refactor(tui): split createTuiChat into chat/ sub-controllers
Extract model-command, questions, and resume sub-machines from the ~1600-line createTuiChat closure into src/chat/ factories that take explicit dependency bundles (shared ChatChannelDeps/ChannelNotice). Reorganize src/ so chat/ holds all chat-channel concerns (former input and session/ files move under it); xml-tool-output moves to components/; TuiRuntime/TuiResumeHost move to runtime.ts. index.ts drops 2067->~1530 lines. Behavior identical: 167 tests and all TUI snapshots pass unchanged.
This commit is contained in:
347
packages/ui/tui/src/chat/timing.ts
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347
packages/ui/tui/src/chat/timing.ts
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/**
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* Per-step timing model and running-status glyph animation for the terminal
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* front door. Timing buckets are replayed from the session event stream; the
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* running glyph fades in on turn start, throbs while the turn runs, and fades
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* out on turn end.
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* @module @deepseek-ai/dsh-tui/chat/timing
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*/
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import type { SessionEvent } from '@deepseek-ai/dsh-session'
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import type { Palette } from '../components/theme.ts'
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/**
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* Render cadence of the running prompt while active, and while the glyph fades
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* out after a turn ends. ~20 fps so the truecolor glyph fade reads smoothly;
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* the same tick keeps the elapsed-time text (0.1 s resolution) current. Only
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* changed terminal cells are re-emitted, so the faster tick stays cheap.
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*/
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export const STATUS_ANIMATION_INTERVAL_MS = 50
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/**
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* Milliseconds over which the running glyph fades in when a turn starts and
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* fades out after it ends. The fade is an envelope over the running pulse:
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* inside it the glyph throbs (see {@link STATUS_PULSE_PERIOD_MS}).
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*/
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export const STATUS_FADE_MS = 300
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/** Milliseconds for one full brightness throb of the running glyph. */
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export const STATUS_PULSE_PERIOD_MS = 1400
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/**
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* Brightness floor of the running throb, as a fraction of the settled gray. At
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* 0 the pulse swells from the near-background trough up to full and back. The
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* trough is still rendered as the dimmest gray, not clipped to a blank, so the
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* cosine breathes symmetrically bold→dim→bold.
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*/
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export const STATUS_PULSE_FLOOR = 0
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/**
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* Muted-gray foreground the truecolor running glyph fades through, from the
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* near-background trough (opacity 0) to the settled dim gray (opacity 1). Same
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* hue-free gray as the idle caret, so the glyph reads as the caret dimly
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* appearing rather than a colored indicator. Foreground-only, matching the
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* brand gradient, so it stays legible on any terminal background.
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*/
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const STATUS_FADE_GRAY = {
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trough: [43, 43, 43],
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settled: [136, 136, 136],
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} as const
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/** The active phase of a running step, one bucket of accumulated wall time. */
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export type TimingBucket = 'ttft' | 'thinking' | 'responding' | 'tools'
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/** Turn/step coordinates of one assistant step. */
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export type StepPosition = { turn: number; step: number }
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/** Accumulated wall time per phase for one step or session slice. */
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export interface TimingTotals {
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ttft: number
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thinking: number
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responding: number
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tools: number
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}
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interface TimingState {
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totals: TimingTotals
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active: { bucket: TimingBucket; since: number } | undefined
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}
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const TIMING_BUCKET_LABELS: Record<TimingBucket, string> = {
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ttft: 'Model wait',
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thinking: 'Thinking',
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responding: 'Response',
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tools: 'Tools',
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}
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const TIMING_BUCKETS: readonly TimingBucket[] = ['ttft', 'thinking', 'responding', 'tools']
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function emptyTimingTotals(): TimingTotals {
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return { ttft: 0, thinking: 0, responding: 0, tools: 0 }
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}
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function timingState(startedAt?: number): TimingState {
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return {
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totals: emptyTimingTotals(),
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/* v8 ignore next -- production timing state always begins at a logged step timestamp. */
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active: startedAt === undefined ? undefined : { bucket: 'ttft', since: startedAt },
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}
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}
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function sameStep(event: SessionEvent, position: StepPosition): boolean {
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return typeof event.data === 'object'
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&& 'turn' in event.data && 'step' in event.data
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&& event.data.turn === position.turn && event.data.step === position.step
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}
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function closeTimingBucket(state: TimingState, at: number): void {
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if (state.active === undefined) return
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state.totals[state.active.bucket] += Math.max(0, at - state.active.since)
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state.active = undefined
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}
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function enterTimingBucket(state: TimingState, bucket: TimingBucket | undefined, at: number): void {
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if (state.active?.bucket === bucket) return
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closeTimingBucket(state, at)
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if (bucket !== undefined) state.active = { bucket, since: at }
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}
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function advanceStepTiming(
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state: TimingState,
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event: Extract<SessionEvent, { type: 'assistant/chunk' | 'tool/call' | 'step/end' }>,
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): void {
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if (event.type === 'assistant/chunk') {
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const chunk = event.data.chunk
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if (state.active?.bucket === 'ttft') enterTimingBucket(state, undefined, event.time)
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if (chunk.type === 'reasoning-delta' || (chunk.type === 'block-start' && chunk.blockType === 'reasoning')) {
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enterTimingBucket(state, 'thinking', event.time)
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} else if (chunk.type === 'text-delta' || (chunk.type === 'block-start' && chunk.blockType === 'text')) {
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enterTimingBucket(state, 'responding', event.time)
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}
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} else if (event.type === 'tool/call') {
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enterTimingBucket(state, 'tools', event.time)
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} else {
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closeTimingBucket(state, event.time)
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}
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}
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function timingTotalsAt(state: TimingState, at?: number): TimingTotals {
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const totals = { ...state.totals }
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if (state.active !== undefined && at !== undefined) {
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totals[state.active.bucket] += Math.max(0, at - state.active.since)
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}
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return totals
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}
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/**
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* Replay one step's accumulated per-phase timing up to clock `at`.
