# PERFORMANCE_AFTER_MAXIMUM_DEMO ## Production identity | Field | Value | | ----- | ----- | | Release | `20260715-2215` | | Bundle | `index-AagIOJbd.js` | | Commit | `4fcce5b` (via `/version.json`) | ## software/headless WebGL diagnostic baseline **Not a live-demo GPU characteristic.** ```text Average FPS: ~8.9–9.6 Renderer: SwiftShader Status: BLOCKED_BY_DISPLAY_ENVIRONMENT on server ``` ## Replay geometries Earlier probe showed +12 geometries after 3 replays under SwiftShader. Re-run on production (`npm run perf:replay-stability`): **STABLE** (147 geos flat through 10 replays; +3 after GC pause only). ## Tooling | Command | Purpose | | ------- | ------- | | `npm run perf:gpu` | Server/xvfb diagnostic | | `npm run perf:browser` | Portable headed laptop benchmark | | `npm run perf:replay-stability` | Geometry/heap plateau check | | `/?perf=1` → Export benchmark | Local JSON download |