Implement the agent loop plugin
@deepseek-ai/dsh-agent-loop: LoopAgent (inbox with queued + steering FIFOs, per-step AbortController) and the streaming-first session/turn/step loop. Extension seams: agent/request, agent/step-result, agent/turn-continuation waterfalls; raw chunks logged for replay while BlockAssembler builds the assembled message; steering drains between steps; session/flush awaited at turn end. 16 tests with a scripted mock adapter cover turn lifecycle ordering, tool round-trips, steering, inject(), continuation override/veto, mid-stream abort, queued turn chaining, replay equivalence, and mid-turn fiber disposal (HMR safety).
This commit is contained in:
86
packages/agent-loop/src/agent.ts
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86
packages/agent-loop/src/agent.ts
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import type { Context } from 'cordis'
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import type { AgentOptions, AgentStatus, SendOptions } from '@deepseek-ai/dsh-agent'
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import type { Agent } from '@deepseek-ai/dsh-agent'
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import type { ContentBlock } from '@deepseek-ai/dsh-llm'
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import type { Session } from '@deepseek-ai/dsh-session'
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import { Inbox } from './inbox.ts'
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import { runLoop } from './loop.ts'
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/**
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* The concrete {@link Agent} implementation owned by the agent-loop plugin.
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*
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* Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
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* the loop driver. Everything observable happens through session events and
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* the agent/* event taxonomy — plugins never need this class.
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*/
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export class LoopAgent implements Agent {
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readonly inbox = new Inbox()
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private _status: AgentStatus = 'idle'
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private currentAbort: AbortController | undefined
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private disposed: Promise<void>
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private resolveDisposed!: () => void
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/** Resolves when the driver loop has fully exited (tests/disposal). */
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done: Promise<void> = Promise.resolve()
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constructor(
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private ctx: Context,
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public readonly id: string,
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public readonly options: AgentOptions,
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public readonly session: Session,
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) {
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const { promise, resolve } = Promise.withResolvers<void>()
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this.disposed = promise
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this.resolveDisposed = resolve
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}
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get status(): AgentStatus {
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return this._status
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}
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private setStatus(status: AgentStatus): void {
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if (this._status === status || this._status === 'disposed') return
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this._status = status
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this.ctx.emit('agent/status', this, status)
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}
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send(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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const source = options?.source ?? { kind: 'user' as const }
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this.inbox.enqueue({ content, source })
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this.ctx.emit('agent/queued', this, content, { ...options, steering: false })
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}
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steer(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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if (this._status !== 'running') return this.send(content, options)
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const source = options?.source ?? { kind: 'user' as const }
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this.inbox.steer({ content, source })
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this.ctx.emit('agent/queued', this, content, { ...options, steering: true })
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}
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inject(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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const source = options?.source ?? { kind: 'user' as const }
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this.session.append('context/message', { content, source })
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}
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abort(reason?: string): void {
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this.currentAbort?.abort(reason ?? 'aborted')
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}
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/** Start the driver loop. Returns a disposer that stops it. */
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start(): () => void {
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this.done = runLoop(this.ctx, this, {
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setStatus: status => this.setStatus(status),
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setAbort: controller => void (this.currentAbort = controller),
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disposed: this.disposed,
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isDisposed: () => this._status === 'disposed',
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})
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return () => {
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this._status = 'disposed'
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this.resolveDisposed()
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this.currentAbort?.abort('disposed')
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}
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}
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}
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57
packages/agent-loop/src/inbox.ts
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57
packages/agent-loop/src/inbox.ts
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import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
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/** One message waiting in an agent's inbox. */
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export interface InboxMessage {
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content: ContentBlock[]
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source: MessageSource
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}
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/**
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* Per-agent inbox: a queued FIFO (drained at turn start) and a steering FIFO
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* (drained between steps of a running turn). Purely an in-memory mechanism of
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* the loop — the public surface is `Agent.send()` / `Agent.steer()`.
