fix(client): review fixes for invocation rendering and turn boundaries
The user-turn predicate (opensUserTurn) unifies the three parallel consumers a new node kind silently missed — produced-files turn reset, retry liveness, own-words force-scroll — so a skill invocation behaves as the turn opener it is. The menu marker resolves through ctx.locale.bind instead of a hand-rolled snapshot lookup; the dead legacy <skill> render arm goes with the removal cut; command-over-skill name precedence is now documented at the matchEnter seam; and the emptied replacement catalog keeps the no-reload sentence, with the never-published residual recorded in the Agent Note.
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@@ -24,6 +24,7 @@
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import {
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memo, useEffect, useLayoutEffect, useMemo, useRef, useState, type ReactNode,
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} from 'react'
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import { opensUserTurn } from '@deepseek-ai/dsh-client-runtime/client'
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import type {
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CodeSubCall, CommandNode, ConversationNode, ConversationSnapshot, RunningToolCall, ToolResultNode,
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} from '@deepseek-ai/dsh-client-runtime/client'
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@@ -118,7 +119,7 @@ function activeRetrySeq(nodes: readonly ConversationNode[], running: boolean): n
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const node = nodes[index]
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if (node === undefined) continue
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if (node.kind === 'model-retry') return node.retryState === 'cancelled' ? null : node.seq
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if (node.kind === 'assistant' || node.kind === 'user') return null
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if (node.kind === 'assistant' || opensUserTurn(node)) return null
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}
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return null
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}
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@@ -447,10 +448,11 @@ export function ChatView({
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return
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}
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firstSeqRef.current = firstSeq
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// Own words must be visible: a new trailing user node force-scrolls
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// (send lives in the composer, so arrival is detected here, not armed there).
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// Own words must be visible: a new trailing user-turn node (a prompt or an
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// explicit skill invocation) force-scrolls (send lives in the composer, so
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// arrival is detected here, not armed there).
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const appendedUser = lastKey !== lastKeyRef.current
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&& lastItem !== undefined && lastItem.kind === 'node' && lastItem.node.kind === 'user'
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&& lastItem !== undefined && lastItem.kind === 'node' && opensUserTurn(lastItem.node)
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const appendedSteering = lastSteeringId !== null && lastSteeringId !== lastSteeringIdRef.current
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const tipMoved = followSigRef.current !== followSig
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lastKeyRef.current = lastKey
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@@ -138,29 +138,27 @@ function TurnErrorItem({ node, t }: {
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/**
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* Display projection of reference forms in a user bubble (free geometry — no
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* textarea alignment constraint here); everything else stays plain text. The
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* logged model text remains the single truth; this is presentation only. Two
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* shapes decorate: legacy `<skill>name</skill>` spans (pre-decision-21
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* history) and plain-text `/name` / `@name` word-boundary tokens (decision
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* 21: the sent text IS the reference — the bubble uses the same plainest
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* token scan as the composer, minus the lexicon: sent tokens were validated
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* at compose time, so shape alone decorates).
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* logged model text remains the single truth; this is presentation only.
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* Plain-text `/name` / `@name` word-boundary tokens decorate (decision 21:
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* the sent text IS the reference — the bubble uses the same plainest token
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* scan as the composer, minus the lexicon: sent tokens were validated at
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* compose time, so shape alone decorates).
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*/
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function projectUserText(text: string): ReactNode {
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const re = /<skill>([^<]+)<\/skill>|(^|\s)([/@][\w-]+)(?=\s|$)/g
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const re = /(^|\s)([/@][\w-]+)(?=\s|$)/g
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const parts: ReactNode[] = []
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let cursor = 0
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let m: RegExpExecArray | null
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while ((m = re.exec(text)) !== null) {
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const legacy = m[1] !== undefined
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const tokenStart = legacy ? m.index : m.index + (m[2]?.length ?? 0)
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const label = legacy ? `/${m[1]}` : m[3] ?? ''
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const tokenStart = m.index + (m[1]?.length ?? 0)
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const label = m[2] ?? ''
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if (tokenStart > cursor) parts.push(<MessageText key={cursor} text={text.slice(cursor, tokenStart)} />)
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parts.push(
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<span key={tokenStart} className={css.refChip} data-ref-chip={label.startsWith('@') ? 'subagent' : 'skill'}>
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{label}
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</span>,
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)
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cursor = legacy ? m.index + m[0].length : tokenStart + label.length
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cursor = tokenStart + label.length
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}
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if (parts.length === 0) return <MessageText text={text} />
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if (cursor < text.length) parts.push(<MessageText key={cursor} text={text.slice(cursor)} />)
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