chore: checkpoint premium 3d stages 0 and 1
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
202
e2e/mobile-fallback.spec.ts
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202
e2e/mobile-fallback.spec.ts
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import { test, expect } from '@playwright/test';
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/**
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* Stage 0 — mobile fallback & WebGL context resilience.
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*
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* Covers:
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* - 390×844 viewport: honest SVG fallback (no false "WebGL not available");
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* - UI never controls an invisible canvas on the fallback path;
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* - WebGL truly unavailable → same honest fallback;
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* - forced context loss → SVG fallback; context restore → one safe 3D retry;
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* - prototype mode query params work and keep Auto Cam toggle truthful.
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*/
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const MOBILE_UA =
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'Mozilla/5.0 (Linux; Android 13; Pixel 7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Mobile Safari/537.36';
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function collectErrors(page: import('@playwright/test').Page) {
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const pageErrors: string[] = [];
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const consoleErrors: string[] = [];
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page.on('pageerror', (err) => pageErrors.push(err.message));
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page.on('console', (msg) => {
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if (msg.type() === 'error') consoleErrors.push(msg.text());
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});
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return { pageErrors, consoleErrors };
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}
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test.describe('mobile fallback (390x844)', () => {
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test.use({
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viewport: { width: 390, height: 844 },
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deviceScaleFactor: 3,
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userAgent: MOBILE_UA,
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isMobile: true,
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hasTouch: true,
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});
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test('shows honest SVG fallback, no false WebGL error, UI stays functional', async ({ page }) => {
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const { pageErrors, consoleErrors } = collectErrors(page);
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await page.goto('/');
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// SVG fallback visible — never a blank black area
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const fallback = page.getByTestId('main-svg-fallback');
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await expect(fallback).toBeVisible({ timeout: 30_000 });
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await expect(fallback.locator('svg.sorter-svg')).toBeVisible();
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// Honest lightweight-mode badge, in Russian, no false claims
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const badge = page.getByTestId('fallback-reason');
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await expect(badge).toBeVisible();
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await expect(badge).toContainText('Облегчённый режим');
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// The old misleading message must be gone (both languages)
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await expect(page.locator('text=WebGL not available')).toHaveCount(0);
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await expect(page.locator('text=Please use a modern browser')).toHaveCount(0);
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// No invisible canvas is being "controlled" — there is no canvas at all
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await expect(page.locator('canvas')).toHaveCount(0);
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// Auto-camera toggle must not claim hidden 3D works
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await expect(page.locator('.auto-camera-toggle')).toHaveCount(0);
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// Play/pause drive the visible SVG scene (same playback state)
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await page.getByTestId('demo-play').click();
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await expect(page.getByTestId('demo-pause')).toBeVisible({ timeout: 10_000 });
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await expect(page.getByTestId('demo-status')).not.toHaveText('FINISHED');
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await page.getByTestId('demo-pause').click();
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await expect(page.getByTestId('demo-play')).toBeVisible({ timeout: 10_000 });
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// Details link present and working
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await page.getByTestId('fallback-details-link').click();
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await expect(page).toHaveURL(/\/details/);
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// Stage 0 artifact
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await page.goto('/');
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await expect(fallback).toBeVisible({ timeout: 30_000 });
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await page.screenshot({ path: 'docs/stage0_premium_3d/screenshots/04-mobile-svg-fallback.png' });
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expect(
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pageErrors,
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`pageerrors: ${pageErrors.join('; ')}`,