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*/
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export class Inbox {
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private queuedMessages: InboxMessage[] = []
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private steeringMessages: InboxMessage[] = []
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private wakeup: (() => void) | undefined
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/** Resolves when a queued message arrives (used by the idle loop). */
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get hasQueued(): boolean {
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return this.queuedMessages.length > 0
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}
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get hasSteering(): boolean {
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return this.steeringMessages.length > 0
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}
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enqueue(message: InboxMessage): void {
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this.queuedMessages.push(message)
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this.wakeup?.()
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}
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steer(message: InboxMessage): void {
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this.steeringMessages.push(message)
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}
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/** Drain all queued messages (turn start). */
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drainQueued(): InboxMessage[] {
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return this.queuedMessages.splice(0)
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}
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/** Drain all steering messages (between steps). */
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drainSteering(): InboxMessage[] {
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return this.steeringMessages.splice(0)
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}
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/** Wait until a queued message arrives or `cancel` resolves. */
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waitForQueued(cancel: Promise<void>): Promise<void> {
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if (this.hasQueued) return Promise.resolve()
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const { promise, resolve } = Promise.withResolvers<void>()
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this.wakeup = resolve
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void cancel.then(resolve)
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return promise.finally(() => {
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if (this.wakeup === resolve) this.wakeup = undefined
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})
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}
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}
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74
packages/agent-loop/src/index.ts
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74
packages/agent-loop/src/index.ts
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@@ -0,0 +1,74 @@
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import { Context, Service } from 'cordis'
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import z from 'schemastery'
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import type { AgentOptions } from '@deepseek-ai/dsh-agent'
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import type {} from '@deepseek-ai/dsh-llm'
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import type {} from '@deepseek-ai/dsh-session'
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import type {} from '@deepseek-ai/dsh-system-prompt'
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import type {} from '@deepseek-ai/dsh-tools'
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import { LoopAgent } from './agent.ts'
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export { LoopAgent } from './agent.ts'
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export { Inbox, type InboxMessage } from './inbox.ts'
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export { runLoop } from './loop.ts'
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declare module 'cordis' {
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interface Context {
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agentLoop: AgentLoop
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}
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}
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export interface Config {
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/** Agents created from configuration at startup. */
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agents: (AgentOptions & { id: string })[]
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}
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/**
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* The agent-loop plugin (`ctx.agentLoop`): creates {@link LoopAgent}s, runs
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* their loops, and registers them in `ctx.agents`.
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*
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* The loop itself is deliberately thin — every behavior beyond "call the
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* model, run the tools, repeat" belongs to plugins listening on the event
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* taxonomy declared in @deepseek-ai/dsh-agent.
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*/
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export class AgentLoop extends Service {
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static inject = ['agents', 'sessions', 'llm', 'tools', 'systemPrompt']
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static Config: z<Config> = z.object({
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agents: z.array(z.object({
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id: z.string().required(),
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model: z.string(),
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systemPrompt: z.string(),
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})).default([]),
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})
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constructor(ctx: Context, public config: Config) {
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super(ctx, 'agentLoop')
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for (const { id, ...options } of config.agents) {
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this.create(id, options)
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}
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}
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/**
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* Create an agent, start its loop, and register it. Returns the agent.
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* Disposed with the calling fiber.
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*
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* TODO(sub-agents): spawn/fork land here — accept a parent agent reference;
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* fork seeds the new Session with the parent's event log, spawn starts
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* fresh; the child is returned as a regular Agent handle.
