, 12]} />
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<meshStandardMaterial
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color={active ? '#0ea5e9' : '#1e293b'}
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emissive={active ? '#0ea5e9' : '#000'}
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emissiveIntensity={active ? 0.3 : 0}
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/>
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</mesh>
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{/* Right lens */}
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<mesh position={[0, 0, -baseline / 2]}>
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<cylinderGeometry args={[0.02, 0.02, 0.015, 12]} />
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<meshStandardMaterial
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color={active ? '#0ea5e9' : '#1e293b'}
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emissive={active ? '#0ea5e9' : '#000'}
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emissiveIntensity={active ? 0.3 : 0}
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/>
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</mesh>
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{/* View cones when active */}
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{active && (
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<>
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<Line
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points={[
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[0, 0, baseline / 2],
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[0, itemPosition[1] - mountY, itemPosition[2]],
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]}
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color="#0ea5e9"
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lineWidth={1}
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transparent
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opacity={0.3}
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/>
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<Line
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points={[
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[0, 0, -baseline / 2],
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[0, itemPosition[1] - mountY, itemPosition[2]],
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]}
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color="#0ea5e9"
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lineWidth={1}
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transparent
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opacity={0.3}
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/>
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</>
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)}
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</group>
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);
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}
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/** Point cloud dots around item during stereo analysis */
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function PointCloud({ active, itemPosition, scale, isRound }: {
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active: boolean;
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itemPosition: [number, number, number];
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scale: number;
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isRound: boolean;
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}) {
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if (!active) return null;
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const points = useMemo(() => {
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const pts: [number, number, number][] = [];
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const count = 12;
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const radius = scale * 0.4;
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for (let i = 0; i < count; i++) {
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const angle = (i / count) * Math.PI * 2;
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const r = isRound ? radius : radius * (1 + Math.cos(angle * 2) * 0.3);
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pts.push([
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Math.cos(angle) * r,
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0,
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Math.sin(angle) * r,
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]);
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}
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return pts;
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}, [scale, isRound]);
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return (
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<group position={[itemPosition[0], itemPosition[1] + scale * 0.3, itemPosition[2]]}>
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{points.map((pt, i) => (
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<mesh key={i} position={pt}>
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<sphereGeometry args={[0.008, 6, 6]} />
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<meshStandardMaterial
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color="#38bdf8"
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emissive="#38bdf8"
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emissiveIntensity={0.5}
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/>
