The keyless fixture now carries the goal chain end to end, mirroring the host: /goal enters the command catalog and its execute path brackets a goal/change create with the command lifecycle pair; the six mutation verbs CAS-check the projected current goal and append whole-value changes (the shared append path broadcasts the session event and the goal projection frame); the tail-page projections block and the mux-open baseline always carry the goal key (null before create / after clear). Connection specs follow: the lifecycle round-trip replaces the not-implemented stubs, and the mux baseline expects the third unit frame. Also: GoalBar inline errors use ASCII parens around the code (review feedback on #842).
171 lines
8.1 KiB
TypeScript
171 lines
8.1 KiB
TypeScript
// @vitest-environment jsdom
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// GoalBar behavior: the docked strip above the composer — phase labels,
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// inline edit form, and resume/clear icon actions — driven purely through
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// props, no wire. Loading, absent, and complete goals render nothing.
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import { cleanup, fireEvent, render, screen, waitFor } from '@testing-library/react'
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import { afterEach, describe, expect, it, vi } from 'vitest'
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import type { GoalSnapshot } from '@deepseek-ai/dsh-goal/client'
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import { GoalBar } from '../src/client/GoalBar.tsx'
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import type { GoalBarActions } from '../src/client/slots.ts'
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afterEach(cleanup)
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function makeGoal(over: Partial<GoalSnapshot> = {}): GoalSnapshot {
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return {
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id: 'g1' as GoalSnapshot['id'],
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revision: 1,
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objective: 'Ship the redesign',
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phase: 'active',
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maxGoalRounds: 4,
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...over,
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}
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}
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function makeActions() {
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return {
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onEdit: vi.fn<GoalBarActions['onEdit']>(() => Promise.resolve({ ok: true })),
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onResume: vi.fn<GoalBarActions['onResume']>(() => Promise.resolve({ ok: true })),
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onClear: vi.fn<GoalBarActions['onClear']>(() => Promise.resolve({ ok: true })),
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} satisfies GoalBarActions
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}
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describe('GoalBar', () => {
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it('renders nothing while loading, absent, or when the goal is complete', () => {
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const actions = makeActions()
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const loading = render(<GoalBar goal={undefined} {...actions} />)
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expect(loading.container.firstChild).toBeNull()
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cleanup()
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const absent = render(<GoalBar goal={null} {...actions} />)
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expect(absent.container.firstChild).toBeNull()
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cleanup()
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const complete = render(<GoalBar goal={makeGoal({ phase: 'complete' })} {...actions} />)
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expect(complete.container.firstChild).toBeNull()
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})
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it('active goal: sparkle, "Ongoing Goal", truncated objective, edit and clear actions', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal()} {...actions} />)
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expect(screen.getByText('Ongoing Goal')).toBeTruthy()
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expect(screen.getByText('Ship the redesign')).toBeTruthy()
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fireEvent.click(screen.getByRole('button', { name: 'Clear goal' }))
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expect(actions.onClear).toHaveBeenCalledTimes(1)
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})
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it('edit swaps the strip for a prefilled form; Enter saves, empty stays disabled', async () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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const box = screen.getByRole('textbox', { name: 'Goal objective' })
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expect(box).toHaveProperty('value', 'Ship the redesign')
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fireEvent.change(box, { target: { value: ' ' } })
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expect(screen.getByRole('button', { name: 'Save goal' })).toHaveProperty('disabled', true)
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fireEvent.change(box, { target: { value: 'Ship v2' } })
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fireEvent.keyDown(box, { key: 'Enter' })
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expect(actions.onEdit).toHaveBeenCalledWith('Ship v2')
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await waitFor(() => { expect(screen.getByText('Ongoing Goal')).toBeTruthy() })
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})
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it('Esc cancels the edit without calling onEdit', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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fireEvent.keyDown(screen.getByRole('textbox', { name: 'Goal objective' }), { key: 'Escape' })
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expect(actions.onEdit).not.toHaveBeenCalled()
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expect(screen.getByText('Ongoing Goal')).toBeTruthy()
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})
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it('the cancel button exits the form and drops the draft (re-edit starts from the objective)', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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fireEvent.change(screen.getByRole('textbox', { name: 'Goal objective' }), { target: { value: 'abandoned draft' } })
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fireEvent.click(screen.getByRole('button', { name: 'Cancel edit' }))