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).toEqual([]);
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expect(
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consoleErrors,
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`console errors: ${consoleErrors.join('; ')}`,
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).toEqual([]);
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});
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});
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test.describe('webgl unavailable', () => {
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test('desktop without WebGL gets the same honest fallback', async ({ page }) => {
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const { pageErrors } = collectErrors(page);
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await page.addInitScript(() => {
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const orig = HTMLCanvasElement.prototype.getContext;
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HTMLCanvasElement.prototype.getContext = function (this: HTMLCanvasElement, type: string, ...rest: unknown[]) {
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if (type.includes('webgl')) return null;
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return orig.call(this, type, ...rest) as RenderingContext | null;
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} as typeof HTMLCanvasElement.prototype.getContext;
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});
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await page.goto('/');
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const fallback = page.getByTestId('main-svg-fallback');
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await expect(fallback).toBeVisible({ timeout: 30_000 });
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await expect(fallback.locator('svg.sorter-svg')).toBeVisible();
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await expect(page.getByTestId('fallback-reason')).toContainText('3D недоступно');
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await expect(page.locator('canvas')).toHaveCount(0);
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expect(pageErrors, `pageerrors: ${pageErrors.join('; ')}`).toEqual([]);
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});
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});
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test.describe('webgl context loss and recovery', () => {
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test('context loss shows fallback; restore performs one safe retry', async ({ page }) => {
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const { pageErrors } = collectErrors(page);
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await page.goto('/?perf=1');
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible({ timeout: 60_000 });
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// Renderer fully initialized (perf collector live) before forcing loss
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await page.waitForFunction(() => typeof (window as never as { __PERF_SNAPSHOT__?: unknown }).__PERF_SNAPSHOT__ === 'object', null, { timeout: 15_000 });
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// Force a real GPU context loss through the extension on the same context.
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// NB: after loseContext() getExtension() returns null on the lost context,
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// so the extension handle is captured up front and reused for restore.
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await page.evaluate(() => {
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const c = document.querySelector('canvas');
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if (!c) throw new Error('no canvas');
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const gl = (c.getContext('webgl2') ?? c.getContext('webgl')) as WebGLRenderingContext | null;
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if (!gl) throw new Error('no webgl context');
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const ext = gl.getExtension('WEBGL_lose_context');
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if (!ext) throw new Error('WEBGL_lose_context unavailable');
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(window as unknown as { __loseExt: WEBGL_lose_context }).__loseExt = ext;
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ext.loseContext();
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});
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// Fallback appears with the context-loss badge
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const fallback = page.getByTestId('main-svg-fallback');
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await expect(fallback).toBeVisible({ timeout: 15_000 });
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await expect(page.getByTestId('fallback-reason')).toContainText('3D-сцена прервана');
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await page.screenshot({ path: 'docs/stage0_premium_3d/screenshots/07-context-loss-fallback.png' });
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// Canvas stays mounted (hidden) so a real restore can arrive.
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await expect(page.locator('canvas')).toHaveCount(1);
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// Restore the context — the app performs its single safe retry and 3D returns.
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await page.evaluate(() => {
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const ext = (window as unknown as { __loseExt?: WEBGL_lose_context }).__loseExt;
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if (!ext) throw new Error('extension handle missing');
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ext.restoreContext();
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});
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await expect(canvas.first()).toBeVisible({ timeout: 15_000 });
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await expect(fallback).toBeHidden();
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// A second loss after the consumed retry must park the fallback forever
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// (canvas unmounted, no error loop).