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</mesh>
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))}
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</group>
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);
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}
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/** Actuator/pusher animation during routing */
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function ActuatorPusher({ active, category }: { active: boolean; category: Category | null }) {
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const pusherRef = useRef<Mesh>(null);
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const extendRef = useRef(0);
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useFrame((_, delta) => {
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if (pusherRef.current) {
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const target = active && (category === 'C' || category === 'D') ? 0.15 : 0;
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extendRef.current += (target - extendRef.current) * delta * 5;
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const direction = category === 'C' ? 1 : -1;
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pusherRef.current.position.z = direction * extendRef.current;
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}
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});
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const gateX = ZONES.GATE.x;
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const color = category === 'C' ? COLORS.routeC : category === 'D' ? COLORS.routeD : COLORS.gateFrame;
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return (
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<mesh
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ref={pusherRef}
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position={[gateX + 0.3, BELT_Y + 0.08, 0]}
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>
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<boxGeometry args={[0.15, 0.08, 0.06]} />
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<meshStandardMaterial
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color={color}
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emissive={active ? color : '#000'}
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emissiveIntensity={active ? 0.3 : 0}
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metalness={0.5}
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roughness={0.4}
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/>
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</mesh>
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);
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}
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/** Support leg from floor to frame */
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function SupportLeg({ x }: { x: number }) {
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const legHeight = FRAME_TOP_Y;
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return (
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<group position={[x, 0, 0]}>
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{/* Main vertical leg - front */}
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<mesh position={[0, legHeight / 2, CONVEYOR_WIDTH_M / 2 + 0.03]}>
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<boxGeometry args={[LEG_WIDTH_M, legHeight, LEG_WIDTH_M]} />
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<meshStandardMaterial color={COLORS.supports} metalness={0.3} roughness={0.6} />
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</mesh>
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{/* Main vertical leg - back */}
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<mesh position={[0, legHeight / 2, -CONVEYOR_WIDTH_M / 2 - 0.03]}>
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<boxGeometry args={[LEG_WIDTH_M, legHeight, LEG_WIDTH_M]} />
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<meshStandardMaterial color={COLORS.supports} metalness={0.3} roughness={0.6} />
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</mesh>
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{/* Cross brace */}
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<mesh position={[0, legHeight * 0.3, 0]}>
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<boxGeometry args={[LEG_WIDTH_M * 0.8, LEG_WIDTH_M * 0.8, CONVEYOR_WIDTH_M + 0.1]} />
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<meshStandardMaterial color={COLORS.supports} metalness={0.3} roughness={0.6} />
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</mesh>
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</group>
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);
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}
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/**
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* Conveyor belt - realistic roller conveyor
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* Belt top surface at 0.7m (BELT_TOP_Y)
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*/
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function ConveyorBelt({ speedFactor, pulseActive }: { speedFactor: number; pulseActive: boolean }) {
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const rollerCount = Math.floor(CONVEYOR_LENGTH / ROLLER_SPACING_M);
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const rollerPositions = useMemo(() => {
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const positions: [number, number, number][] = [];