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* @param events - Session events to replay.
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* @param position - Turn/step coordinates of the step.
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* @param at - Render clock to accumulate the open bucket up to.
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* @returns The step's per-phase totals.
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*/
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export function stepTimingAt(
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events: readonly SessionEvent[],
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position: StepPosition,
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at: number,
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): TimingTotals {
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const startIndex = events.findIndex(event => event.type === 'step/start' && sameStep(event, position))
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if (startIndex < 0) return emptyTimingTotals()
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const start = events[startIndex] as Extract<SessionEvent, { type: 'step/start' }>
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const state = timingState(start.time)
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for (let index = startIndex + 1; index < events.length; index += 1) {
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const event = events[index] as SessionEvent
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if (event.time > at) break
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if ((event.type === 'assistant/chunk' || event.type === 'tool/call' || event.type === 'step/end')
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&& sameStep(event, position)) {
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advanceStepTiming(state, event)
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if (event.type === 'step/end') break
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}
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}
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return timingTotalsAt(state, at)
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}
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/**
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* The turn index of the currently open turn, or `undefined` when none is open.
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* @param events - Session events to scan from the tail.
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* @returns The open turn index, or `undefined`.
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*/
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export function openTurn(events: readonly SessionEvent[]): number | undefined {
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for (let index = events.length - 1; index >= 0; index -= 1) {
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const event = events[index] as SessionEvent
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if (event.type === 'turn/end') return undefined
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if (event.type === 'turn/start') return event.data.turn
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}
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return undefined
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}
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/**
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* Phase-specific status glyph, keyed by the running step's active timing bucket.
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* `ttft` is the pre-first-token wait a running turn falls back to between steps.
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*/
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export const TIMING_BUCKET_GLYPHS: Record<TimingBucket, string> = {
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ttft: '◍',
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thinking: '✻',
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responding: '●',
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tools: '⚙',
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}
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/**
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* Derive the currently open step's active timing bucket, or `undefined` when no
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* step is open. The open step is the last `step/start` with no later matching
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* `step/end`; its bucket is replayed with the same rules as {@link stepTimingAt}.
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* @param events - Session events to scan.
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* @returns The open step's active bucket, or `undefined`.
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*/
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export function openStepPhase(events: readonly SessionEvent[]): TimingBucket | undefined {
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let startIndex = -1
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let start: Extract<SessionEvent, { type: 'step/start' }> | undefined
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for (let index = events.length - 1; index >= 0; index -= 1) {
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const event = events[index] as SessionEvent
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if (event.type === 'step/end') return undefined
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if (event.type === 'step/start') {
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startIndex = index
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start = event
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break
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}
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if (event.type === 'turn/end') return undefined
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}
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if (start === undefined) return undefined
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const position = start.data
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const state = timingState(start.time)
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for (let index = startIndex + 1; index < events.length; index += 1) {
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const event = events[index] as SessionEvent
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if ((event.type === 'assistant/chunk' || event.type === 'tool/call' || event.type === 'step/end')
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&& sameStep(event, position)) {
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advanceStepTiming(state, event)
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}
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}
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return state.active?.bucket
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}
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/**
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* The running agent's phase glyph, or `undefined` when idle. A running turn
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* with no open step falls back to the pre-first-token wait so a glyph is always
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* available while the agent works; it fades in on turn start, throbs while the
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* turn runs, and fades out on turn end (see {@link fadeGlyph}).
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* @param events - Session events to derive the phase from.
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* @param running - Whether the agent is currently running.
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* @returns The phase glyph, or `undefined` when idle.
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*/
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export function runningPhaseGlyph(events: readonly SessionEvent[], running: boolean): string | undefined {
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if (!running) return undefined
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const bucket = openStepPhase(events) ?? 'ttft'
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return TIMING_BUCKET_GLYPHS[bucket]
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}
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/**
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* The running throb's brightness at continuous clock `nowMs`: a cosine between
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* {@link STATUS_PULSE_FLOOR} and 1 over {@link STATUS_PULSE_PERIOD_MS}, so the
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* dim glyph breathes bold→dim→bold without ever blinking off. Multiplied by the
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* fade envelope, which alone drives appear/disappear at turn boundaries.
