Polish web chat presentation
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@@ -178,36 +178,11 @@ const CommandRow = memo(function CommandRow({ renderSlot, node }: {
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)
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})
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/** Turn loader: one row of four 2.5px pixels (half a notch above the StateDot
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* 2px cell, same blue) chasing left to right with a stepped trail — flat
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* keyframe holds, no tweening, no rotation. Phase offsets come from
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* per-rect animation-delay. */
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const LOADER_CELLS = [0, 5, 10, 15] as const
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function TurnDots() {
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/** Turn-level model activity label retained across first-token, tool, and streaming phases. */
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function TurnStatus() {
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return (
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/* The wrapper is a 26px line box (message line height) so the loader
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occupies one text line and centers the dots inside it. */
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<div className={css.turnDots} aria-hidden="true">
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<svg
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width="17.5"
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height="2.5"
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viewBox="0 0 17.5 2.5"
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shapeRendering="crispEdges"
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>
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{LOADER_CELLS.map((x, index) => (
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<rect
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key={x}
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className={css.turnDotCell}
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x={x}
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y="0"
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width="2.5"
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height="2.5"
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/* Negative delay phases the chase so every cell animates from mount. */
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style={{ animationDelay: `${(index - LOADER_CELLS.length) * 250}ms` }}
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/>
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))}
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</svg>
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<div className={css.turnStatus} role="status" aria-live="polite">
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Deep diving...
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</div>
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)
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}
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@@ -426,7 +401,7 @@ export function ChatView({ useSession, useSessions, useStore, renderSlot, sessio
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double-render the same wait. */}
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{/* Turn-level loading signal: rides the whole running turn (first-token
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wait, tool execution, streaming) so it never flickers per step. */}
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{running && <TurnDots />}
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{running && <TurnStatus />}
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</div>
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{!atBottom && (
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<div className={css.toBottomSlot}>
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