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for (let i = 0; i < rollerCount; i++) {
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positions.push([CONVEYOR_START_X + ROLLER_SPACING_M / 2 + i * ROLLER_SPACING_M, ROLLER_Y, 0]);
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}
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return positions;
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}, [rollerCount]);
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const legPositions = useMemo(() => {
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const positions: number[] = [];
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for (let x = CONVEYOR_START_X + 0.5; x < CONVEYOR_END_X - 0.3; x += 2.0) {
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positions.push(x);
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}
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return positions;
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}, []);
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return (
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<group>
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{/* Main belt surface - top working surface at 0.7m */}
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<mesh position={[CONVEYOR_CENTER_X, BELT_Y - BELT_THICKNESS_M / 2, 0]}>
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<boxGeometry args={[CONVEYOR_LENGTH, BELT_THICKNESS_M, CONVEYOR_WIDTH_M]} />
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<meshStandardMaterial color={COLORS.belt} />
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</mesh>
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{/* Belt stripes (animated) - moving on belt surface */}
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{[-4, -2.5, -1, 0.5, 2, 3.5].map((offset, i) => (
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<BeltStripe key={i} offset={offset} speedFactor={speedFactor} />
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))}
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|
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{/* Side guards - above belt level */}
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<mesh position={[CONVEYOR_CENTER_X, BELT_Y + SIDE_GUARD_HEIGHT_M / 2, CONVEYOR_WIDTH_M / 2 + 0.02]}>
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<boxGeometry args={[CONVEYOR_LENGTH, SIDE_GUARD_HEIGHT_M, 0.03]} />
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<meshStandardMaterial color={COLORS.sideGuards} metalness={0.2} roughness={0.7} />
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</mesh>
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<mesh position={[CONVEYOR_CENTER_X, BELT_Y + SIDE_GUARD_HEIGHT_M / 2, -CONVEYOR_WIDTH_M / 2 - 0.02]}>
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<boxGeometry args={[CONVEYOR_LENGTH, SIDE_GUARD_HEIGHT_M, 0.03]} />
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<meshStandardMaterial color={COLORS.sideGuards} metalness={0.2} roughness={0.7} />
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</mesh>
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{/* Frame rails under the belt */}
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<mesh position={[CONVEYOR_CENTER_X, FRAME_TOP_Y + 0.025, CONVEYOR_WIDTH_M / 2 + 0.01]}>
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<boxGeometry args={[CONVEYOR_LENGTH, 0.05, 0.04]} />
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<meshStandardMaterial color={COLORS.conveyorFrame} metalness={0.3} roughness={0.5} />
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</mesh>
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<mesh position={[CONVEYOR_CENTER_X, FRAME_TOP_Y + 0.025, -CONVEYOR_WIDTH_M / 2 - 0.01]}>
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<boxGeometry args={[CONVEYOR_LENGTH, 0.05, 0.04]} />
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<meshStandardMaterial color={COLORS.conveyorFrame} metalness={0.3} roughness={0.5} />
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</mesh>
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{/* Rollers - rotating under the belt */}
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{rollerPositions.map((pos, i) => (
|
|
<Roller key={i} position={pos} speedFactor={speedFactor} />
|
|
))}
|
|
|
|
{/* Drive roller at end (larger) */}
|
|
<mesh position={[CONVEYOR_END_X - 0.1, ROLLER_Y, 0]} rotation={[0, 0, Math.PI / 2]}>
|
|
<cylinderGeometry args={[DRIVE_ROLLER_RADIUS_M, DRIVE_ROLLER_RADIUS_M, CONVEYOR_WIDTH_M - 0.02, 16]} />
|
|
<meshStandardMaterial color="#64748b" metalness={0.5} roughness={0.4} />
|
|
</mesh>
|
|
|
|
{/* Tension roller at start (larger) */}
|
|
<mesh position={[CONVEYOR_START_X + 0.1, ROLLER_Y, 0]} rotation={[0, 0, Math.PI / 2]}>
|
|
<cylinderGeometry args={[DRIVE_ROLLER_RADIUS_M * 0.9, DRIVE_ROLLER_RADIUS_M * 0.9, CONVEYOR_WIDTH_M - 0.02, 16]} />
|
|
<meshStandardMaterial color="#64748b" metalness={0.5} roughness={0.4} />
|
|
</mesh>
|
|
|
|
{/* Support legs from floor */}
|
|
{legPositions.map((x, i) => (
|
|
<SupportLeg key={i} x={x} />
|
|
))}
|
|
|
|
{/* Stepper motor at drive end */}
|
|
<StepperMotor position={[CONVEYOR_END_X - 0.1, ROLLER_Y, 0]} pulseActive={pulseActive} />
|
|
|
|
{/* End caps / guards */}
|
|
<mesh position={[CONVEYOR_START_X, BELT_Y - 0.05, 0]}>
|
|
<boxGeometry args={[0.05, 0.12, CONVEYOR_WIDTH_M + 0.1]} />
|
|
<meshStandardMaterial color={COLORS.conveyorFrame} />
|
|
</mesh>
|
|
<mesh position={[CONVEYOR_END_X, BELT_Y - 0.05, 0]}>
|
|
<boxGeometry args={[0.05, 0.12, CONVEYOR_WIDTH_M + 0.1]} />
|
|
<meshStandardMaterial color={COLORS.conveyorFrame} />