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*
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* @param nowMs - Monotonic render clock in milliseconds.
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* @returns Brightness fraction in [{@link STATUS_PULSE_FLOOR}, 1].
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*/
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export function pulseLevel(nowMs: number): number {
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const phase = (nowMs % STATUS_PULSE_PERIOD_MS) / STATUS_PULSE_PERIOD_MS
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const wave = 0.5 - 0.5 * Math.cos(2 * Math.PI * phase)
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return STATUS_PULSE_FLOOR + (1 - STATUS_PULSE_FLOOR) * wave
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}
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/**
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* One frame of the running glyph at fade `opacity` (0 = near-background trough
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* gray, 1 = settled dim gray). The character and its width never change — only
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* the gray fades — so the prompt caret column stays fixed and the glyph reads as
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* the caret dimly breathing, never a colored indicator.
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*
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* With truecolor the glyph's 24-bit gray foreground interpolates continuously
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* between {@link STATUS_FADE_GRAY}'s trough and settled stops, so both the fade
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* and the running throb render as a smooth, symmetric brightness swing with no
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* hard cutoff to clip the trough into a blank. Without truecolor there is no
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* per-frame gray, so `visible` (driven by the fade envelope, not the opacity)
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* shows the glyph in the palette's muted role or leaves a blank column — a
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* single dim appear/disappear at fixed width, still dim rather than accent, and
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* no throb-driven blink. With color off entirely a visible glyph is bare,
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* holding the caret column on a monochrome terminal.
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*
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* @param glyph - The phase glyph to paint.
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* @param palette - Active palette supplying the muted (dim gray) role.
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* @param colorEnabled - Whether ANSI is emitted at all.
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* @param truecolor - Whether the terminal accepts 24-bit foreground codes.
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* @param opacity - Brightness fraction in [0, 1] for the truecolor gray.
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* @param visible - Whether the non-truecolor fallback shows the glyph at all.
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* @returns The gray glyph at this opacity, or a single space when hidden.
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*/
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export function fadeGlyph(
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glyph: string,
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palette: Palette,
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colorEnabled: boolean,
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truecolor: boolean,
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opacity: number,
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visible: boolean,
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): string {
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if (truecolor && colorEnabled) {
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const o = Math.min(Math.max(opacity, 0), 1)
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const [tr, tg, tb] = STATUS_FADE_GRAY.trough
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const [sr, sg, sb] = STATUS_FADE_GRAY.settled
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const r = Math.round(tr + (sr - tr) * o)
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const g = Math.round(tg + (sg - tg) * o)
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const b = Math.round(tb + (sb - tb) * o)
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return `\x1b[38;2;${r};${g};${b}m${glyph}\x1b[39m`
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}
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if (!visible) return ' '
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return colorEnabled ? palette.muted(glyph) : glyph
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}
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/**
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* Format a non-negative elapsed span at 100 ms resolution.
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* @param elapsedMs - Elapsed milliseconds.
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* @returns The formatted duration (e.g. `1.5s`, `2m03.4s`).
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*/
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export function formatStatusDuration(elapsedMs: number): string {
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const tenths = Math.floor(Math.max(0, elapsedMs) / 100)
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const seconds = tenths / 10
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if (seconds < 60) return `${seconds.toFixed(1)}s`
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const minutes = Math.floor(seconds / 60)
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return `${minutes}m${(seconds - minutes * 60).toFixed(1).padStart(4, '0')}s`
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}
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/**
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* Format the non-zero timing buckets of one step as a middot-joined summary.
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* @param totals - Per-phase totals to format.
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* @param includeModelWait - Whether to always include the model-wait bucket.
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* @returns The formatted timing summary.
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*/
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export function formatTimingTotals(totals: TimingTotals, includeModelWait = false): string {
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return TIMING_BUCKETS
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.filter(bucket => totals[bucket] > 0 || (includeModelWait && bucket === 'ttft'))
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.map(bucket => `${TIMING_BUCKET_LABELS[bucket]} ${formatStatusDuration(totals[bucket])}`)
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.join(' · ')
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}
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/**
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* Format the queued-steering badge shown on the running status line.
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* @param queued - Number of queued steering messages.
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* @returns The badge text, or `undefined` when nothing is queued.
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*/
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export function formatQueuedStatus(queued: number): string | undefined {
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return queued > 0 ? `${queued} queued` : undefined
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}
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/**
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* Format a completion timestamp as `YYYY-MM-DD HH:MM:SS` in local time.
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* @param time - Epoch milliseconds.
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* @returns The formatted local timestamp.
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*/
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export function formatCompletionTime(time: number): string {
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const date = new Date(time)
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const parts = [
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date.getFullYear().toString().padStart(4, '0'),
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(date.getMonth() + 1).toString().padStart(2, '0'),
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date.getDate().toString().padStart(2, '0'),
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]
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const clock = [date.getHours(), date.getMinutes(), date.getSeconds()]
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.map(value => value.toString().padStart(2, '0'))
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.join(':')
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return `${parts.join('-')} ${clock}`
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}
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Reference in New Issue
Block a user