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*/
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create(id: string, options: AgentOptions = {}): LoopAgent {
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const session = this.ctx.sessions.create(`${id}-session`)
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const agent = new LoopAgent(this.ctx, id, options, session)
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this.ctx.effect(() => {
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const stop = agent.start()
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const unregister = this.ctx.agents.register(agent)
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return () => {
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stop()
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unregister()
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}
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}, 'agentLoop.create()')
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return agent
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}
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}
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export default AgentLoop
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205
packages/agent-loop/src/loop.ts
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205
packages/agent-loop/src/loop.ts
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@@ -0,0 +1,205 @@
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import type { Context } from 'cordis'
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import type { GenerateOptions, Message } from '@deepseek-ai/dsh-llm'
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import { BlockAssembler } from '@deepseek-ai/dsh-llm'
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import type { TurnEndReason, TurnTrigger } from '@deepseek-ai/dsh-session'
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import { renderPrompt } from '@deepseek-ai/dsh-system-prompt'
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import type {} from '@deepseek-ai/dsh-tools'
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import type { LoopAgent } from './agent.ts'
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export interface LoopHandle {
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setStatus(status: 'idle' | 'running'): void
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setAbort(controller: AbortController | undefined): void
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/** Resolves when the agent is disposed — unblocks the idle wait. */
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disposed: Promise<void>
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isDisposed(): boolean
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}
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/**
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* The agent loop. One invocation drives one agent for its whole lifetime:
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*
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* ```
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* forever:
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* wait for queued messages (idle)
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* TURN: drain queued → session('turn/start') → emit agent/turn-start
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* STEP loop:
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* emit agent/step-start
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* assembly = ctx.systemPrompt.assemble() ⟵ waterfall system-prompt/assemble
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* req = {model, system, tools, messages: session.deriveMessages(), signal}
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* req = waterfall agent/request ⟵ hooks/compaction/model-switch
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* stream ctx.llm.stream(req) ⟵ waterfall llm/stream (raw chunks)
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* session('assistant/chunk'); emit agent/stream-chunk; assembler.push
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* session('assistant/message','usage')
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* msg = waterfall agent/step-result ⟵ post-process before tool dispatch
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* each tool-call (sequential):
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* session('tool/call'); ctx.tools.execute() ⟵ waterfall tools/execute
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* session('tool/result')
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* drain steering → session('steering/message'); emit agent/steering
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* emit agent/step-end
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* cont = waterfall agent/turn-continuation(default = hadToolCalls || steered)
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* session('turn/end'); emit agent/turn-end
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* await ctx.parallel('session/flush', session) ⟵ durability checkpoint
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* ```
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*/
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export async function runLoop(ctx: Context, agent: LoopAgent, handle: LoopHandle): Promise<void> {
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const { session } = agent
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while (!handle.isDisposed()) {
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await agent.inbox.waitForQueued(handle.disposed)
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if (handle.isDisposed()) break
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handle.setStatus('running')
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const turn = nextTurnNumber(session)
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// Drain queued messages into the session — they trigger this turn.
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const queued = agent.inbox.drainQueued()
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const trigger: TurnTrigger = { kind: 'message', source: queued[0]!.source }
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for (const message of queued) {
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session.append('user/message', { content: message.content, source: message.source })
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}
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session.append('turn/start', { turn, trigger })
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ctx.emit('agent/turn-start', agent, turn)
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let reason: TurnEndReason = { kind: 'completed' }
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let step = 0
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while (true) {
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step += 1
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ctx.emit('agent/step-start', agent, turn, step)
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session.append('step/start', { turn, step })
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const abort = new AbortController()
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handle.setAbort(abort)
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let stepOutcome: { hadToolCalls: boolean } | { error: Error }
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try {
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stepOutcome = await runStep(ctx, agent, turn, step, abort.signal)
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} catch (error: any) {
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stepOutcome = { error: error instanceof Error ? error : new Error(String(error)) }
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} finally {
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handle.setAbort(undefined)
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}
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// Steering arrives between steps: drain before deciding continuation
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// so the decision (and the next request) sees it.