|
|
</mesh>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Zone marker for A and B (simple floor marker) */
|
|
function ZoneMarker({ position, label, color, active }: {
|
|
position: [number, number, number];
|
|
label: string;
|
|
color: string;
|
|
active: boolean;
|
|
}) {
|
|
return (
|
|
<group position={position}>
|
|
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
|
<planeGeometry args={[1.0, 1.0]} />
|
|
<meshStandardMaterial
|
|
color={color}
|
|
transparent
|
|
opacity={active ? 0.35 : 0.12}
|
|
/>
|
|
</mesh>
|
|
<Html position={[0, 0.15, 0]} center>
|
|
<div style={{
|
|
color: active ? color : '#64748b',
|
|
fontSize: '20px',
|
|
fontWeight: 800,
|
|
textShadow: active ? `0 0 8px ${color}` : 'none',
|
|
userSelect: 'none',
|
|
}}>
|
|
{label}
|
|
</div>
|
|
</Html>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Roll cage for C/D zones - realistic wireframe cage with wheels */
|
|
function RollCage({ position, label, color, active }: {
|
|
position: [number, number, number];
|
|
label: 'C' | 'D';
|
|
color: string;
|
|
active: boolean;
|
|
}) {
|
|
const { width, depth, height, wheelRadius, frameThickness } = ROLL_CAGE;
|
|
const ft = frameThickness;
|
|
const emissiveIntensity = active ? 0.4 : 0;
|
|
|
|
return (
|
|
<group position={position}>
|
|
{/* Floor marker */}
|
|
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0.001, 0]}>
|
|
<planeGeometry args={[width + 0.2, depth + 0.2]} />
|
|
<meshStandardMaterial color={color} transparent opacity={active ? 0.25 : 0.08} />
|
|
</mesh>
|
|
|
|
{/* Cage frame - bottom rectangle */}
|
|
<mesh position={[0, wheelRadius * 2 + ft / 2, depth / 2 - ft / 2]}>
|
|
<boxGeometry args={[width, ft, ft]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[0, wheelRadius * 2 + ft / 2, -depth / 2 + ft / 2]}>
|
|
<boxGeometry args={[width, ft, ft]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[width / 2 - ft / 2, wheelRadius * 2 + ft / 2, 0]}>
|
|
<boxGeometry args={[ft, ft, depth - ft * 2]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[-width / 2 + ft / 2, wheelRadius * 2 + ft / 2, 0]}>
|
|
<boxGeometry args={[ft, ft, depth - ft * 2]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
|
|
{/* Cage frame - top rectangle */}
|
|
<mesh position={[0, wheelRadius * 2 + height - ft / 2, depth / 2 - ft / 2]}>
|
|
<boxGeometry args={[width, ft, ft]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[0, wheelRadius * 2 + height - ft / 2, -depth / 2 + ft / 2]}>
|
|
<boxGeometry args={[width, ft, ft]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[width / 2 - ft / 2, wheelRadius * 2 + height - ft / 2, 0]}>
|
|
<boxGeometry args={[ft, ft, depth - ft * 2]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
<mesh position={[-width / 2 + ft / 2, wheelRadius * 2 + height - ft / 2, 0]}>
|
|
<boxGeometry args={[ft, ft, depth - ft * 2]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
|
|
{/* Vertical posts (corners) */}
|
|
{[[-1, -1], [1, -1], [1, 1], [-1, 1]].map(([sx, sz], i) => (
|
|
<mesh key={i} position={[sx * (width / 2 - ft / 2), wheelRadius * 2 + height / 2, sz * (depth / 2 - ft / 2)]}>
|
|
<boxGeometry args={[ft, height - ft, ft]} />
|
|
<meshStandardMaterial color={color} metalness={0.6} roughness={0.3} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
))}
|
|
|
|
{/* Caster wheels */}
|
|
{[[-1, -1], [1, -1], [1, 1], [-1, 1]].map(([sx, sz], i) => (
|
|
<mesh key={`wheel-${i}`} position={[sx * (width / 2 - 0.08), wheelRadius, sz * (depth / 2 - 0.08)]} rotation={[0, 0, Math.PI / 2]}>
|
|
<cylinderGeometry args={[wheelRadius, wheelRadius, 0.03, 12]} />
|
|
<meshStandardMaterial color="#475569" metalness={0.7} roughness={0.3} />
|
|
</mesh>
|
|
))}
|
|
|
|
{/* Wire mesh sides (simplified - just vertical lines) */}
|
|
{[-1, 1].map((sz) => (
|
|
<group key={`side-${sz}`}>
|
|
{[0.2, 0.4, 0.6, 0.8].map((t, i) => (
|
|
<mesh key={i} position={[-width / 2 + width * t, wheelRadius * 2 + height / 2, sz * (depth / 2 - 0.01)]}>
|
|
<boxGeometry args={[0.008, height - ft * 2, 0.008]} />
|
|
<meshStandardMaterial color={color} transparent opacity={0.6} />
|
|
</mesh>
|
|
))}
|
|
</group>
|
|
))}
|
|
|
|
{/* Label */}
|
|
<Html position={[0, wheelRadius * 2 + height + 0.15, 0]} center>
|
|
<div style={{
|
|
color: active ? color : '#64748b',
|
|
fontSize: '18px',
|
|
fontWeight: 800,
|
|
textShadow: active ? `0 0 8px ${color}` : 'none',
|
|
userSelect: 'none',
|
|
}}>
|
|
{label}
|
|
</div>
|
|
</Html>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Chute/deflector for routing items to C/D */
|
|
function RouteChute({ gateX, targetZ, color, active }: {
|
|
gateX: number;
|
|
targetZ: number;
|
|
color: string;
|
|
active: boolean;
|
|
}) {
|
|
const chuteLength = Math.abs(targetZ) - CONVEYOR_WIDTH_M / 2 - 0.1;
|
|
const chuteWidth = 0.4;
|
|
const direction = targetZ > 0 ? 1 : -1;
|
|
const midZ = (CONVEYOR_WIDTH_M / 2 + 0.1) * direction + (chuteLength / 2) * direction;
|
|
|
|
return (
|
|
<group>
|
|
{/* Chute surface - angled slightly down */}
|
|
<mesh
|
|
position={[gateX + 0.3, BELT_TOP_Y - 0.02, midZ]}
|
|
rotation={[direction * -0.1, 0, 0]}
|
|
>
|
|
<boxGeometry args={[chuteWidth, 0.02, chuteLength]} />
|
|
<meshStandardMaterial
|
|
color={color}
|
|
transparent
|
|
opacity={active ? 0.7 : 0.3}
|
|
emissive={color}
|
|
emissiveIntensity={active ? 0.2 : 0}
|
|
/>
|
|
</mesh>
|
|
{/* Side rails */}
|
|
<mesh position={[gateX + 0.3 - chuteWidth / 2 - 0.015, BELT_TOP_Y + 0.02, midZ]}>
|
|
<boxGeometry args={[0.02, 0.06, chuteLength]} />
|
|
<meshStandardMaterial color={color} metalness={0.5} roughness={0.4} />
|
|
</mesh>
|
|
<mesh position={[gateX + 0.3 + chuteWidth / 2 + 0.015, BELT_TOP_Y + 0.02, midZ]}>
