perf(3d): static rollers, lite mode, B receiver bin timing, clean console
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docs/OZON_FINAL_PHYSICS_AND_PERFORMANCE_REPORT.md
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docs/OZON_FINAL_PHYSICS_AND_PERFORMANCE_REPORT.md
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# OZON Final Physics & Performance Report
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**Date:** 2026-07-09
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**Branch:** `dan_branch` (not committed)
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**Production:** https://arhipovdan.ru/ | https://arhipovdan.ru/details | https://ai-shorts.ru/
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---
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## 1. Before — what was bad on production
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See `docs/OZON_FINAL_FIX_DIAGNOSIS.md` and `docs/ozon_final_fix_evidence/before/`.
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- B items visually **stopped on green transfer deck** at belt height.
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- **No distinct floor bin** for B — looked like conveyor extension.
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- **Lag/stutter** during Play with multiple STL items + cinematic overlays.
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- Console: 0 app errors, 0 `console.log`; only THREE deprecation + Playwright GPU warnings.
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---
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## 2. Root causes
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1. **Geometry mismatch:** 3D transfer deck length ≠ short spur in motion model intent.
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2. **Late B settle:** item stayed on `b_transfer` until exit phase in prior timing.
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3. **Perf:** 8 simultaneous STLs + PointCloud + ScanLine + MotionTrail + cinematic `useFrame`.
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4. **Camera:** auto-cam followed active case, hiding settled items in B/C/D bins in screenshots.
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---
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## 3. Performance fixes
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| Change | Detail |
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|--------|--------|
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| `MAX_VISIBLE_ITEMS = 6` | Cap simultaneous rendered items |
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| `ENABLE_DEMO_EFFECTS = false` | Disables PointCloud, ScanLine, MotionTrail, CinematicCamera by default |
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| `liteScene = simplified \|\| !ENABLE_DEMO_EFFECTS` | Wider roller spacing, fewer belt stripes on all desktop runs |
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| `shadows={false}` | Unchanged — no shadow maps |
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| Static rollers | No per-roller `useFrame` (unchanged) |
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| Settled items → simplified mesh | No STL for `phase === 'settled'`; neutral body + route ring outline |
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| Active item only | One STL loader per current moving item |
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| Materials | `useMemo` on fallback geometries; shared STL via `useLoader` cache |
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**Active `useFrame` when effects OFF:** 2 (StepperMotor pulse, BeltStripe — deterministic from `elapsedMs`, no React setState).
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**Explicitly OFF by default:** PointCloud, ScanLine, MotionTrail, CinematicCamera.
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---
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## 4. B real receiver / bin
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### Layout (`physicalLayout.ts`)
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- Bin: **1.2 × 0.8 m** footprint, **0.5 m** walls, `floorY = 0.08 m`
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- `centerX = 3.35` — separate from main belt end
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- Short spur: `transferStartX = 1.5` → `transferEndX = 2.15` (0.65 m)
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- Main belt ends at `transferEndX + 0.15 ≈ 2.3 m`
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### 3D (`BReceiverBin` in `SorterDigitalTwinContinuous.tsx`)
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- Floor-standing container with legs, 3 walls + low entry lip
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- Short gray spur + green drop chute into bin
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- **Not** a long belt-colored deck
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### Motion (`physicalItemMotion.ts`)
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- B path: 35% `b_transfer` → 53% `chute_b` → settle at **88%** of routing phase
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- Final surface: **`b_bin_floor`**
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- Settled pose fixed; `y` well below belt (0.7 m)
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---
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## 5. Conveyor network architecture
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`src/domain/conveyorNetwork.ts` — 10 surfaces with `kind`:
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| Surface | Kind |
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|---------|------|
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| `main_belt` | conveyor |
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| `inspection_station` | station |
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| `routing_junction` | junction |
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| `b_transfer` | conveyor |
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| `chute_b` | chute |
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| `b_bin_floor` | bin_floor |
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| `chute_c` / `chute_d` | chute |
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| `c_cage_floor` / `d_cage_floor` | cage_floor |
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Paths:
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- **B:** main_belt → inspection_station → routing_junction → b_transfer → chute_b → b_bin_floor
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- **C:** … → chute_c → c_cage_floor
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- **D:** … → chute_d → d_cage_floor
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`physicalItemMotion.ts` — no ad-hoc geometry; poses from network only.
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---
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## 6. B/C/D physical routing
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| Category | Evidence |
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|----------|----------|
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| **B** | `04_b_item_enters_real_bin.png`, `05_b_item_settled_inside_bin.png` — brown box inside green floor bin; case 2 HUD shows prior case settled while new item feeds |
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| **C** | `06_c_item_in_cage.png`, `08_all_receivers_b_c_d.png` — box in red roll-cage on floor |
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| **D** | `07_d_item_in_cage.png`, `08` — bottle routing to purple cage |
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No teleport tests pass (`dist < 1.5 m` per 100 ms sample).
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---
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## 7. STL / fallback table
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| Case | Item | Asset |
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|------|------|-------|
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| box_b | SKU-001 | `/models/box-300.stl` |
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| lunchbox_b | SKU-002 | `/models/lunchbox.stl` |
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| oversized_box_c | SKU-004 | `/models/box-400.stl` |
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| plate_d | SKU-006 | `/models/plate.stl` |
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| bottle_d | SKU-007 | `/models/bottle.stl` |
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| c_priority | SKU-008/011 | `/models/cylinder.stl` |
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| small_item_c | SKU-003 | procedural cylinder fallback |
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| low_confidence | SKU-005/009/010 | procedural, neutral material |
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Settled items: simplified primitive + subtle route ring (not route-colored body).
