feat(tools): live dispatch lifecycle + native-contract parallel sub-calls in Code Mode
The bridge replaces its serialization queue with a pool that reuses the native concurrency contract: submissions classify through registry.executionMode (fail-closed isConcurrencySafe), start strictly in submission order, overlap up to the validated maxParallelSubCalls config (default 10; 1 restores serial), and exclusive calls drain the pool, run alone, and bar later calls. Each started sub-call logs a tool/code-dispatch-start event at pool entry; the existing tool/code-dispatch settles the pair (started ⇔ settles exactly once; abandoned queued calls log neither). SDK prompt guidance now states the true Promise.all contract — re-recorded across every code/both-mode snapshot (plus the stale cordis-dynamic-toolchain fixture gaining the required description arg). Client: CodeSubCall widens to RunningToolCall | ToolResultNode — starts land the running shape (rows wear the native running ring), settles replace in place preserving start order, callTime pairs to the start time. Fixture emits start/settle pairs; jsdom pins the running sub-row; runtime specs pin in-place settlement and out-of-order completion.
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@@ -455,24 +455,48 @@ Source: [`packages/core/session/src/types.ts:283`](../packages/core/session/src/
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```ts persistence-catalog
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/**
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* One bridged sub-dispatch from a `run_code` program: the parent
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* `run_code` call id, the deterministic sub-call id
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* (`<parent>:code:<n>`), the tool `name` with its JSON-normalized
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* `arguments` — the exact value dispatched, normalized BEFORE dispatch,
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* so this append can never fail on payload shape — and the sub-call's
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* complete model-facing outcome in `tool/result`'s own vocabulary
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* One bridged sub-dispatch SETTLING: the pairing ids (matching the
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* `tool/code-dispatch-start` with the same `subCallId`), the tool `name`
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* with the same JSON-normalized `arguments`, and the sub-call's complete
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* model-facing outcome in `tool/result`'s own vocabulary
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* (`content` + `isError`), so UIs render a sub-call through the exact
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* code path that renders a native call.
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* code path that renders a native call. Every started sub-call settles
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* with exactly one of these (abort included: the aborted pipeline result
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* is an `isError` outcome).
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* Log-only: `deriveMessages()` ignores it, so sub-calls never re-enter
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* model context; persistence and UIs get every call. Appended inside the
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* parent `run_code`'s execution (the bridge drains its queue before
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* returning), so the turn-enclosure invariant holds by construction.
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* parent `run_code`'s execution (the bridge drains in-flight dispatches
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* before returning), so the turn-enclosure invariant holds by
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* construction.
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*/
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'tool/code-dispatch': { parentCallId: CallId; subCallId: CallId; name: string; arguments: unknown; isError: boolean; content: ContentBlock[] }
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```
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Types: [CallId](core-data-structures/core.md) · [ContentBlock](core-data-structures/core.md)
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Source: [`packages/core/tools/src/code-mode.ts:48`](../packages/core/tools/src/code-mode.ts)
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#### `tool/code-dispatch-start` — log-only
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```ts persistence-catalog
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/**
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* One sub-dispatch STARTING inside a `run_code` program: the parent
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* `run_code` call id, the deterministic sub-call id (`<parent>:code:<n>`,
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* numbered in submission order), and the tool `name` with its
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* JSON-normalized `arguments` — the exact value dispatched, normalized
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* BEFORE dispatch, so this append can never fail on payload shape.
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* Appended when the scheduler actually starts the call (not at
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* submission), so a start means the tool body pipeline was entered; a
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* call abandoned in the queue logs nothing. Log-only: `deriveMessages()`
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* ignores it; UIs use it for live per-sub-call running state and pair it
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* with `tool/code-dispatch` by `subCallId` (timing = the two events'
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* `time` fields).
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*/
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'tool/code-dispatch-start': { parentCallId: CallId; subCallId: CallId; name: string; arguments: unknown }
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```
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Types: [CallId](core-data-structures/core.md)
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Source: [`packages/core/tools/src/code-mode.ts:32`](../packages/core/tools/src/code-mode.ts)
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#### `tool/result` — surface
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