refactor(agent): unify sourced message delivery
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@@ -215,9 +215,7 @@ export function apply(ctx: Context): void {
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}
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state.attempt = reservation
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try {
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agent.followup(content, {
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source: { kind: 'goal', goalId: goal.id, revision: goal.revision, round },
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})
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agent.followup({ content: content, source: { kind: 'goal', goalId: goal.id, revision: goal.revision, round } })
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} catch (error: unknown) {
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state.attempt = undefined
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ctx.logger.warn(`goal-session: could not queue round ${round} for agent "${agent.id}": ${renderThrown(error)}`)
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@@ -308,7 +306,6 @@ export function apply(ctx: Context): void {
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ctx.on('agent/cancel-requested', (agent, cause) => {
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const state = stateFor(agent)
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const attempt = state.attempt
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state.attempt = undefined
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state.competingQueued = false
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const goal = currentGoal(state)
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if (goal?.phase === 'active' && goal.activation === 'armed') {
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@@ -316,6 +313,12 @@ export function apply(ctx: Context): void {
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disarm(state)
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return
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}
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// An admitted round closes durably as aborted; retain it so the normal
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// turn outcome path appends pause after cancellation reaches idle.
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// Pausing here would stage context into the active outbox only for this
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// same cancel() call to discard it.
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if (attempt.turn !== undefined || attempt.phase === 'admitted') return
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state.attempt = undefined
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try {
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applyOutcome(state, goal, { kind: 'pause', reason: cause.kind })
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} catch (error: unknown) {
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