fix(web): keep Send beside subagent Stop

This commit is contained in:
Tianyi Cui
2026-08-08 18:16:37 +08:00
parent 05cbc185f0
commit 5f755d5717
17 changed files with 76 additions and 54 deletions

View File

@@ -10,7 +10,7 @@
/* Floating capsule input (figma Input_Bottom 75:8208): card floats above the
viewport bottom inside the centered message column; textarea on top, action
row below, one primary circle button bottom-right. Input width rides the
row below, primary action controls bottom-right. Input width rides the
column (--dsh-composer-card-max-width = chat content + 32px, 16px per side,
is a cap, not a fixed size — layout rule: the box shrinks with the center
column keeping its clearance). Hero variant = the same card centered in the

View File

@@ -84,7 +84,7 @@ export function InputBar({
const permissions = useProjection('permissions')
// A continuable child without its live parent cannot accept human input,
// but its primary Stop below stays available while it runs.
// but its independent Stop below stays available while it runs.
const continuable = subagent?.address.mode === 'continuable'
const parentOffline = continuable && !subagent.parentAvailable
// Queue cut 1: running input stays free; locked = session removed, the
@@ -354,12 +354,14 @@ export function InputBar({
if (el !== null) toggleCommandMenu?.(selectionOf(el))
}
// Ordinary sessions and continuable children stop through the same primary
// action; one-shot children stay send-and-stop-free (read-only takeover).
const stopping = running && (subagent === null || continuable)
const primaryLabel = stopping ? t('input.stop') : t('input.send')
// Ordinary sessions retain their primary Send/Stop toggle. A continuable
// child keeps Send as the primary action and exposes Stop independently so
// pointer users can queue follow-ups while its current turn is running.
const primaryStops = running && subagent === null
const interruptible = running && continuable
const primaryLabel = primaryStops ? t('input.stop') : t('input.send')
const onPrimary = (): void => {
if (stopping) {
if (primaryStops) {
stop?.()
return
}
@@ -528,16 +530,32 @@ export function InputBar({
{renderSlot('conversation.input.model', { locked: modelSeatLocked })}
<ContextMeter useProjection={useProjection} t={t} />
{/* {machineBusy && <span className={css.pending} data-input-pending aria-label="处理中" />} */}
{interruptible && (
<Tooltip label={t('input.stop')} side="top" delayMs={500}>
<button
type="button"
className={css.primary}
aria-label={t('input.stop')}
disabled={stop === undefined}
onMouseDown={keepFocus}
onClick={stop}
>
<svg viewBox="0 0 16 16" width="16" height="16" aria-hidden>
<rect x="3" y="3" width="10" height="10" rx="3" fill="currentColor" />
</svg>
</button>
</Tooltip>
)}
<Tooltip label={primaryLabel} side="top" delayMs={500}>
<button
type="button"
className={css.primary}
aria-label={primaryLabel}
disabled={stopping ? stop === undefined : empty || disabled || machineBusy}
disabled={primaryStops ? stop === undefined : empty || disabled || machineBusy}
onMouseDown={keepFocus}
onClick={onPrimary}
>
{stopping ? (
{primaryStops ? (
<svg viewBox="0 0 16 16" width="16" height="16" aria-hidden>
<rect x="3" y="3" width="10" height="10" rx="3" fill="currentColor" />
</svg>