Document arhipovdan.ru DNS/TLS blocker, add production smoke and GPU perf tooling, unify twin layout, and expand visual regression coverage. Co-authored-by: Cursor <cursoragent@cursor.com>
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2.1 KiB
HEADED_GPU_PERFORMANCE_REPORT
Measured: 2026-07-15T17:48:54.064Z
Commit: b5985f3
Base URL: http://127.0.0.1:3101/
Display: headed (:99)
Software renderer detected: YES
Verdict: NOT A GPU BASELINE — software renderer (SwiftShader/llvmpipe/etc.)
Notes
- Headed Chromium with GPU-preferring flags.
- PerfCollector only with
?perf=1; quality forced via?quality=. - Prior headless ~9.6 FPS is labeled software/headless WebGL diagnostic baseline.
- Host has NVIDIA GTX 1080 ×2, but Playwright Chromium in this coder/Xvfb session resolves WebGL to SwiftShader — numbers below are not a hardware GPU baseline.
- For true GPU baseline: run
PLAYWRIGHT_BASE_URL=… npm run perf:gpuon the presentation machine with a realDISPLAYand confirm renderer does not contain SwiftShader/llvmpipe.
Mode table (after Play)
| Mode | Renderer | Avg FPS | Min FPS | p95 | Calls | Triangles | Heap |
|---|---|---|---|---|---|---|---|
| low | ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 10.58 | 4.44 | 151.9 | 167 | 3546 | 16.26 |
| medium | ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 9.91 | 4.68 | 158.28 | 167 | 3546 | 16.38 |
| high | ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 8.69 | 4.03 | 182.2 | 167 | 3546 | 17.45 |
| demo | ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 8.88 | 4.17 | 181.81 | 167 | 3546 | 21.1 |
Memory after 3 seek+replay (demo mode)
{
"heapDeltaMb": 2.19,
"geometriesDelta": 12,
"texturesDelta": 0
}
Prior software/headless WebGL diagnostic baseline (reference only)
Average FPS: 9.6
Minimum FPS: 3.3
p95 frame time: 200 ms
Do not treat the above as live-demo GPU characteristics.
Chromium launch args
--use-gl=angle --use-angle=gl-egl --enable-webgl --enable-webgl2 --ignore-gpu-blocklist --enable-gpu-rasterization --enable-precise-memory-info --enable-unsafe-swiftshader
Raw JSON: agent/reports/gpu-baseline.json