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expect(actions.onEdit).not.toHaveBeenCalled()
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expect(screen.getByText('Ongoing Goal')).toBeTruthy()
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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expect(screen.getByRole('textbox', { name: 'Goal objective' })).toHaveProperty('value', 'Ship the redesign')
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})
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it('Enter with a blank draft neither saves nor closes the form', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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const box = screen.getByRole('textbox', { name: 'Goal objective' })
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fireEvent.change(box, { target: { value: ' ' } })
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fireEvent.keyDown(box, { key: 'Enter' })
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expect(actions.onEdit).not.toHaveBeenCalled()
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expect(screen.getByRole('textbox', { name: 'Goal objective' })).toBeTruthy()
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})
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it('paused goal: "Paused Goal" with a resume action before edit', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal({ phase: 'paused' })} {...actions} />)
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expect(screen.getByText('Paused Goal')).toBeTruthy()
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fireEvent.click(screen.getByRole('button', { name: 'Resume goal' }))
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expect(actions.onResume).toHaveBeenCalledTimes(1)
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})
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it('a new goal identity drops the edit form (no stale draft over the new goal)', () => {
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const actions = makeActions()
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const { rerender } = render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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fireEvent.change(screen.getByRole('textbox', { name: 'Goal objective' }), { target: { value: 'stale draft' } })
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rerender(<GoalBar goal={makeGoal({ id: 'g2' as GoalSnapshot['id'], objective: 'New goal' })} {...actions} />)
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expect(screen.queryByRole('textbox')).toBeNull()
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expect(screen.getByText('Ongoing Goal')).toBeTruthy()
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expect(screen.getByText('New goal')).toBeTruthy()
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rerender(<GoalBar goal={null} {...actions} />)
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expect(screen.queryByText('Ongoing Goal')).toBeNull()
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})
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it('blocked goal: "Blocked Goal" with the block reason as the strip tooltip', () => {
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const actions = makeActions()
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const goal = makeGoal({ phase: 'blocked', blockedReason: { code: 'stalled', message: 'No progress in 3 rounds' } })
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render(<GoalBar goal={goal} {...actions} />)
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expect(screen.getByText('Blocked Goal')).toBeTruthy()
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expect(screen.getByText('Blocked Goal').closest('[title]')?.getAttribute('title')).toBe('No progress in 3 rounds')
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})
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it('blocked goal without a reason carries no tooltip', () => {
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const actions = makeActions()
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render(<GoalBar goal={makeGoal({ phase: 'blocked' })} {...actions} />)
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expect(screen.getByText('Blocked Goal')).toBeTruthy()
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expect(screen.getByText('Blocked Goal').closest('[title]')).toBeNull()
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})
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it('keeps the edit draft open and reports a failed save', async () => {
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const actions = makeActions()
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actions.onEdit.mockResolvedValue({ ok: false, error: { code: 'agent-busy', message: 'stale revision' } })
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render(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Edit goal' }))
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const box = screen.getByRole('textbox', { name: 'Goal objective' })
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fireEvent.change(box, { target: { value: 'retry this draft' } })
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fireEvent.click(screen.getByRole('button', { name: 'Save goal' }))
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expect((await screen.findByRole('alert')).textContent).toBe('stale revision (agent-busy)')
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expect(screen.getByRole('textbox', { name: 'Goal objective' })).toHaveProperty('value', 'retry this draft')
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})
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it('reports resume and clear failures without hiding the goal', async () => {
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const actions = makeActions()
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actions.onResume.mockResolvedValue({ ok: false, error: { code: 'internal', message: 'resume failed' } })
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const { rerender } = render(<GoalBar goal={makeGoal({ phase: 'paused' })} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Resume goal' }))
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expect((await screen.findByRole('alert')).textContent).toBe('resume failed (internal)')
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actions.onClear.mockResolvedValue({ ok: false, error: { code: 'agent-busy', message: 'clear failed' } })
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rerender(<GoalBar goal={makeGoal()} {...actions} />)
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fireEvent.click(screen.getByRole('button', { name: 'Clear goal' }))
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expect((await screen.findByRole('alert')).textContent).toBe('clear failed (agent-busy)')
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expect(screen.getByText('Ship the redesign')).toBeTruthy()
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})
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})
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