feat: add 3D digital twin visualization

This commit is contained in:
root
2026-07-04 12:33:20 +02:00
parent a7025ca50c
commit b749cef14e
30 changed files with 1897 additions and 41 deletions

View File

@@ -0,0 +1,61 @@
import type { SimulatedItem, SimulationState } from '../../domain/types';
import { itemPosition3D, ROUTE_COLORS } from './itemMotion';
interface Props {
simulation: SimulationState;
currentItem?: SimulatedItem;
}
export default function Item3D({ simulation, currentItem }: Props) {
if (!currentItem) {
return null;
}
const [x, y, z] = itemPosition3D(simulation);
const category = currentItem.classification.category;
const color = ROUTE_COLORS[category] ?? '#38bdf8';
const dims = currentItem.item.dimensionsMm;
const sx = Math.max(0.12, Math.min(0.45, dims.width / 1000));
const sy = Math.max(0.1, Math.min(0.4, dims.height / 1000));
const sz = Math.max(0.12, Math.min(0.45, dims.depth / 1000));
const isRound =
currentItem.item.shape.includes('round') ||
currentItem.item.shape.includes('cylinder') ||
currentItem.item.roundness >= 0.8;
const detecting = simulation.machineState === 'DETECTING';
const fault =
simulation.machineState === 'FAULT' || simulation.machineState === 'EMERGENCY_STOP';
return (
<group position={[x, y, z]}>
{isRound ? (
<mesh>
<cylinderGeometry args={[Math.min(sx, sz) / 2, Math.min(sx, sz) / 2, sy, 16]} />
<meshStandardMaterial
color={fault ? '#fb3d4e' : color}
emissive={fault ? '#fb3d4e' : color}
emissiveIntensity={0.2}
roughness={0.45}
/>
</mesh>
) : (
<mesh>
<boxGeometry args={[sx, sy, sz]} />
<meshStandardMaterial
color={fault ? '#fb3d4e' : color}
emissive={fault ? '#fb3d4e' : color}
emissiveIntensity={0.2}
roughness={0.5}
/>
</mesh>
)}
{detecting ? (
<mesh>
<boxGeometry args={[sx + 0.08, sy + 0.08, sz + 0.08]} />
<meshStandardMaterial color="#38bdf8" wireframe transparent opacity={0.8} />
</mesh>
) : null}
</group>
);
}