|
|
<boxGeometry args={[0.02, 0.06, chuteLength]} />
|
|
<meshStandardMaterial color={color} metalness={0.5} roughness={0.4} />
|
|
</mesh>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Camera rig with overhead structure - positioned above belt at 0.7m */
|
|
function CameraRig({ active }: { active: boolean }) {
|
|
const cameraX = ZONES.CAMERA.x;
|
|
const poleSpacing = CAMERA_RIG.poleSpacing;
|
|
const rigHeight = CAMERA_RIG.height;
|
|
const cameraY = CAMERA_RIG.cameraY;
|
|
const poleHeight = rigHeight;
|
|
|
|
return (
|
|
<group position={[cameraX, 0, 0]}>
|
|
{/* Support poles from floor */}
|
|
<mesh position={[0, poleHeight / 2, poleSpacing]}>
|
|
<cylinderGeometry args={[0.03, 0.03, poleHeight, 8]} />
|
|
<meshStandardMaterial color={COLORS.gateFrame} metalness={0.4} roughness={0.5} />
|
|
</mesh>
|
|
<mesh position={[0, poleHeight / 2, -poleSpacing]}>
|
|
<cylinderGeometry args={[0.03, 0.03, poleHeight, 8]} />
|
|
<meshStandardMaterial color={COLORS.gateFrame} metalness={0.4} roughness={0.5} />
|
|
</mesh>
|
|
{/* Cross beam */}
|
|
<mesh position={[0, rigHeight, 0]}>
|
|
<boxGeometry args={[0.05, 0.05, poleSpacing * 2 + 0.1]} />
|
|
<meshStandardMaterial color={COLORS.gateFrame} metalness={0.5} roughness={0.4} />
|
|
</mesh>
|
|
{/* Camera unit */}
|
|
<mesh position={[0, cameraY, 0]}>
|
|
<boxGeometry args={[0.18, 0.1, 0.12]} />
|
|
<meshStandardMaterial
|
|
color={active ? COLORS.sensorActive : '#1e3a5f'}
|
|
emissive={active ? COLORS.sensorActive : '#000'}
|
|
emissiveIntensity={active ? 0.5 : 0}
|
|
/>
|
|
</mesh>
|
|
{/* Camera lens */}
|
|
<mesh position={[0, cameraY - 0.06, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<cylinderGeometry args={[0.035, 0.035, 0.02, 16]} />
|
|
<meshStandardMaterial color="#0f172a" />
|
|
</mesh>
|
|
{/* Laser emitters on support poles */}
|
|
<mesh position={[0, BELT_Y + 0.15, poleSpacing - 0.05]}>
|
|
<boxGeometry args={[0.06, 0.06, 0.06]} />
|
|
<meshStandardMaterial
|
|
color={active ? '#22d3ee' : '#475569'}
|
|
emissive={active ? '#22d3ee' : '#000'}
|
|
emissiveIntensity={active ? 0.4 : 0}
|
|
/>
|
|
</mesh>
|
|
<mesh position={[0, BELT_Y + 0.15, -poleSpacing + 0.05]}>
|
|
<boxGeometry args={[0.06, 0.06, 0.06]} />
|
|
<meshStandardMaterial
|
|
color={active ? '#22d3ee' : '#475569'}
|
|
emissive={active ? '#22d3ee' : '#000'}
|
|
emissiveIntensity={active ? 0.4 : 0}
|
|
/>
|
|
</mesh>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Inspection zone on belt - at belt surface height */
|
|
function InspectionZone({ active }: { active: boolean }) {
|
|
return (
|
|
<group position={[ZONES.CAMERA.x, BELT_Y + 0.005, 0]}>
|
|
{/* Inspection area rectangle on belt */}
|
|
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
|
<planeGeometry args={[0.7, CONVEYOR_WIDTH_M - 0.05]} />
|
|
<meshStandardMaterial
|
|
color={active ? COLORS.sensorActive : '#94a3b8'}
|
|
transparent
|
|
opacity={active ? 0.2 : 0.05}
|
|
/>
|
|
</mesh>
|
|
{/* Corner markers */}
|
|
{[[-0.3, (CONVEYOR_WIDTH_M - 0.1) / 2], [0.3, (CONVEYOR_WIDTH_M - 0.1) / 2],
|
|
[-0.3, -(CONVEYOR_WIDTH_M - 0.1) / 2], [0.3, -(CONVEYOR_WIDTH_M - 0.1) / 2]].map(([x, z], i) => (
|
|
<mesh key={i} position={[x, 0.005, z]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<ringGeometry args={[0.025, 0.04, 4]} />
|
|
<meshStandardMaterial
|
|
color={active ? COLORS.sensorActive : '#64748b'}
|
|
transparent
|
|
opacity={active ? 0.8 : 0.3}
|
|
/>
|
|
</mesh>
|
|
))}
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Animated scan line - sweeps across belt at surface height */
|
|
function ScanLine({ active }: { active: boolean }) {
|
|
const lineRef = useRef<Mesh>(null);
|
|
const halfWidth = (CONVEYOR_WIDTH_M - 0.08) / 2;
|
|
const posRef = useRef(halfWidth);
|
|
const dirRef = useRef(-1);
|
|
|
|
useFrame((_, delta) => {
|
|
if (lineRef.current && active) {
|
|
posRef.current += dirRef.current * delta * 0.6;
|
|
if (posRef.current < -halfWidth) {
|
|
posRef.current = -halfWidth;
|
|
dirRef.current = 1;
|
|
}
|
|
if (posRef.current > halfWidth) {
|
|
posRef.current = halfWidth;
|
|
dirRef.current = -1;
|
|
}
|
|
lineRef.current.position.z = posRef.current;
|
|
}
|
|
});
|
|
|
|
if (!active) return null;
|
|
|
|
return (
|
|
<mesh ref={lineRef} position={[ZONES.CAMERA.x, BELT_Y + 0.01, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<planeGeometry args={[0.65, 0.015]} />
|
|
<meshStandardMaterial
|
|
color="#22d3ee"
|
|
emissive="#22d3ee"
|
|
emissiveIntensity={0.6}
|
|
transparent
|
|
opacity={0.8}
|
|
/>
|
|
</mesh>
|
|
);
|
|
}
|
|
|
|
/** Bounding box wireframe around item */
|
|
function BoundingBoxVisual({ position, scale, visible, isRound }: {
|
|
position: [number, number, number];
|
|
scale: number;
|
|
visible: boolean;
|
|
isRound: boolean;
|
|
}) {
|
|
if (!visible) return null;
|
|
|
|
const w = scale * 0.5;
|
|
const h = scale * 0.4;
|
|
const d = scale * 0.5;
|
|
|
|
const corners = [
|
|
[-w, -h, -d], [w, -h, -d], [w, -h, d], [-w, -h, d],
|
|
[-w, h, -d], [w, h, -d], [w, h, d], [-w, h, d],
|
|
];
|
|
|
|
const edges = [
|
|
[0, 1], [1, 2], [2, 3], [3, 0],
|
|
[4, 5], [5, 6], [6, 7], [7, 4],
|
|
[0, 4], [1, 5], [2, 6], [3, 7],
|
|
];
|
|
|
|
return (
|
|
<group position={position}>
|
|
{edges.map(([a, b], i) => (
|
|
<Line
|
|
key={i}
|
|
points={[corners[a] as [number, number, number], corners[b] as [number, number, number]]}
|
|
color={COLORS.sensorActive}
|
|
lineWidth={1.5}
|
|
transparent
|
|
opacity={0.7}
|
|
/>
|
|
))}
|
|
{/* Dimension lines - subtle */}
|
|
<Line
|
|
points={[[-w - 0.05, 0, d + 0.05], [w + 0.05, 0, d + 0.05]]}
|
|
color="#64748b"
|
|
lineWidth={1}
|
|
dashed
|
|
dashSize={0.02}
|
|
gapSize={0.02}
|
|
/>
|
|
