feat: remove "插话" badge displayed in user message
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@@ -101,7 +101,7 @@ async function bench() {
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}
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const actions = info.props['inputActions'] as {
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setDraft: (text: string) => void
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submit: (mode?: 'queue' | 'steer') => void
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submit: () => void
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}
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return { state, actions }
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}
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@@ -140,25 +140,25 @@ describe('conversation slot inject surface', () => {
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const { state, actions } = b.inputSurface(ROOT)
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// Whitespace-only: the machine treats it as empty — no prompt, draft kept.
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actions.setDraft(' ')
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actions.submit('queue')
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actions.submit()
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expect(b.sessionFake.prompt).not.toHaveBeenCalled()
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expect(state.getSnapshot().draft).toBe(' ')
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// Success: cleared and stays cleared.
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actions.setDraft('hello')
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actions.submit('queue')
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actions.submit()
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expect(state.getSnapshot().draft).toBe('')
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await Promise.resolve()
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expect(b.sessionFake.prompt).toHaveBeenCalledWith([{ type: 'text', text: 'hello' }], 'queue')
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// Failure: restored (draft still empty when the rejection lands).
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b.sessionFake.prompt.mockResolvedValueOnce({ ok: false, error: { code: 'agent-busy', message: 'b', details: { reason: 'b' } } })
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actions.setDraft('retry me')
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actions.submit('queue')
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actions.submit()
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await vi.waitFor(() => {
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expect(state.getSnapshot().draft).toBe('retry me')
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})
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// Failure landing after new typing: no clobber (restore fills empty only).
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b.sessionFake.prompt.mockResolvedValueOnce({ ok: false, error: { code: 'agent-busy', message: 'b', details: { reason: 'b' } } })
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actions.submit('queue')
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actions.submit()
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actions.setDraft('typed during flight')
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await new Promise(r => setTimeout(r, 0))
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expect(state.getSnapshot().draft).toBe('typed during flight')
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