feat(web): add workspace-aware session flow
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@@ -2,5 +2,5 @@
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# side as of the last confirmed-consistent state. Both languages carry equal authority;
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# after editing either side, bring the other along and re-record with:
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# pnpm run verify-translation-pairing --write
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2026-07-22-slot-type-chain-implementation.md: 65b4ebb475fe34d71d8d3a08878b40103b3c95bd
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2026-07-22-slot-type-chain-implementation.zh.md: 4c55171ca0118782568e17f349f83d6cf9211617
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2026-07-22-slot-type-chain-implementation.md: 617524475f3da8af5d281efcfe8f79d500f31be8
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2026-07-22-slot-type-chain-implementation.zh.md: 52edea30acea5989b3438cbcf4688df5a897f099
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@@ -42,7 +42,7 @@ Parity rule: **the declaring entry holds the exclusive right to render its child
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| Share | Type | Source of truth | Contents |
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|---|---|---|---|
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| runtime | `PropsRuntime<K>` | SlotMap entry for K | `OwnerOf<K>` (render-site params) + session-scope standard `useSession`/`sessionId` + global `useSessions` |
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| runtime | `PropsRuntime<K>` | SlotMap entry for K | `OwnerOf<K>` (render-site params) + session-scope standard `useSession`/`sessionId` + global `useSessions`/`useWorkspaces` |
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| child render | `PropsRenderSlots<S>` | register's `children` keys | `renderSlot(key, owner)`, key statically narrowed to S; chain keys add `renderSlotChain` |
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| store | `PropsStore<H>` | store factory return type | `useStore` selector hook + `actions.*` (draft-param stripped) |
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| business | `I` | inject return type | plain data + callbacks (hooks banned) |
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@@ -84,7 +84,7 @@ An inject factory takes what its declarations earn it — `sessionId` for sessio
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### Data-boundary discipline
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Hooks are framework-made only: `useSession`, `useSessions`, `useStore`, `renderSlot` are the four seats, implemented once with framework-guaranteed correctness; business code passes plain data and callbacks between parent and child (a component's own behavioral hooks that subscribe to nothing external remain fine). Live data has exactly three channels: what the parent knows travels as owner props at the renderSlot site; what only the component knows is local state; what must be shared across entries or survive remounts is a declared store. Derivation is a pure function over framework-hook data (`useMemo`), never a subscription of its own.
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Hooks are framework-made only: `useSession`, `useSessions`, `useWorkspaces`, `useStore`, `renderSlot` are the five seats, implemented once with framework-guaranteed correctness; business code passes plain data and callbacks between parent and child (a component's own behavioral hooks that subscribe to nothing external remain fine). Live data has exactly three channels: what the parent knows travels as owner props at the renderSlot site; what only the component knows is local state; what must be shared across entries or survive remounts is a declared store. Derivation is a pure function over framework-hook data (`useMemo`), never a subscription of its own.
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### Tree context and the renderer seam
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@@ -42,7 +42,7 @@ ctx.slots.register({
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| 份额 | 类型 | 真源 | 内容 |
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|---|---|---|---|
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| 运行时 | `PropsRuntime<K>` | K 对应的 SlotMap entry | `OwnerOf<K>`(渲染现场传参)+ session scope 标配 `useSession`/`sessionId` + 全局 `useSessions` |
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| 运行时 | `PropsRuntime<K>` | K 对应的 SlotMap entry | `OwnerOf<K>`(渲染现场传参)+ session scope 标配 `useSession`/`sessionId` + 全局 `useSessions`/`useWorkspaces` |
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| 子坑渲染 | `PropsRenderSlots<S>` | register 的 `children` 键集 | `renderSlot(key, owner)`,键参静态收窄到 S;chain 键另有 `renderSlotChain` |
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| store | `PropsStore<H>` | store 工厂的返回类型 | `useStore` selector hook + `actions.*`(剥去 draft 形参) |
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| 业务 | `I` | inject 的返回类型 | 普通数据+回调(禁 hook) |
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@@ -84,7 +84,7 @@ inject 工厂只收其声明挣来的形参——session 坑得 `sessionId`,
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### 数据界线纪律
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hook 只许框架造:`useSession`、`useSessions`、`useStore`、`renderSlot` 是仅有的四席,各实现一次、正确性由框架担保;业务代码在父子组件之间只传普通数据与回调(组件自用、不订阅任何外部数据源的行为 hook 不在此限)。活数据恰有三条通道:父知道的,作为 owner props 在 renderSlot 现场传入;只有组件自己知道的,是本地 state;需要跨 entry 共享或跨重挂载存活的,是声明的 store。派生是对框架 hook 数据做纯函数(`useMemo`),绝不自成一路订阅。
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hook 只许框架造:`useSession`、`useSessions`、`useWorkspaces`、`useStore`、`renderSlot` 是仅有的五席,各实现一次、正确性由框架担保;业务代码在父子组件之间只传普通数据与回调(组件自用、不订阅任何外部数据源的行为 hook 不在此限)。活数据恰有三条通道:父知道的,作为 owner props 在 renderSlot 现场传入;只有组件自己知道的,是本地 state;需要跨 entry 共享或跨重挂载存活的,是声明的 store。派生是对框架 hook 数据做纯函数(`useMemo`),绝不自成一路订阅。
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### 树上语境与渲染器安装缝
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