<Line
|
|
points={[[w + 0.05, -h, -d - 0.05], [w + 0.05, h, -d - 0.05]]}
|
|
color="#64748b"
|
|
lineWidth={1}
|
|
dashed
|
|
dashSize={0.02}
|
|
gapSize={0.02}
|
|
/>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Shape outline - circle for round, square for box */
|
|
function ShapeOutline({ position, scale, visible, isRound, category }: {
|
|
position: [number, number, number];
|
|
scale: number;
|
|
visible: boolean;
|
|
isRound: boolean;
|
|
category: Category | null;
|
|
}) {
|
|
if (!visible) return null;
|
|
|
|
const color = category === 'B' ? COLORS.routeB
|
|
: category === 'C' ? COLORS.routeC
|
|
: category === 'D' ? COLORS.routeD
|
|
: COLORS.sensorActive;
|
|
|
|
return (
|
|
<group position={[position[0], position[1] + scale * 0.5, position[2]]}>
|
|
{isRound ? (
|
|
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
|
<ringGeometry args={[scale * 0.4, scale * 0.45, 32]} />
|
|
<meshStandardMaterial
|
|
color={color}
|
|
emissive={color}
|
|
emissiveIntensity={0.4}
|
|
transparent
|
|
opacity={0.7}
|
|
/>
|
|
</mesh>
|
|
) : (
|
|
<>
|
|
{[[-1, -1], [1, -1], [1, 1], [-1, 1]].map(([x, z], i, arr) => {
|
|
const next = arr[(i + 1) % 4];
|
|
return (
|
|
<Line
|
|
key={i}
|
|
points={[
|
|
[x * scale * 0.35, 0, z * scale * 0.35],
|
|
[next[0] * scale * 0.35, 0, next[1] * scale * 0.35],
|
|
]}
|
|
color={color}
|
|
lineWidth={2}
|
|
/>
|
|
);
|
|
})}
|
|
</>
|
|
)}
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Gate/accumulator zone - positioned at belt height */
|
|
function GateZone({ category }: { category: Category | null }) {
|
|
const gateColor = category === 'B' ? COLORS.routeB
|
|
: category === 'C' ? COLORS.routeC
|
|
: category === 'D' ? COLORS.routeD
|
|
: COLORS.gateFrame;
|
|
|
|
const gateX = ZONES.GATE.x;
|
|
const postSpacing = CONVEYOR_WIDTH_M / 2 + 0.08;
|
|
const postHeight = 0.4;
|
|
|
|
return (
|
|
<group position={[gateX, 0, 0]}>
|
|
{/* Gate posts from floor */}
|
|
<mesh position={[0, BELT_Y + postHeight / 2, postSpacing]}>
|
|
<cylinderGeometry args={[0.035, 0.035, postHeight, 8]} />
|
|
<meshStandardMaterial color={COLORS.gateFrame} metalness={0.4} roughness={0.5} />
|
|
</mesh>
|
|
<mesh position={[0, BELT_Y + postHeight / 2, -postSpacing]}>
|
|
<cylinderGeometry args={[0.035, 0.035, postHeight, 8]} />
|
|
<meshStandardMaterial color={COLORS.gateFrame} metalness={0.4} roughness={0.5} />
|
|
</mesh>
|
|
{/* Gate bar */}
|
|
<mesh position={[0, BELT_Y + postHeight, 0]}>
|
|
<boxGeometry args={[0.05, 0.05, postSpacing * 2]} />
|
|
<meshStandardMaterial color={gateColor} />
|
|
</mesh>
|
|
{/* Diverter indicator on belt */}
|
|
<mesh position={[0, BELT_Y + 0.003, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<planeGeometry args={[0.15, CONVEYOR_WIDTH_M - 0.05]} />
|
|
<meshStandardMaterial
|
|
color={gateColor}
|
|
transparent
|
|
opacity={category ? 0.3 : 0.1}
|
|
/>
|
|
</mesh>
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** Route arrows showing active path - at belt height */
|
|
function RouteArrows({ activeRoute }: { activeRoute: Category | null }) {
|
|
const gateX = ZONES.GATE.x;
|
|
const routes = [
|
|
{ category: 'B' as Category, color: COLORS.routeB, endX: ZONES.B.x, endZ: 0 },
|
|
{ category: 'C' as Category, color: COLORS.routeC, endX: gateX + 0.5, endZ: ZONES.C.z },
|
|
{ category: 'D' as Category, color: COLORS.routeD, endX: gateX + 0.5, endZ: ZONES.D.z },
|
|
];
|
|
|
|
return (
|
|
<group>
|
|
{routes.map(({ category, color, endX, endZ }) => {
|
|
const isActive = activeRoute === category;
|
|
if (!isActive) return null;
|
|
|
|
return (
|
|
<group key={category}>
|
|
<mesh position={[
|
|
(gateX + endX) / 2,
|
|
BELT_Y + 0.005,
|
|
endZ / 2
|
|
]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<planeGeometry args={[
|
|
category === 'B' ? Math.abs(endX - gateX) : 0.3,
|
|
category !== 'B' ? Math.abs(endZ) : CONVEYOR_WIDTH_M - 0.1
|
|
]} />
|
|
<meshStandardMaterial
|
|
color={color}
|
|
emissive={color}
|
|
emissiveIntensity={0.3}
|
|
transparent
|
|
opacity={0.6}
|
|
/>
|
|
</mesh>
|
|
</group>
|
|
);
|
|
})}
|
|
</group>
|
|
);
|
|
}
|
|
|
|
/** STL geometry loader - always loads the geometry */
|
|
function STLGeometry({
|
|
path,
|
|
scale,
|
|
color,
|
|
emissiveIntensity,
|
|
}: {
|
|
path: string;
|
|
scale: [number, number, number];
|
|
color: string;
|
|
emissiveIntensity: number;
|
|
}) {
|
|
const geometry = useLoader(STLLoader, path);
|
|
|
|
// Center and compute normals on first render
|
|
useMemo(() => {
|
|
if (geometry) {
|
|
geometry.center();
|
|
geometry.computeVertexNormals();
|
|
}
|
|
}, [geometry]);
|
|
|
|
return (
|
|
<mesh geometry={geometry} scale={scale}>
|
|
<meshStandardMaterial
|
|
color={color}
|
|
emissive={color}
|
|
emissiveIntensity={emissiveIntensity}
|
|
roughness={0.4}
|
|
/>
|
|
</mesh>
|
|
);
|
|
}
|
|
|
|
/** Fallback primitive when STL is not available */
|
|
function FallbackPrimitive({
|
|
type,
|
|
color,
|
|
emissiveIntensity,
|
|
w, h, d,
|
|
}: {
|
|
type: 'box' | 'cylinder' | 'sphere';
|
|
color: string;
|
|
emissiveIntensity: number;
|
|
w: number; h: number; d: number;
|
|
}) {
|
|
if (type === 'cylinder' || type === 'sphere') {
|
|
return (
|
|
<mesh>
|
|
<cylinderGeometry args={[Math.max(w, d) / 2, Math.max(w, d) / 2, h, 16]} />
|
|
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<mesh>
|
|
<boxGeometry args={[w, h, d]} />
|
|
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={emissiveIntensity} />
|
|
</mesh>
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Animated item based on playback state.
|
|
* Uses real STL models with true physical scale (1 unit = 1 meter).
|
|
* Item sits ON the belt surface (bottom of item at BELT_TOP_Y).
