feat: Stage 2D hardware perf PASS, SPEC_DERIVED_CAD mechanism, device-test
Measure GTX 1080 matrix (A/B/C 60 FPS p95~17ms); selective CAD shadows and DPR 1.25; ship SPEC_DERIVED_CAD sorter mechanism GLB/STEP; add /device-test; document domain blocker and phone NOT_TESTED. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -109,7 +109,15 @@ export function ConveyorCadModel({
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if (!mesh.isMesh) return;
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const name = mesh.name || mesh.parent?.name || '';
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mesh.material = materialFor(slotFor(name));
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mesh.castShadow = shadows;
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// Stage 2D: shadow casters limited to large structure (not every roller/bolt).
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const cast =
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shadows &&
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(name.startsWith('static-frame/') ||
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name.startsWith('conveyor-belt/') ||
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name.startsWith('stop-gate/') ||
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name.startsWith('inspection-frame/') ||
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name.startsWith('motor-and-drive/'));
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mesh.castShadow = cast;
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mesh.receiveShadow = shadows;
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// Force opaque even if a future GLB embeds transparent materials.
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const mat = mesh.material as THREE.MeshStandardMaterial;
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