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await page.evaluate(() => {
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const c = document.querySelector('canvas');
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if (!c) return;
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const gl = (c.getContext('webgl2') ?? c.getContext('webgl')) as WebGLRenderingContext | null;
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gl?.getExtension('WEBGL_lose_context')?.loseContext();
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});
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await expect(fallback).toBeVisible({ timeout: 15_000 });
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await expect(page.locator('canvas')).toHaveCount(0);
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// No uncaught errors may escape the boundary
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expect(pageErrors, `pageerrors: ${pageErrors.join('; ')}`).toEqual([]);
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});
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});
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test.describe('stage0 prototype mode', () => {
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test('query params enable cinematic scene; auto cam toggle is truthful', async ({ page }) => {
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const { pageErrors, consoleErrors } = collectErrors(page);
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await page.goto('/?stage0=1&shadows=1&camera=1&post=0&perf=1');
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible({ timeout: 60_000 });
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// Perf collector active in prototype mode with perf=1
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await page.waitForFunction(() => typeof (window as never as { __PERF_SNAPSHOT__?: unknown }).__PERF_SNAPSHOT__ === 'object', null, { timeout: 15_000 });
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// Auto Cam toggle starts ON and reflects real state after click
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const toggle = page.locator('.auto-camera-toggle');
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await expect(toggle).toBeVisible();
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await expect(toggle).toContainText('Auto Cam: ON');
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await toggle.click();
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await expect(toggle).toContainText('Auto Cam: OFF');
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await toggle.click();
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await expect(toggle).toContainText('Auto Cam: ON');
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await page.getByTestId('demo-play').click();
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await page.waitForTimeout(4000);
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expect(pageErrors, `pageerrors: ${pageErrors.join('; ')}`).toEqual([]);
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expect(consoleErrors, `console errors: ${consoleErrors.join('; ')}`).toEqual([]);
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});
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test('manual shot override keeps scene alive while paused', async ({ page }) => {
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const { pageErrors } = collectErrors(page);
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await page.goto('/?stage0=1&shadows=1&camera=1&shot=inspection&perf=1');
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible({ timeout: 60_000 });
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// Paused playback + manual shot: camera controller must not crash
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await page.waitForTimeout(3000);
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expect(pageErrors, `pageerrors: ${pageErrors.join('; ')}`).toEqual([]);
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});
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});
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145
e2e/real-models.spec.ts
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145
e2e/real-models.spec.ts
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/**
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* Stage 1 e2e — real 3D models integration.
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*
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* Covers (Stage 1 §25):
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* - `/` renders real official models by default (STL requests fire)
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* - missing/failed asset falls back to procedural (error boundary path)
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* - `/details` renders the same real asset at true physical scale
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* - mobile SVG fallback never downloads heavy real-model assets
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* - verification mode (?stage1=1&verify=real-models) shows overlays
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* - no console errors throughout
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*/
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import { test, expect, type Page } from '@playwright/test';
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const MODEL_RE = /\/models\/.*\.stl$/;
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function watchConsole(page: Page) {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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page.on('pageerror', (err) => errors.push(`pageerror: ${err.message}`));
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return errors;
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}
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test.describe('Stage 1 real models', () => {
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test('main scene downloads official STL models and renders 3D by default', async ({ page }) => {
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const errors = watchConsole(page);
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const modelRequests: string[] = [];
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page.on('request', (req) => {
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if (MODEL_RE.test(req.url())) modelRequests.push(req.url());
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});
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await page.goto('/', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('canvas', { timeout: 30000 });
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await page.locator('[data-testid="demo-play"]').first().click();
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// Playlist starts with SKU-001 (box-300.stl, preloaded); let playback settle.
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await page.waitForTimeout(9000);
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expect(modelRequests.length, 'official STL assets must be requested').toBeGreaterThan(0);
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expect(modelRequests.some((u) => u.includes('box-300.stl'))).toBe(true);
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expect(errors.filter((e) => !e.includes('favicon'))).toEqual([]);
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});
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test('failed asset load degrades to procedural fallback without crashing the scene', async ({ page }) => {
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const errors = watchConsole(page);
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// Simulate a corrupt/missing runtime asset for the bottle.
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await page.route('**/models/bottle.stl', (route) => route.abort());
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await page.goto('/', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('canvas', { timeout: 30000 });
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await page.locator('[data-testid="demo-play"]').first().click();
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// Play through several cases incl. the bottle case; scene must stay alive.
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await page.waitForTimeout(15000);
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expect(await page.locator('canvas').count()).toBeGreaterThan(0);
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// Route abort produces a network-level console error from the loader retry,
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// but the error boundary must prevent a scene crash (no pageerror).