|
|
*/
|
|
function PlaybackItem({ playback }: { playback: ContinuousPlaybackState }) {
|
|
const visible = isItemVisible(playback);
|
|
const category = playback.targetCategory;
|
|
const phase = playback.currentPhase;
|
|
|
|
const currentCase = playback.currentCase;
|
|
const itemId = currentCase.itemId.replace('-LC', '');
|
|
const itemData = useMemo(() => {
|
|
try {
|
|
return ITEMS.find(i => i.id === itemId) ?? ITEMS[0];
|
|
} catch {
|
|
return ITEMS[0];
|
|
}
|
|
}, [itemId]);
|
|
|
|
const asset = getModelAsset(itemId);
|
|
const isRound = itemData.roundness >= 0.7 || asset?.fallbackPrimitive === 'cylinder';
|
|
|
|
// Get rendered dimensions in meters (true physical scale)
|
|
const dims = getRenderedItemDimensions(itemData.dimensionsMm);
|
|
const w = dims.width;
|
|
const d = dims.depth;
|
|
const h = dims.height;
|
|
|
|
// Calculate Y position so item sits ON belt
|
|
const itemCenterY = getItemYOnBelt(h);
|
|
|
|
// Get XZ position from playback
|
|
const basePosition = getItemPosition(playback, h);
|
|
const pos: [number, number, number] = [basePosition.x, itemCenterY, basePosition.z];
|
|
|
|
const colors: Record<Category, string> = {
|
|
B: COLORS.routeB,
|
|
C: COLORS.routeC,
|
|
D: COLORS.routeD,
|
|
};
|
|
const color = category ? colors[category] : COLORS.sensorAccent;
|
|
const isRouting = isRoutingActive(playback);
|
|
const emissiveIntensity = isRouting ? 0.3 : 0.1;
|
|
|
|
const showBBox = shouldShowBoundingBox(phase);
|
|
const showShape = shouldShowShapeOutline(phase);
|
|
|
|
if (!visible) return null;
|
|
|
|
// Determine if we should use STL
|
|
const useSTL = asset?.loaderType === 'stl' && asset?.frontendAssetPath;
|
|
const stlPath = asset?.frontendAssetPath ?? '';
|
|
const fallbackPrimitive = asset?.fallbackPrimitive ?? 'box';
|
|
|
|
// Scale for STL models (STL files are in mm, need to convert to meters)
|
|
const stlScale: [number, number, number] = [0.001, 0.001, 0.001];
|
|
|
|
const visualScale = Math.max(w, d, h);
|
|
|
|
return (
|
|
<>
|
|
<group position={pos}>
|
|
{useSTL ? (
|
|
<Suspense fallback={
|
|
<FallbackPrimitive
|
|
type={fallbackPrimitive}
|
|
color={color}
|
|
emissiveIntensity={emissiveIntensity}
|
|
w={w} h={h} d={d}
|
|
/>
|
|
}>
|
|
<STLGeometry
|
|
path={stlPath}
|
|
scale={stlScale}
|
|
color={color}
|
|
emissiveIntensity={emissiveIntensity}
|
|
/>
|
|
</Suspense>
|
|
) : (
|
|
<FallbackPrimitive
|
|
type={isRound ? 'cylinder' : fallbackPrimitive}
|
|
color={color}
|
|
emissiveIntensity={emissiveIntensity}
|
|
w={w} h={h} d={d}
|
|
/>
|
|
)}
|
|
|
|
{/* Shadow on belt */}
|
|
<mesh position={[0, -h / 2 + 0.001, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
|
<circleGeometry args={[Math.max(w, d) / 2 + 0.01, 16]} />
|
|
<meshStandardMaterial color="#475569" transparent opacity={0.1} />
|
|
</mesh>
|
|
</group>
|
|
|
|
{/* Bounding box during measurement */}
|
|
<BoundingBoxVisual
|
|
position={pos}
|
|
scale={visualScale}
|
|
visible={showBBox}
|
|
isRound={isRound}
|
|
/>
|
|
|
|
{/* Shape outline during classification */}
|
|
<ShapeOutline
|
|
position={pos}
|
|
scale={visualScale}
|
|
visible={showShape}
|
|
isRound={isRound}
|
|
category={category}
|
|
/>
|
|
</>
|
|
);
|
|
}
|
|
|
|
/** Main continuous scene - light warehouse style with correct physical dimensions */
|
|
function ContinuousScene({ playback, simplified }: { playback: ContinuousPlaybackState; simplified: boolean }) {
|
|
const speedFactor = getConveyorSpeedFactor(playback);
|
|
const activeRoute = getActiveRoute(playback);
|
|
const category = playback.targetCategory;
|
|
const phase = playback.currentPhase;
|
|
|
|
const cameraHighlight = shouldHighlightCamera(phase);
|
|
const showScan = shouldShowScanEffect(phase);
|
|
|
|
// Measurement system states
|
|
const measurementData = getMeasurementData(playback);
|
|
const showLaser = shouldShowLaserBeam(phase);
|
|
const showPulse = shouldShowStepperPulse(phase);
|
|
const showCloud = shouldShowPointCloud(phase);
|
|
const showActuator = shouldShowActuator(phase);
|
|
|
|
// Get item position for measurement visualization
|
|
const itemPosition = getItemPosition(playback);
|
|
const itemPos: [number, number, number] = [itemPosition.x, itemPosition.y, itemPosition.z];
|
|
|
|
// Get item data for point cloud (use true physical scale)
|
|
const currentCase = playback.currentCase;
|
|
const itemId = currentCase.itemId.replace('-LC', '');
|
|
