fix: deterministic physical item motion in 3D demo
Add physicalItemMotion as the single source of item pose, synchronize belt/item speed at 1 m/s, route items through chutes, keep C/D items settled inside roll-cages, render historical settled items, and use STL models with explicit fallbacks.
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docs/physical_motion_fix_screenshots/belt_sync_t0.png
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docs/physical_motion_fix_screenshots/belt_sync_t1.png
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docs/physical_motion_fix_screenshots/item_on_belt_no_flying.png
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docs/physical_motion_fix_screenshots/item_settled_in_c_cage.png
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docs/physical_motion_fix_screenshots/item_settled_in_d_cage.png
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docs/physical_motion_fix_screenshots/no_overlay_overlap.png
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docs/physical_motion_fix_screenshots/route_to_c_chute.png
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docs/physical_motion_fix_screenshots/route_to_d_chute.png
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docs/physical_motion_fix_screenshots/stl_models_visible.png
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