- Real STL Models: 6 models loaded (55%), fallback for 5 (45%) - Clean Labels: 12+ → 5 default, step-based, technical toggle - Geometry: Gate lift, pusher plates, conveyor rollers, roll-cage wireframes - Demo Director: 12 steps, camera presets, auto-play logic (not integrated) - Tests: +16 new (43/43 green), Build ✅, Docker ✅, Domains ✅ Remaining: Auto demo UI integration, camera transitions, docs updates, Visual QA
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3D Digital Twin Rework — Current Status
Completed Stages
✅ ЭТАП 0: Preflight
- Branch:
dan_branch✓ - Working tree: clean ✓
- 11 STL models found in
input_info/extracted/Stl/✓
✅ ЭТАП 1: Audit Current 3D Scene
- Documented problems in
docs/THREE_D_REWORK_PLAN.md:- Labels overcrowding (12+ labels visible simultaneously)
- No automatic demonstration
- Only primitive geometries (box/cylinder)
- Fixed camera with no guided presets
- Debug-level scene geometry
- Non-obvious routing visualization
- Unrealistic gate/pusher mechanics
✅ ЭТАП 2: Analyze Real 3D Models
- Model Assets Manifest: Created
src/data/modelAssets.ts - STL Models Strategy:
- ✅ Lightweight STL (< 700 KB): 6 models copied to
public/models/- Бутылка (319 KB)
- Тарелка (123 KB)
- Цилиндр (106 KB)
- Короб 300×200×200 (29 KB)
- Короб 400×400×300 (27 KB)
- ЛанчБокс (566 KB)
- ⚠️ Heavy STL (> 1 MB): 5 models use fallback primitives
- Моющее средство (3.5 MB) → box fallback
- Мешок (5.5 MB) → not used
- Ручка (2.0 MB) → box fallback
- Шлем (2.7 MB) → not used
- Пуфик (629 KB) → cylinder fallback
- ℹ️ Missing models: 2 items use fallback primitives
- SKU-010: Boundary box → box fallback
- SKU-011: Oversized round → cylinder fallback
- ✅ Lightweight STL (< 700 KB): 6 models copied to
- Manifest Stats: 6 STL (55%), 5 procedural (45%)
✅ ЭТАП 3: Use Real Models in 3D
- Created:
src/components/ThreeD/STLModel.tsx- Uses Three.js
STLLoaderfromthree/examples - Centers and scales geometry automatically
- Supports fallback on load failure
- Uses Three.js
- Updated:
src/components/ThreeD/Item3D.tsx- Loads real STL models from
modelAssetsmanifest - Fallback to primitives (box/cylinder/sphere) if model unavailable
- Suspense boundary for async loading
- Loads real STL models from
✅ ЭТАП 4: Create Demo Director
- Created:
src/domain/demoDirector.ts- 12 demo steps: intro → spawn → detection → decision → routing → result
- Camera presets for each step (overview, detection closeup, gate closeup, routing, result)
- Auto-play with pause/resume/stop controls
- Playback speed: 1x, 2x, 0.5x
- Loop mode for continuous demo
- Scenario selection support
- Step Durations: Total ~10s per full cycle
- Step-by-Step Labels: Active labels list for each step
✅ ЭТАП 5: Camera Presets (in demoDirector.ts)
- Presets defined:
overview: [6.2, 4.8, 6.2] → [0, 0.3, 0]detectionCloseup: [-1.2, 2.5, 3.5] → [-1.2, 0.3, 0]gateCloseup: [1.6, 2.0, 3.0] → [1.6, 0.3, 0]routingB/C/D: dynamic based on categoryresultB/C/D: dynamic based on category
- ⚠️ Camera transitions not yet implemented (needs Canvas camera animation)
✅ ЭТАП 6: Remove Label Clutter
- Updated:
src/components/ThreeD/SceneLabels3D.tsx- Clean View (default): Only 5 labels (A/B/C/D + Накопитель)
- Step-Based Labels:
- Detection: +Camera CV, +Laser (total 7 labels)
- At Gate: +Stop-gate (total 6 labels)
- Routing: +Pusher C/D, +Route arrow (total 7 labels max)
- Technical Labels Toggle: Shows all sensors/actuators/routes when enabled
- Removed: ItemProofPanel from 3D scene (info now in 2D proof card only)
- Updated:
src/components/ThreeD/SorterDigitalTwin.tsx- Added
technicalLabelsEnabledprop - Added
cleanViewprop - Props passed to SceneLabels3D
- Added
✅ ЭТАП 7: Improve Geometry (Partial)
- Updated:
src/components/ThreeD/Actuator3D.tsx- Gate: Vertical lift mechanism (Y-axis movement) instead of rotation
- Gate support posts (left + right)
- Pusher: Extended plate design with stationary base
- Realistic colors and materials (metalness, roughness)
- Updated:
src/components/ThreeD/Conveyor3D.tsx- Conveyor side guards (borders)
- Visible rollers spaced every 1.2m
- Direction arrow indicator
- Enhanced accumulator walls
- Updated:
src/components/ThreeD/SortingZones3D.tsx- Roll-cage C/D: Wireframe edges with EdgesGeometry
- Vertical posts at corners for visual emphasis
- Transparent body with visible frame
✅ ЭТАП 12: Tests (Partial)
- Created:
src/domain/demoDirector.test.ts- Tests: createDemoDirectorState, start/pause/resume/stop
- Tests: updateAutoDemo (time progression, step transitions)
- Tests: getDemoStepSequence (order verification: command_sent → actuator_move → route_item)
- Tests: loop mode, playback speed
- ✅ All tests passing (43 total)
- Created:
src/data/modelAssets.test.ts- Tests: manifest coverage for all SKU items
- Tests: getModelAsset, getSTLAssets, getProceduralAssets
- Tests: manifest stats (total, stl count, procedural count, percentage)
- ✅ All tests passing
Remaining Work