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---
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## 8. Tests
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```
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npm run test → 144 passed (14 files)
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```
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New: `src/domain/performanceStatic.test.ts`
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- No `console.log` in src
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- `MAX_VISIBLE_ITEMS ≤ 6`
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- `ENABLE_DEMO_EFFECTS = false`
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- `console.error` only in error boundaries
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Updated: `conveyorNetwork.test.ts`, `physicalItemMotion.test.ts` for `b_bin_floor`, B timing, teleport, +1000 ms fixed pose.
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---
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## 9. Production video / screenshots
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### Before
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- Video: `docs/ozon_final_fix_evidence/before/before_full_play.webm`
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- Screenshots: `docs/ozon_final_fix_evidence/before/01_idle.png` … `06_console.png`
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### After
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- Video: `docs/ozon_final_fix_evidence/after/after_full_play.webm`
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- Screenshots: `docs/ozon_final_fix_evidence/after/01_home_idle.png` … `12_details.png`
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- Console: `docs/ozon_final_fix_evidence/after/console.json`
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### Console after fix (full after script)
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```
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errors: 0
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log_spam: 1 ("THREE.WebGLRenderer: Context Lost." — after /details navigation in same session)
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warnings: 7 (THREE.Clock deprecation + Playwright ReadPixels — not app code)
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```
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### Build / deploy
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```
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npm run build → OK
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npm run test → 144 passed
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docker compose -p owl -f docker-compose.server.yml up -d --build → OK
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```
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### URL checks
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- https://arhipovdan.ru/ → 200
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- https://arhipovdan.ru/details → 200 (unchanged, screenshot `12_details.png`)
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- https://ai-shorts.ru/ → 200
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### Mobile
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- Horizontal scroll: `scrollWidth === clientWidth === 390` (no h-scroll)
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- Playwright headless at 390×844 shows WebGL fallback message — **headless Chromium limitation**, not production mobile browsers. Layout single-column OK.
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---
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## 10. Remaining risks
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1. **THREE.Clock deprecation** — upstream three.js/R3F; harmless warning.
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2. **Playwright GPU ReadPixels stalls** — artifact of screenshot capture, not user-facing.
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3. **Auto-cam UI label** still shows "AUTO CAM: ON" in HUD while cinematic controller is disabled — cosmetic only.
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4. **Case 2/8 timing** — for settled-B proof, pause before 9.8 s or read settled item in bin while HUD shows next case.
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5. **Bundle size** — react-three-fiber chunk ~881 kB; acceptable for demo, not optimized further in this pass.
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---
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## 11. Honest verdict
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| Criterion | Status |
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|-----------|--------|
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| Play runs 8 scenarios | ✅ `after_full_play.webm` |
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| B in separate floor bin | ✅ visible in `04`, `05`, `08` |
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| B not on active belt when settled | ✅ motion + screenshots |
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| C/D cages work | ✅ `06`, `07`, `08` |
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| No teleport / NaN | ✅ unit tests |
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| No app console spam | ✅ 0 logs, 0 errors |
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| Smooth desktop Play | ✅ improved (effects off, 6 items, 1 STL) |
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| /details unchanged | ✅ |
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| Production proof | ✅ video + 18 screenshots |
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**Verdict:** Demo reaches **acceptable OZON Tech demo bar** for physics readability, B receiver, and performance on desktop production. Mobile layout verified for overflow; 3D in real mobile browsers assumed OK (headless cannot render WebGL).
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---
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## Files changed
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| File | Change |
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|------|--------|
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| `src/domain/physicalLayout.ts` | B_RECEIVER geometry — short spur, floor bin |
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| `src/domain/conveyorNetwork.ts` | `b_bin_floor`, surface `kind` |
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| `src/domain/physicalItemMotion.ts` | B timing, `b_bin_floor` settle |
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| `src/components/ThreeD/SorterDigitalTwinContinuous.tsx` | Real B bin, perf flags, effects off |
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| `src/components/ThreeD/PhysicalPlaybackItem.tsx` | Settled simplified mesh, neutral material |
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| `src/components/ThreeD/STLModel.tsx` | DEV-only warn (unchanged) |
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| `src/domain/*.test.ts` | Network + motion + performance static |
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| `src/domain/performanceStatic.test.ts` | New |
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| `scripts/ozon_before_evidence.py` | Before capture |
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| `scripts/ozon_after_evidence.py` | After capture |
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| `docs/OZON_FINAL_FIX_DIAGNOSIS.md` | This diagnosis |
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| `docs/ozon_final_fix_evidence/` | Before/after proof |
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---
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## Commit / push (NOT executed per instruction)
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```bash
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git add src/domain/physicalLayout.ts \
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src/domain/conveyorNetwork.ts src/domain/conveyorNetwork.test.ts \
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src/domain/physicalItemMotion.ts src/domain/physicalItemMotion.test.ts \
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src/domain/performanceStatic.test.ts \
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src/components/ThreeD/SorterDigitalTwinContinuous.tsx \
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src/components/ThreeD/PhysicalPlaybackItem.tsx \
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docs/OZON_FINAL_FIX_DIAGNOSIS.md \
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docs/OZON_FINAL_PHYSICS_AND_PERFORMANCE_REPORT.md \
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docs/ozon_final_fix_evidence/ \
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scripts/ozon_before_evidence.py scripts/ozon_after_evidence.py
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git commit -m "$(cat <<'EOF'
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Fix B floor bin, conveyor network routing, and 3D demo performance.
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Separate industrial B receiver from belt spur, settle items on b_bin_floor,
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cap visible items at 6, disable heavy effects by default, and add production
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Playwright evidence plus static perf/console tests.
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EOF
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)"
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git push origin dan_branch
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```
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