Merge branch 'worktree-simplify-snapshot-goldens' into worktree-simplify-extract-examples
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@@ -228,8 +228,10 @@ export class ReactLoopAgent implements Agent {
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* internal waiter (see {@link idleWaiters}) released on the next
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* running→idle/disposed transition, resolving on `idle` directly (the turn
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* fully ended) or chaining {@link done} on `disposed` (wait for the loop to
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* actually exit). Implements the {@link Agent.whenIdle} contract used by
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* teardown (handle disposal aborts in-flight work, then awaits `whenIdle()`).
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* actually exit). Implements the {@link Agent.whenIdle} contract: a non-owner
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* quiescence-observation hook, distinct from teardown (a lifecycle owner stops
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* and unregisters via `AgentHandle.dispose()`, which awaits {@link done}
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* directly, not through this).
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*/
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whenIdle(): Promise<void> {
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if (this._status === 'disposed') return this.done
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@@ -57,7 +57,7 @@ The handle every plugin programs against:
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- `agent.steer(content, options?)` — steer a running turn (inject between steps); behaves like `send` when idle
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- `agent.inject(content, options?)` — inject in-session context (context/message event); the next request sees it. Does not run the model. While a turn is open it joins that turn; while idle it is wrapped in a one-shot `injection` turn so every event stays turn-enclosed ([the turn-enclosure invariant](../../../docs/rfc/implemented/architecture/2026-06-15-turn-enclosure-invariant.md))
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- `agent.cancel(reason?)` — cancel ALL pending work: clears the queued + steering FIFOs, aborts the in-flight step, and drops a turn about to start (the pre-step window) so a queued-but-not-started prompt never runs. A UI/ACP `session/cancel` maps to this. The single public stop primitive. Idle with nothing pending → a safe no-op.
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- `agent.whenIdle()` — resolve once the agent reaches quiescence after settling out of `running` (idle → immediately; disposed → awaits the loop exit), the signal a teardown awaits (a lifecycle owner disposes the handle, which aborts in-flight work then awaits this). Observes the transition without disposing the agent.
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- `agent.whenIdle()` — resolve once the agent reaches quiescence after settling out of `running` (idle → immediately; disposed → awaits the loop exit). A non-owner's quiescence-observation hook: it observes the work settling WITHOUT tearing the agent down. Teardown is separate — a lifecycle owner stops and unregisters via `AgentHandle.dispose()`, which awaits the loop exit directly.
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- `agent.session`, `agent.status`, `agent.options`, `agent.id`
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### Extension points
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@@ -99,12 +99,15 @@ export interface Agent {
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/**
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* Resolve once the agent has reached quiescence after settling out of
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* `running`, or immediately if it is already idle with no queued work. The
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* quiescence signal a teardown awaits: a lifecycle owner disposes the agent
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* through its `AgentHandle` (which aborts in-flight work then awaits this), so
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* the caller proceeds only after queued/running work has fully stopped (a
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* closing ACP connection, a disposing UI plugin) rather than returning while
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* the driver is still streaming or about to start a queued turn.
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* `running`, or immediately if it is already idle with no queued work. A
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* non-owner's quiescence-observation hook: a consumer that does NOT own the
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* agent's lifecycle awaits this to proceed only after queued/running work has
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* fully stopped, rather than returning while the driver is still streaming or
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* about to start a queued turn — without itself tearing the agent down. (A
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* lifecycle OWNER does not need it: `AgentHandle.dispose()` already awaits the
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* loop-exit promise directly as part of stopping and unregistering. So this is
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* for a non-owning observer — e.g. a test awaiting a turn to settle, or a
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* monitor — that wants the settle signal but must not dispose the agent.)
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*
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* "Quiescence", not merely "status changed": a disposed agent emits
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* `agent/status('disposed')` from inside its disposer, BEFORE the driver loop
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@@ -112,10 +115,6 @@ export interface Agent {
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* to actually exit (the implementation chains the loop-exit promise), not just
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* observe the status flip. A mid-step disposal that never reaches `idle` still
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* unblocks the await this way.
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*
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* Distinct from disposal: `whenIdle()` observes the transition WITHOUT tearing
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* the agent down. A consumer that owns the agent's lifecycle disposes it
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* separately.
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*/
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whenIdle(): Promise<void>
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