- Matte PVC belt material (roughness 0.85) - Soft natural lighting with shadows - Industrial color palette - Compact HUD and CV overlay - No UI overlap - Items cast shadows for depth
4.8 KiB
Final Visual Polish Report
Summary
Completed final visual refinements to the production 3D demo, improving realism, readability, and UI cleanliness without changing business logic.
Visual Improvements
1. Conveyor Materials (Warehouse Aesthetic)
Belt Surface:
- Matte PVC/tarpaulin look (roughness: 0.85, metalness: 0.05)
- Blue-gray color (#6b8298) - not glossy
- Subtle stripe movement for texture feedback
Frame & Guards:
- Industrial metal gray (#8a9bb0) with metalness 0.5
- Brushed metal side guards (#7a8fa3)
- Realistic support legs and rollers
Drive Components:
- Motor housing in dark gray (#5a6a7a)
- Drive/tension rollers with metal finish
- Stepper motor detail maintained
2. Lighting & Shadows
Soft Natural Lighting:
- Ambient light: 0.7 intensity (reduced from 0.9)
- Hemisphere light: #f8fafc sky / #d0dae8 ground
- Main directional with soft shadows (1024px map)
- Fill light from opposite side (0.35 intensity)
Shadows:
- Enabled on desktop (disabled on simplified mode)
- Belt receives shadows
- Items cast shadows
- Floor receives shadows
- Contact shadow effect for grounding
3. Item/STL Readability
Materials Updated:
- Reduced emissive intensity (×0.5)
- Roughness 0.5, metalness 0.1
- Better contrast with belt surface
- Items cast shadows for depth
STL Loading:
- STL models load correctly
- Fallback primitives only on load failure
- No 404 errors in console
4. Color Palette Refinement
| Element | Old | New |
|---|---|---|
| Background | #f6f9ff | #f4f7fb |
| Belt | #7aa2d8 | #6b8298 |
| Frame | #d8e6f8 | #8a9bb0 |
| Route B | #22c55e | #16a34a |
| Route C | #f97316 | #ea580c |
| Route D | #8b5cf6 | #7c3aed |
Colors are softer, less saturated for professional look.
5. UI Cleanup
HUD (top-right):
- Compact size: 160-200px width
- Smaller font: 11px
- Reduced padding
- Less obtrusive border
CV Overlay (bottom-right):
- Moved to bottom: 120px
- Narrower: 220px width
- Lower opacity background (0.88)
- Smaller font: 10px
No Overlap:
- HUD and CV overlay don't overlap
- Progress dots centered, not blocking view
- Play button centered bottom
- Auto Camera toggle subtle (bottom-left)
- Details link minimal (bottom-right)
6. Responsive Adaptations
Desktop (≥1200px):
- Full shadows enabled
- Standard HUD/overlay positions
- Cinematic camera active
Laptop (768-1199px):
- Compact overlays
- Camera positioned higher/wider
- All features functional
Mobile (<768px):
- WebGL fallback shown in headless test
- Compact HUD at top
- Play button accessible
- No horizontal scroll
Files Modified
-
src/components/ThreeD/SorterDigitalTwinContinuous.tsx- Updated COLORS palette
- Added shadow support to Canvas
- Soft lighting setup
- Belt/frame/item materials refined
- BeltStripe more subtle
-
src/styles.css- HUD made compact
- CV overlay repositioned
- Smaller fonts
Screenshots
Location: docs/final_visual_polish_screenshots/
| Screenshot | Description |
|---|---|
desktop_overview.png |
Initial view with Play button |
desktop_playing_item_on_belt.png |
Item on belt with laser/stereo |
desktop_inspection_overlay.png |
CV overlay during measurement |
desktop_routing_to_b.png |
Routing to B zone |
desktop_routing_to_c.png |
Routing to C roll-cage |
desktop_routing_to_d.png |
Routing to D roll-cage |
desktop_roll_cages.png |
View of C/D cages |
laptop_1440.png |
Laptop viewport |
mobile_390.png |
Mobile viewport (fallback) |
details_page.png |
/details page |
Acceptance Checklist
- ✅ 3D visible and loads correctly
- ✅ Play launches 8 scenarios
- ✅ Item rides on belt surface
- ✅ Belt visually moves at 1 m/s
- ✅ STL models visible
- ✅ Camera above items
- ✅ Laser/stereo/stepper readable
- ✅ B/C/D routing clear
- ✅ C/D roll-cages visible
- ✅ UI doesn't overlap
- ✅ Mobile doesn't break (fallback works)
- ✅ Console: 0 errors
- ✅ /details works
Build/Test Results
npm run build - SUCCESS
npm run test - 113 tests passed
docker compose up -d --build - SUCCESS
Browser QA - 0 console errors
Limitations
-
Mobile WebGL: Headless browser shows fallback; real mobile browsers with WebGL will render 3D.
-
Shadow Performance: Shadows disabled in simplified mode to maintain FPS.
-
STL Loading: Some STL files may appear as solid color rather than detailed model - acceptable for demo scale.
Verdict
ГОТОВО - Demo production-ready for presentation.
Commit Commands
git add -A
git commit -m "polish: final visual refinements for 3D demo
- Matte PVC belt material (roughness 0.85)
- Soft natural lighting with shadows
- Industrial color palette
- Compact HUD and CV overlay
- No UI overlap
- Items cast shadows for depth"
git push origin dan_branch