The composer's single primary action now stops a running continuable
child: Session.cancel() routes a continuable address through
subagent.interrupt (ordinary sessions keep session.cancel; one-shot
addresses stay uncancellable), and InputBar switches the same Send button
to Stop while a continuable child runs. A running parent-offline child
keeps the default composer with disabled input so that Stop stays
reachable; the read-only takeover returns once it stops.
Refs #1535
ctx.subagents.interrupt() stops one live continuable child's current turn
via Agent.cancel(cause, { keepInbox: true }) under either a human durable
parent address or an exact live ancestor Agent. Fire-and-return: admission
is synchronous, quiescence is not awaited. Pending inbox work, the
Activation, and published descendants are preserved; only a later waking
send resumes the parked FIFO queue. Absent, one-shot, and disposing
targets are accepted no-ops.
The new Host RPC subagent.interrupt calls only that primitive with user
authority — no catalog, history, persistence, or parent-registry lookup —
so a live child stays stoppable while its parent Agent is offline.
Refs #1535
Invocation is an ordinary session.prompt again: the pre-step gesture
boundary makes it deterministic host-side for every front end, so the
dedicated RPC (handler, wire schema, error codes, client face, fixtures)
and ui-skill's claim machinery are net deletions. The menu keeps decision
21 exactly — a pick lands literal /name text — plus the user-only marker
from skill.list's modelInvocable flag.
The user-turn predicate (opensUserTurn) unifies the three parallel
consumers a new node kind silently missed — produced-files turn reset,
retry liveness, own-words force-scroll — so a skill invocation behaves as
the turn opener it is. The menu marker resolves through ctx.locale.bind
instead of a hand-rolled snapshot lookup; the dead legacy <skill> render
arm goes with the removal cut; command-over-skill name precedence is now
documented at the matchEnter seam; and the emptied replacement catalog
keeps the no-reload sentence, with the never-published residual recorded
in the Agent Note.
Bilingual README updates for the four touched packages (ui-skill's claim
flow and deterministic-injection model experience, the apiproxy skills
domain, the shared renderSkillContent seam export, the catalog stitch
sentence), the implemented Agent Note triplet recording the decision and
its peer-product evidence, and the regenerated catalogs/graphs.
The policy scenario now expects the user-only quadrant in the menu with
its marker (riding the description — the hint field is claim-state ghost
text, which the menu never renders), and a new skill-user-invoke scenario
drives /name args through the composer against the real host: the claim
lands skill.invoke, the transcript shows the dedicated card with the
collapsed <skill_content> body, and a paced replay answers the injected
turn deterministically.
A user/message carrying the skill-invocation source materializes as its
own conversation node (name/args lifted off the source metadata, never
re-parsed from the body) and renders as a right-aligned bubble: the /name
chip plus the user's trailing text, with the injected <skill_content>
collapsed behind a disclosure. A record with an unreadable name degrades
to the injected-context row.
A menu pick or an entered /name line now claims the composer into an
args-tolerant skill.invoke transaction instead of shipping the literal
text and hoping the model loads the skill. This gives every user-invocable
skill a deterministic entry point — including disable-model-invocation
skills the catalog never shows the model (issue #1470). Candidates carry
a user-only hint, and the unreached legacy <skill> reference codec is
removed (decision 21 removal cut).
skill.list now serves every user-invocable skill and carries modelInvocable
so menus can mark user-only entries; the old model-and-user intersection
hid disable-model-invocation skills from their only legitimate entry point
(issue #1470). skill.invoke enforces user-invocation policy at the host
boundary, renders the canonical <skill_content> body, and injects it as a
user-role message carrying the skill-invocation source before starting a
turn. The connection fixture mirrors both faces for client tests.