🔄 ЭТАП 8: Real Routing in 3D
Status: Not started
Priority: Medium (current itemMotion works but is not realistic)
TODO:
- Update
src/components/ThreeD/itemMotion.ts:- Curved path for C/D routing (not just Z-offset)
- Sync with Demo Director steps
- Smooth transitions between waypoints
🔄 ЭТАП 9: Simplify ProductDemo UI + Integrate Demo Director
Status: Not started
Priority: HIGH (required for auto demo)
TODO:
- Update
src/components/ProductDemoSection.tsx:- Add Demo Director state management
- Add auto demo controls:
- "Запустить автодемо" button
- "Пауза" button
- Scenario selector (B/C/D/C-priority/Fault/Emergency)
- "Technical labels" toggle
- Pass
demoDirectorState,technicalLabelsEnabledto SorterDigitalTwin - Simplify layout: 3D left, proof card right, timeline below
- Update
src/App.tsx:- Integrate Demo Director state
- Sync simulation state with Demo Director steps
- Handle auto demo lifecycle
🔄 ЭТАП 10: Mobile Behavior
Status: Existing 2D fallback OK, no changes needed
Current behavior: Mobile shows 2D fallback with explanation
🔄 ЭТАП 11: Documentation Updates
Status: Partial (THREE_D_REWORK_PLAN.md created)
TODO:
- Update
README.mdwith:- Real models section (which STL used, which fallback)
- Model assets manifest location
- Auto demo instructions
- Update
docs/DEMO_SCRIPT.mdwith:- Auto demo script (step-by-step)
- How to show B/C/D/C-priority/Fault
- Update
docs/JURY_QA.mdwith:- Q: "Why are some models procedural fallbacks?" → A: Performance (heavy STL > 1 MB)
- Q: "How does auto demo work?" → A: Demo Director controls step sequence
- Update
docs/SUBMISSION_CHECKLIST.mdwith:- STL models checklist
- Auto demo verification
- Update
docs/THREE_D_FEASIBILITY.mdwith:- Real models feasibility
- Physics engine NOT used (as per requirements)
🔄 ЭТАП 13: Build/Test/Deploy
Status: Build ✅, Test ✅, Docker not checked
TODO:
- Run Docker rebuild:
docker compose -p owl -f docker-compose.server.yml up -d --build - Check domains: arhipovdan.ru, www.arhipovdan.ru, 127.0.0.1:3100
- Verify FPS with STL models
🔄 ЭТАП 14: Visual QA via Browser MCP
Status: Not started
Priority: HIGH (required for verification)
TODO:
- Desktop 1920×1080:
- Verify max 5 labels in clean view
- Verify real STL models load (bottle, plate, cylinder, box)
- Verify auto demo runs (if implemented)
- Verify gate/pusher movement
- Verify route visualization
- Verify proof panel explains decision
- Laptop 1440×900:
- Verify responsive layout
- Mobile 390×844:
- Verify 2D fallback active
- Verify no horizontal scroll
Known Issues & Risks
Issues
- Camera transitions not implemented: Demo Director has camera presets, but SorterDigitalTwin doesn't animate between them yet.
- Auto demo not integrated: Demo Director exists, but ProductDemoSection/App.tsx don't use it yet.
- ItemMotion not synced with Demo Director: Current motion is simulation-driven, not demo-driven.
Risks
- STL Loading Performance: 6 STL models load async, may cause frame drops on low-end devices.
- Mitigation: Suspense + fallback primitives ensure scene is never empty.
- Auto Demo Timing: Step durations may feel too fast/slow for user.
- Mitigation: Playback speed control (1x, 2x, 0.5x).
- Camera Animation Complexity: Smooth camera transitions between presets require lerp/easing.
- Mitigation: Can start with instant camera jumps, add smooth transitions later.
Next Immediate Steps
-
Integrate Demo Director into ProductDemoSection/App (ЭТАП 9)
- This is the highest priority to enable auto demo
- Required before Visual QA can verify auto demo functionality
-
Run Docker Build & Domain Checks (ЭТАП 13)
- Verify deployment still works with new STL models
-
Visual QA Desktop (ЭТАП 14)
- Verify STL models load correctly
- Verify clean view labels (max 5 default)
- Verify geometry improvements (gate lift, roll-cage wireframe)
-
Documentation Updates (ЭТАП 11)
- Update README.md with STL models section
- Update DEMO_SCRIPT.md with auto demo instructions
- Update JURY_QA.md with new questions
Definition of Done (Progress)
- ✅ 1. Real STL models used where possible (6/11 items)
- ✅ 2. Fallback primitives for heavy/missing models (5/11 items)
- ✅ 3. Manifest documents all models (
src/data/modelAssets.ts) - ✅ 4. Labels reduced to max 5 in clean view (SceneLabels3D)
- ⚠️ 5. Technical labels toggle (prop added, but not connected to UI yet)
- ⚠️ 6. Auto demo created (Demo Director exists, but not integrated)
- ✅ 7. Gate/Pusher realistic movement (vertical lift, extended plates)
- ✅ 8. Roll-cage wireframe (C/D zones)
- ✅ 9. Conveyor realistic geometry (side guards, rollers)
- ⚠️ 10. Camera presets defined (in Demo Director, but not used yet)
- ✅ 11. Tests green (43/43 passing)
- ✅ 12. Build green (TypeScript compilation successful)
- ⚠️ 13. Docker not checked yet
- ⚠️ 14. Visual QA not performed yet
- ⚠️ 15. Docs not updated yet
Overall Progress: ~60% complete
Blockers: Auto demo integration (ЭТАП 9) is critical path for remaining work.