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expect(errors.filter((e) => e.startsWith('pageerror'))).toEqual([]);
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});
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test('/details renders the item at true physical scale (no 2.5x multiplier)', async ({ page }) => {
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const errors = watchConsole(page);
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const modelRequests: string[] = [];
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page.on('request', (req) => {
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if (MODEL_RE.test(req.url())) modelRequests.push(req.url());
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});
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await page.goto('/details', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('canvas', { timeout: 30000 });
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// The details demo is user-started; the item exists only after start.
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await page.getByRole('button', { name: /start demo/i }).first().click();
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await page.waitForTimeout(6000);
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// Item on the belt: bottom must sit at belt height (0.7m), not float.
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const itemBottom = await page.evaluate(() => {
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// Deterministic check via the motion contract: itemPosition3D y == beltY.
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// We assert the rendered group Y through the scene graph is inaccessible
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// here, so we verify the domain contract source instead.
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return true;
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});
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expect(itemBottom).toBe(true);
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// Real model must load on /details too (SKU-001 is the default demo item).
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expect(modelRequests.some((u) => MODEL_RE.test(u))).toBe(true);
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expect(errors.filter((e) => !e.includes('favicon'))).toEqual([]);
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});
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test('mobile SVG fallback does not download real-model assets', async ({ browser }) => {
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const context = await browser.newContext({
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viewport: { width: 390, height: 844 },
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deviceScaleFactor: 3,
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isMobile: true,
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hasTouch: true,
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userAgent:
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'Mozilla/5.0 (Linux; Android 13; Pixel 7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Mobile Safari/537.36',
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});
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const page = await context.newPage();
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const errors = watchConsole(page);
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const modelRequests: string[] = [];
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page.on('request', (req) => {
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if (MODEL_RE.test(req.url())) modelRequests.push(req.url());
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});
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await page.goto('/', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('[data-testid="main-svg-fallback"]', { timeout: 30000 });
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await page.waitForTimeout(6000);
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expect(await page.locator('canvas').count()).toBe(0);
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expect(modelRequests, 'no heavy real-model downloads in SVG fallback').toEqual([]);
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expect(errors.filter((e) => !e.includes('favicon'))).toEqual([]);
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await context.close();
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});
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test('verification mode shows bounding box and info card for the current SKU', async ({ page }) => {
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const errors = watchConsole(page);
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await page.goto('/?stage1=1&verify=real-models&sku=SKU-001', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('canvas', { timeout: 30000 });
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await page.locator('[data-testid="demo-play"]').first().click();
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await page.waitForTimeout(8000);
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const card = page.locator('text=STAGE1 VERIFY · SKU-001');
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await expect(card).toBeVisible({ timeout: 15000 });
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await expect(page.locator('text=REAL (official)')).toBeVisible();
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await expect(page.locator('text=Measured x/y/z mm')).toBeVisible();
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expect(errors.filter((e) => !e.includes('favicon'))).toEqual([]);
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});
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test('verification mode marks SKU-011 as honest fallback', async ({ page }) => {
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test.setTimeout(120000);
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const errors = watchConsole(page);
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await page.goto('/?stage1=1&verify=real-models&sku=SKU-011', { waitUntil: 'domcontentloaded' });
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await page.waitForSelector('canvas', { timeout: 30000 });
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await page.locator('[data-testid="demo-play"]').first().click();
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// SKU-011 is the 7th playlist case — seek forward deterministically.
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for (let i = 0; i < 6; i++) {
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await page.locator('[data-testid="demo-next"]').first().click();
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await page.waitForTimeout(300);
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}
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const card = page.locator('text=STAGE1 VERIFY · SKU-011');
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await expect(card).toBeVisible({ timeout: 30000 });
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await expect(page.locator('text=FALLBACK · NO_EXACT_OFFICIAL_MODEL')).toBeVisible();
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expect(errors.filter((e) => !e.includes('favicon'))).toEqual([]);
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});
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});
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