# PERFORMANCE_AFTER_MAXIMUM_DEMO Measured: 2026-07-15 Commits referenced: `985f7c3` / tooling on current branch ## Bundle (production container, unchanged) | Метрика | Значение | | ------- | -------: | | Main chunk | `index-ncgt6PBL.js` | | Release | `20260715-1712` | ## software/headless WebGL diagnostic baseline **Не является характеристикой живой демонстрации.** ```text Average FPS: 9.6 Minimum FPS: 3.3 p95 frame time: 200 ms ``` Повторено под xvfb/SwiftShader (~8.9 FPS demo) — см. `HEADED_GPU_PERFORMANCE_REPORT.md`. ## Headed / GPU tooling | Item | Status | | ---- | ------ | | `?perf=1` overlay | Implemented | | `?quality=low\|medium\|high\|demo` | Implemented | | `npm run perf:gpu` | Writes report + JSON | | Hardware NVIDIA WebGL in coder | **Not available** (Chromium → SwiftShader) | | True GPU baseline | Run on presentation laptop with DISPLAY + real GPU | ## Notes - Demo quality keeps `shadows=false` for stable FPS. - Do not quote SwiftShader FPS to jury as demo capability.