const itemData = ITEMS.find(i => i.id === itemId) ?? ITEMS[0];
|
|
const isRound = itemData.roundness >= 0.7;
|
|
const dims = getRenderedItemDimensions(itemData.dimensionsMm);
|
|
const itemScale = Math.max(dims.width, dims.depth, dims.height);
|
|
|
|
return (
|
|
<>
|
|
{/* Light background */}
|
|
<color attach="background" args={[COLORS.background]} />
|
|
|
|
{/* Bright lighting */}
|
|
<ambientLight intensity={0.9} />
|
|
<directionalLight position={[6, 10, 5]} intensity={1.2} />
|
|
<directionalLight position={[-4, 6, -3]} intensity={0.5} />
|
|
<hemisphereLight args={['#ffffff', '#e0e8f0', 0.6]} />
|
|
|
|
{/* Grid */}
|
|
<Grid
|
|
args={[16, 12]}
|
|
cellSize={0.5}
|
|
cellThickness={0.4}
|
|
cellColor={COLORS.gridCell}
|
|
sectionSize={2}
|
|
sectionThickness={0.8}
|
|
sectionColor={COLORS.gridSection}
|
|
fadeDistance={12}
|
|
infiniteGrid={false}
|
|
position={[0, 0.001, 0]}
|
|
/>
|
|
|
|
{/* Floor */}
|
|
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0, 0]}>
|
|
<planeGeometry args={[16, 12]} />
|
|
<meshStandardMaterial color={COLORS.floor} />
|
|
</mesh>
|
|
|
|
{/* Conveyor - belt top at 0.7m */}
|
|
<ConveyorBelt speedFactor={speedFactor} pulseActive={showPulse} />
|
|
|
|
{/* Zone A - spawn point */}
|
|
<ZoneMarker
|
|
position={[ZONES.A.x, 0.01, ZONES.A.z]}
|
|
label="A"
|
|
color={COLORS.sensorAccent}
|
|
active={playback.currentPhase === 'spawn'}
|
|
/>
|
|
|
|
{/* Zone B - main sorter exit */}
|
|
<ZoneMarker
|
|
position={[ZONES.B.x, 0.01, ZONES.B.z]}
|
|
label="B"
|
|
color={COLORS.routeB}
|
|
active={activeRoute === 'B'}
|
|
/>
|
|
|
|
{/* Zone C - roll cage for oversized items */}
|
|
<RollCage
|
|
position={[ZONES.C.x, 0, ZONES.C.z]}
|
|
label="C"
|
|
color={COLORS.routeC}
|
|
active={activeRoute === 'C'}
|
|
/>
|
|
|
|
{/* Zone D - roll cage for round items */}
|
|
<RollCage
|
|
position={[ZONES.D.x, 0, ZONES.D.z]}
|
|
label="D"
|
|
color={COLORS.routeD}
|
|
active={activeRoute === 'D'}
|
|
/>
|
|
|
|
{/* Chutes for routing to C/D */}
|
|
<RouteChute
|
|
gateX={ZONES.GATE.x}
|
|
targetZ={ZONES.C.z}
|
|
color={COLORS.routeC}
|
|
active={activeRoute === 'C'}
|
|
/>
|
|
<RouteChute
|
|
gateX={ZONES.GATE.x}
|
|
targetZ={ZONES.D.z}
|
|
color={COLORS.routeD}
|
|
active={activeRoute === 'D'}
|
|
/>
|
|
|
|
{/* Camera rig - overhead above belt */}
|
|
<CameraRig active={cameraHighlight} />
|
|
|
|
{/* Stereo camera lenses */}
|
|
<StereoCameraLenses active={cameraHighlight} itemPosition={itemPos} />
|
|
|
|
{/* Laser beam for height measurement */}
|
|
<LaserBeam active={showLaser} itemY={itemPosition.y} />
|
|
|
|
{/* Point cloud for stereo analysis */}
|
|
<PointCloud
|
|
active={showCloud}
|
|
itemPosition={itemPos}
|
|
scale={itemScale}
|
|
isRound={isRound}
|
|
/>
|
|
|
|
{/* Inspection zone on belt surface */}
|
|
<InspectionZone active={cameraHighlight} />
|
|
|
|
{/* Animated scan line on belt */}
|
|
<ScanLine active={showScan} />
|
|
|
|
{/* Gate/diverter */}
|
|
<GateZone category={category} />
|
|
|
|
{/* Actuator pusher for routing */}
|
|
<ActuatorPusher active={showActuator} category={category} />
|
|
|
|
{/* Route arrows on belt surface */}
|
|
<RouteArrows activeRoute={activeRoute} />
|
|
|
|
{/* Item riding ON the belt */}
|
|
<PlaybackItem playback={playback} />
|
|
|
|
<OrbitControls
|
|
enablePan={!simplified}
|
|
enableZoom
|
|
maxPolarAngle={Math.PI / 2.1}
|
|
minDistance={3}
|
|
maxDistance={14}
|
|
target={[0, BELT_Y, 0]}
|
|
autoRotate={false}
|
|
/>
|
|
</>
|
|
);
|
|
}
|
|
|
|
export default function SorterDigitalTwinContinuous({
|
|
playback,
|
|
simplified = false,
|
|
onContextLost,
|
|
}: SorterDigitalTwinContinuousProps) {
|
|
return (
|
|
<div className="digital-twin-wrap continuous-twin">
|
|
<div className="digital-twin-canvas continuous-canvas">
|
|
<Canvas
|
|
camera={{ position: [4.5, 3.5, 5.0], fov: 45 }}
|
|
dpr={simplified ? [1, 1.25] : [1, 1.75]}
|
|
gl={{ antialias: !simplified, powerPreference: 'high-performance' }}
|
|
onCreated={({ gl }) => {
|
|
const canvas = gl.domElement;
|
|
const handleLost = (event: Event) => {
|
|
event.preventDefault();
|
|
if (!canvas.isConnected) return;
|
|
onContextLost?.();
|
|
};
|
|
canvas.addEventListener('webglcontextlost', handleLost, false);
|
|
}}
|
|
>
|
|
<Suspense fallback={null}>
|
|
<ContinuousScene playback={playback} simplified={simplified} />
|
|
</Suspense>
|
|
</Canvas>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|