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const steered = agent.inbox.drainSteering()
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for (const message of steered) {
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session.append('steering/message', { turn, content: message.content, source: message.source })
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ctx.emit('agent/steering', agent, turn, message.content)
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}
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session.append('step/end', { turn, step })
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ctx.emit('agent/step-end', agent, turn, step)
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if ('error' in stepOutcome) {
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const { error } = stepOutcome
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if (abort.signal.aborted || handle.isDisposed()) {
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reason = { kind: 'aborted', reason: String(abort.signal.reason ?? 'aborted') }
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} else {
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session.append('error', { turn, step, message: error.message, code: (error as any).code })
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ctx.emit('agent/error', agent, turn, step, error)
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reason = { kind: 'error', message: error.message, code: (error as any).code }
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}
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break
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}
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const defaultDecision = stepOutcome.hadToolCalls || steered.length > 0
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const shouldContinue = await ctx.waterfall(
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'agent/turn-continuation', agent, turn, defaultDecision,
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async () => defaultDecision,
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)
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if (!shouldContinue || handle.isDisposed()) break
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}
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if (handle.isDisposed() && reason.kind === 'completed') {
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reason = { kind: 'disposed' }
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}
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session.append('turn/end', { turn, reason })
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ctx.emit('agent/turn-end', agent, turn, reason)
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// Durability checkpoint: persistence plugins drain write-behind buffers.
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await ctx.parallel('session/flush', session)
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if (!agent.inbox.hasQueued) handle.setStatus('idle')
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}
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}
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/** One step: assemble request → stream model → record → execute tools. */
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async function runStep(
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ctx: Context,
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agent: LoopAgent,
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turn: number,
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step: number,
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signal: AbortSignal,
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): Promise<{ hadToolCalls: boolean }> {
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const { session, options } = agent
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// --- Request assembly ---
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const assembly = await ctx.systemPrompt.assemble()
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const system = [renderPrompt(assembly), options.systemPrompt ?? '']
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.filter(text => text.length > 0)
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.join('\n\n')
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let request: GenerateOptions = {
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model: options.model ?? 'default',
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messages: session.deriveMessages(),
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system: system || undefined,
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tools: assembly.tools.length > 0 ? assembly.tools : undefined,
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signal,
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}
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request = await ctx.waterfall('agent/request', agent, turn, step, request, async () => request)
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// --- Model call (streaming-first; raw chunks are the replay record) ---
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const assembler = new BlockAssembler()
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for await (const chunk of ctx.llm.stream(request)) {
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if (signal.aborted) throw new Error(String(signal.reason ?? 'aborted'))
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session.append('assistant/chunk', { turn, step, chunk })
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ctx.emit('agent/stream-chunk', agent, turn, step, chunk)
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assembler.push(chunk)
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}
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let message: Message = assembler.message()
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session.append('assistant/message', { turn, step, content: message.content })
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if (assembler.usage) {
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session.append('usage', { turn, step, usage: assembler.usage })
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}
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message = await ctx.waterfall('agent/step-result', agent, turn, step, message, async () => message)
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// --- Tool execution (sequential; parallel execution is a TODO) ---
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const toolCalls = message.content.filter(block => block.type === 'tool-call')
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for (const call of toolCalls) {
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session.append('tool/call', { turn, step, callId: call.id, name: call.name, arguments: call.arguments })
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let parsedArguments: unknown
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try {
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parsedArguments = call.arguments ? JSON.parse(call.arguments) : {}
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} catch {
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parsedArguments = call.arguments
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}
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const result = await ctx.tools.execute({
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callId: call.id,
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name: call.name,
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arguments: parsedArguments,
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agent,
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signal,
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})
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session.append('tool/result', {
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turn, step,
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callId: result.callId,
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content: result.content,
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isError: result.isError,
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})
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}
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return { hadToolCalls: toolCalls.length > 0 }
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}
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function nextTurnNumber(session: LoopAgent['session']): number {
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for (let index = session.events.length - 1; index >= 0; index--) {
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const event = session.events[index]
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if (event.type === 'turn/start') {
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return (event.data as { turn: number }).turn + 1
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}
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}
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return 1
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}
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Block a user